Nair? I thought they never touched the landing lag; it was always 15, right? Now, if we're talking about Brawl to Smash 4's launch, jab, dash attack, Up Smash, Side Smash, Nair, Fair, and Dair were the normals tweaked and I only agree with 2 of them, Up Smash because it's basically a different move and Fair since frame 6, 11% Brawl Fair with Smash 4's functionality would be stupid, confused by 1, Side Smash... Why another frame of startup? Really, why? And disagree with pretty much all of them. Jab pretty much was butchered for almost no reason. Unless you're as big as Bowser or DK, anyone can get out at pretty much any percent on any part of the jab. It's freaking ridiculous, especially when you figure that Falco's rapid jab has less range than other rapid jabs, he leans in, and there wasn't anything really wrong with his jab in Brawl... It wasn't even close to Smash 4 Fox's and the worst he could do with Brawl jab was what Fox, Luigi, and Sheik do to get grabs or mixups... Also, the jusitification of Wario's Side Smash change because his hurtbox was being thrown out despite him having super armor in Brawl, despite the ability to add invincibility or disjoint it - hello, Captain Falcon dash attack - they decide to remove an iconic Wario move for what's basically a modified Ftilt. Going back to Falco, then shouldn't his rapid jab be changed as well? It didn't have super armor or I-frames and he's also throwing his hurtbox out unlike other rapid jabs that involves throwing out a limb for a hitbox and hurtbox... Falco's leaning in.
Dash attack currently does its job as a combo extender and kind of a punish, especially for rolls... That being said, it's kind of stupid how they slow down the slower character's dash attack while letting the faster one keep his fast dash attack... Falco's OOS option with dash attack is mediocre like pretty much all characters, but Falco's slow... Fox's OOS option with dash attack is ridiculous because he's fast and he has a fast dash attack... Let's remember Fox's other moves... Fox's OOS options are insane: frame 2 jab, frame 3 Utilt, frame 4 dash attack, frame 8, invincible frames 1-9 Up Smash, frame 6, invincible 6-7, panic Down Smash, frame 4 Nair, and frame 5 Dair. As the 4th fastest runner with the best? initial dash in the game, Fox's OOS dash Up Smash is just plain stupid. It just is. At low levels? Fox can just drop shield, jab, Utilt which covers pretty much his entire body, panic Down Smash, or run up and dash attack. Like, why? Why didn't he end up with a frame 8 dash attack? Why Falco? Why pretty much all characters since the only other frame 4 dash attack user I can remember is Wario and he's below-average in run speed. Fox's is the among the fastest! Why him? Hell, give him a frame 6 or 8 dash attack and it would still be good. Meta Knight's rocking a frame 7 dash attack and it works when he's fast. An average-speed dash attack on a slow character does not work well. It's okay, but that's pretty much it. Falco with his frame 4 dash attack wouldn't be oppressive... It wouldn't be abusive... He's still slow and it would just be nice option for him to have. I mean, did Falco shut down people in Melee and Brawl with his dash attack? No, but he did use it punish and setup... There wasn't anything wrong with it... So why?
Nair pretty much ate the all aerials will have higher landing lag in Smash 4... This becomes a problem when select characters don't have high landing lag e.g. Captain Falcon, Sheik, and ZSS are notable examples. Their most useful aerials not only have good auto-cancel windows, but low landing lag... The highest would be frame 10. The Capt. and ZSS rock their 9 frames of landing lag on Uair while Sheik can rock her 10 frames of landing lag on Nair and Fair. Their mess-ups at auto-canceling is not as painful when Falco, Fox, Ike, Marth, and Roy mess up. 15's not bad... 9 was amazing, especially now where Falco can drag people down... Then again, a setup used in Brawl was Nair to Utilt and in both games, Utilt doesn't kill until ~150%? That's not insane... Let's say it works with Up Smash... That kills at ~130%... Falco wouldn't be getting anything insane off of it. That being said, with its auto-link angles and its ability to always launch wherever Falco's facing, maybe 9's too much... 12 could work. Yes, 12...
Dair was "genericized" as another slow Dair spike which I don't know... 70%? of the cast has and the few characters with fast spikes like Cloud, Luigi, the Pits, Ryu, and Villager greatly make use of. Sometimes, it's not even for the spike since the fast nature of it just lets them use Dair and not have a move that's so situational. Lingering Dairs like Cloud's which is basically a Melee Dair, but tuned in a such a way it's not broken, but kind of is because everyone else has a crap Dair, are really good when they're pretty fast. "Normal" Dairs like Fox, Mario, and Peach's are just godplayer because they're useful; they're utility moves which for Fox means another hit confirm to Up Smash, a combo tool and almost an approach tool for Mario, and a shield pressure tool for Peach. Brawl was heading into the right direction for Falco's Dair... Smash 4 just went overboard with its startup. If Falco had his Brawl Dair, but it was frame... 11? It wouldn't be an insane move nor would it be a bad move. Hell, it would be a good move for Falco to setup using Dair provided it had lower landing lag... but there's the issue of Falco's Dair could just make Luigi's obsolete because it has more active spike frames and more late frames while still being in the same hit speed. Not something you want, especially on a character with a high jump and considered a strong edgeguarder... Maybe they should do away with the spike and always make it launch at 80 degrees. Falco would lose his iconic spike, but he could gain unique setup through a non-spike Dair... Also, killing vertically up with Dair would be pretty sweet and funny.