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KTAR, he and Marss sent Seagull and False to Loser's side in doubles. Marss and Pugwest got really far, it was pretty exciting to watch.Uh... What?
Oh okay. Are they fire emblem mains? I never heard of themKTAR, he and Marss sent Seagull and False to Loser's side in doubles. Marss and Pugwest got really far, it was pretty exciting to watch.
Pretty much. For the most part, he beats low tier characters, and loses to pretty much every top tier. He doesn't have much going for him vs fast characters with good combo games. He is lacking combo throws, hitbox consistency on his sword (particularly the inner portion), and a reliable DB. A few changes here and there, and he'd easily be a top 15 character.Is Marth just strictly a mid-tier character? I can't tell if the general sadness about his ranking in here is because of the top tier match-ups or generally unfavorable match-ups.
Pugwest is a Marth main, Marss is a ZSS main. It was a Marth/ZSS team.Oh okay. Are they fire emblem mains? I never heard of them
Thanks, We were doing extremely bad in Doubles. It was probably our worst doubles performance since last winter. Synergy was off and we never did our signature combo which we are known for in our region.Pugwest , that was amazing, keep it up!
I say hes @ High mid tier or Low high tier tbh. Around Rank 16-20. The character overall needs some small tweaks until he can be shown as a force. Personally I would want dancing blade to connect on half the cast (because character just don't get it by the 3rd variation or sometimes the up variation on the 4th) + more air mobility and finally make Dancing blade 1 not have what feels like more lag than just throwing out a up-smash.Is Marth just strictly a mid-tier character? I can't tell if the general sadness about his ranking in here is because of the top tier match-ups or generally unfavorable match-ups.
Can you describe this signature combo for us please?Thanks, We were doing extremely bad in Doubles. It was probably our worst doubles performance since last winter. Synergy was off and we never did our signature combo which we are known for in our region.
I was overall happy though, 16/256 was nice. Super super last hit game 3 vs Mister Eric. I did a wrong input and jabbed instead of up-smashing which would have sealed the deal.
Happy someone noticed us :D we'll be heading out to Genesis 3 so hopefully people at least recognize Marss.
Marth doesn't have any throw follow ups from grabs except when both characters are close to 0% (dthrow to uair/bair). Otherwise, throws are only good for positional advantage up until uthrow kill percents.His options to start a combo look limited to U-Tilt and getting grabs
https://youtu.be/B8P9WPnd4WQ?t=2m50sMarth doesn't have any throw follow ups from grabs except when both characters are close to 0% (dthrow to uair/bair). Otherwise, throws are only good for positional advantage up until uthrow kill percents.
tagged wrong person woops lol. but the post aboveCan you describe this signature combo for us please?
I'm still late getting my flight secured, but I'm probably heading to Genesis 3 as well. Would be nice meeting other Marth players!Genesis 3
Good stuff. Too bad you usually need a 2 v 1 for this to work. But yeah you're a good team, I watched a couple of matches.https://youtu.be/B8P9WPnd4WQ?t=2m50s
although we've "extended" it as of recently.
tagged wrong person woops lol. but the post above
"Out-brokens" lol its true. Melee is an unbalanced game in general but yeah congratz to the Hero-King. He'll probably stay in Top 5 in Melee for years to comeIt's been over 3 days so I'll have to double post, sorry.
But anyway, http://smashboards.com/threads/official-2015-melee-tier-list.425515/ congrats to our Prince for making 3rd in the Melee Tier List. He's already 2nd in Europe's list despite being nerfed in the European version of Melee.
It's great to know that he out-brokens some of the most broken characters in all of Smash. Though I personally see Jigglypuff at 3rd for Melee given Hungrybox results this year. This didn't really seem like much of a Marth year in my eyes.
The first hit is unchanged. Thinkaman is saying Dancing Blade and custom #2: hit-2 only had knockback changes. And then the extensive DB3 down changes which should be cool. But here's what I said in the patch notes discussion thread:So those are the changes known for Marcina currently. The changes for the KBG in the first two hits for Dancing Blade seem to be so that the whole sequence is able to connect without dropping.
- Dancing Blade 1/2 Hit 2-forward
- Hitbox 0/2 KBG 70 -> 30
- Hitbox 1 KBG 50 -> 30
- Hitbox 0/1/2 BKB 28 -> 30
- Dancing Blade 1 Hit 3-down
- Hitbox 0 Damage 3.0(3.325) -> 4.5(4.75)
- Hitbox 1 Damage 4.0(3.325) -> 5.5(4.75)
- Hitbox 0 Growth 60 ->28
- Hitbox 1 Growth 40 ->28
- Both hitboxes angle 20 -> 44
- Both hitboxes BKB 30 -> 50
- Hitbox 1 size 4.3 -> 4.6
We'll see then. I hope something does end up working in favor of a dancing blade fix.So idk, we'll see, but just touching 2nd hit knockback won't do anything.
Marth deserves it, I mean he's the first hero of the Fire Emblem series. The Prince/King of Altea. Not like Melee broken Marth, just overall better Marth.If it's any consolation, seems like Shulk got some massive buffs this patch, just as much if not more than the patch that came with massive Shulk patches back when the game first came out in Wii U last year. There's hope for the Emblem Lord!
No one knows about Shaya. Even his twitter has been inactive since the middle of October.Nice to see this thread is still active. Also why does Shaya not have an avatar? Have not seen him anywhere in Smashboards for a while now.
OH hello, and that's really cool! I'll be sure to tell him hi for you the next time I ever see him lol.Pugwest , saw you and Marss on stream at your weekly yesterday good stuff. Rooky (the Link) has been a good friend of mine since middle school. Kinda weird when I saw both of you in the same bracket Small world.
Right now it might be too soon to really have any solid MU knowledge/experience having to do with Cloud, but I wouldn't be surprised if Cloud has the advantage in it. If you can space them out and try to punish their attacks by grabbing out of shield you might be able to do well, but I don't think it would be a good idea to try to punish them unless they are close enough to get hit by a quick move out of shield. If you can get them offstage and they don't have limit charged up, you can hit them with a f smash from Marth or d smash from Mewtwo since Cloud's up b doesn't sweet spot the ledge. I kind of imagine that Marth vs Cloud might be a similar MU to a Marth ditto, but instead of the MU being even it is probably in Cloud's favor. I have only gotten to play with and against Cloud for a few hours last week and barely gotten to use Marth against Cloud, but I hope this helps.I have a very hard time against Cloud as Marth. Anyone know what to do in this matchup? Cloud's long range and non-laggy moves are really hard to deal with.
Yes. Question Mark.Not sure if pranked or if Shaya has made a return