What he said^
Side-b things, it's great!
The tipper hitbox is the size of a car.
It's great.
Side-b things, it's great!
The tipper hitbox is the size of a car.
It's great.
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Btw corrins upair is still a good kill move, it just does 1% less.Maybe my Corrin isn't advanced enough but what am (or was) I killing with usually? Uair and Uthrow lol. Sure the other stuff gets me wonderful, sometimes easy kills, but Uair and Uthrow dudes... Uair and Uthrow. RIP Uair.
Wasn't just False in there, Tweek, Airei, Mr.R, etc were also featured. Just SayinI can't even.....
False's Marth so good though. That video is one of the best Smash 4 Marth videos I've watched! 10/10, would watch again.
Can you explain it? I still havent understood the meaning behind itSEIZON SENRYAKU
I started watching Penguindrum so I finally get the thread title (I mean I've searched the thread title in the past but I didn't get it-get it until now)
15 episodes in and it's like, a really strong show. Enjoying the hell of the core cast, and the plot's clearly building up towards something amazing. Great followup to Utena.
PS: Ringo is the best character.
My dumb ass linked to the wrong video.Can you explain it? I still havent understood the meaning behind it
I know plenty of Tyroy so this is just further confirms stuff we already know...Here's Ol' Mr R. Doing things with Marth that I didn't know existed, lol. https://www.youtube.com/watch?v=905FqtKtcRU
Also... more Mr R Marth released 3 mins ago! Nice!
https://www.youtube.com/watch?v=PvMJMWWDWxo
Edit -
Woooow. Just finished watched. Mr R is just flawless. Making Marth look so good, lolol.
...and more mr R
https://www.youtube.com/watch?v=iSytw27KLSY
Lol I know Mr R had a 60-79 point lead just for tyroy to land one hit and take him to 70 or death as well. The one thing about di and Bayo is that if they know you are going to di they just hit you with Bair or mix up the combo a bit.I know plenty of Tyroy so this is just further confirms stuff we already know...
-Bayonetta is a messed up character and she carries her player at multiple levels of play
-Marth loses that MU hard. Tyroy had a lot more punish opportunities too. Mr. R almost always came down with an aerial but never was there a WT punish. Tyroy even SD'd 2-3 times after his combos/kills like lmao how do you even...
no...poken...here...grrr....ugh..Welp. Looking at it from D1's angle, that grab was pretty obvious.
http://oddshot.tv/shot/xd1x-201603255658708
I'm sure other players can give better answers than I can, but Marth generally gets beat by high tiers because they can play safe and camp him out. Dancing blade is consistently punished hard if shield punished properly, but I agree that it's one of his best neutral moves. Ness and Diddy can get 3 fairs out by the time Marth get one out, and their range is just about as good as his, so it's either going to trade or they can time it to miss our attack and punish fast and safely - meaning Marth's autocancel windows make his sh fair a risky move. Also, Marth has to play 'on point' the whole game to win, he doesn't have ez bake kill combos (he does have some, but nothing like "I hit you with a banana so now u r dead, haha I'm so good".With that out of the way, is there any reason Marth is not considered a high tier character and people still want the character to be buffed? A lot of characters just seem to get destroyed by him in the neutral and offfstage due to his ridiculous range since patch 1.1.4. and good frame data (particularly on his FAir and FTilt). While his grab game is pretty subpar, he doesn't struggle against shield as much as I initially thought due to his tippered moves being incredibly save on Shield + doing a lot of Shield damage, while Shieldbreaker makes a lot of characters wary of shielding. Damage racking isn't really a problem for Marth either since his aerials got buffed. Dancing blade is also ridiculously good at racking up damage since its pretty easy to setup and can cover a lot of the foes options. Really, the only area I would argue Marth is really lacking is in disadvantage, but considering how strong his neutral tools are, he will rarely be in that position.
What High / top tiers does Marth lose too besides Bayonetta, ZSS, and maybe Diddy, Sonic, Fox, and Sheik (haven't played these 4 MUs too extensively yet)? Against Ness, Mario, Falcon, and Ryu, Marth's much better range and edgeguarding ability usually give him the edge in these MUs from my experience playing them. Pika, Villager, and Meta Knight are a lot harder to edge guard (although against Villager, Marth can rack up a lot of damage in edgeguard attempts), but still have difficulty dealing with Marth's insane range in the neutral.I'm sure other players can give better answers than I can, but Marth generally gets beat by high tiers because they can play safe and camp him out. Dancing blade is consistently punished hard if shield punished properly, but I agree that it's one of his best neutral moves. Ness and Diddy can get 3 fairs out by the time Marth get one out, and their range is just about as good as his, so it's either going to trade or they can time it to miss our attack and punish fast and safely - meaning Marth's autocancel windows make his sh fair a risky move. Also, Marth has to play 'on point' the whole game to win, he doesn't have ez bake kill combos (he does have some, but nothing like "I hit you with a banana so now u r dead, haha I'm so good".
Anyway, there's my 2 cents.
Already explained Ness. He will camp you out, better autocancels, bthrow. Mario will combo you to death, same deal with the autocancels, and camp with fireballs. Falcon is the closest Marth gets to having advantage, but Falcon can camp him too. Omg Ryu always...always wins vs Marth, one of our worst MUs. He just has to hit you once at 70% or less, true shoryuken, and you r dead. And he can camp you out with projectiles too. Yeah, the common theme is the crappy autocancels, if we had those then projectiles wouldn't be so insurmountable.What High / top tiers does Marth lose too besides Bayonetta, ZSS, and maybe Diddy, Sonic, Fox, and Sheik (haven't played these 4 MUs too extensively yet)? Against Ness, Mario, Falcon, and Ryu, Marth's much better range and edgeguarding ability usually give him the edge in these MUs from my experience playing them. Pika, Villager, and Meta Knight are a lot harder to edge guard (although against Villager, Marth can rack up a lot of damage in edgeguard attempts), but still have difficulty dealing with Marth's insane range in the neutral.
Against Ness and Mario, well spaced Fairs and Nairs are really hard for them to deal with since it beats all their aerials due to it being disjointed and they don't have a single move that can outrange it. Even it they Shield it, its pretty hard for them to actually punish Marth since their OOS options can't reach him in time, assuming that your not trying to get the autocancel. Both are also pretty easy for Marth to edge guarding, Particularly ness. Their mobility overall isn't that great so I'm a bit confused on how they can camp him.Already explained Ness. He will camp you out, better autocancels, bthrow. Mario will combo you to death, same deal with the autocancels, and camp with fireballs. Falcon is the closest Marth gets to having advantage, but Falcon can camp him too. Omg Ryu always...always wins vs Marth, one of our worst MUs. He just has to hit you once at 70% or less, true shoryuken, and you r dead. And he can camp you out with projectiles too. Yeah, the common theme is the crappy autocancels, if we had those then projectiles wouldn't be so insurmountable.
https://youtu.be/lNRPnQgsN_8?t=4m49sI'm just sharing these here because I wanted everyone to see them. I personally believe Mr R is the new hope for Ma4rth. His movements and strategies win matches, he's one of the best players in the world, and that skill seems to have translated into our character. I hope these are helpful to the community
Mr R's Marth
https://www.youtube.com/watch?v=q-d6Clf_svI - vs Rosaluma/Corrin
https://www.youtube.com/watch?v=lNRPnQgsN_8 - vs Mario
https://www.youtube.com/watch?v=c3JxLojw_v0 - vs Bayonetta
https://www.youtube.com/watch?v=LqXtL6rZtBI - vs Sheik
Lucina's hitbox visualizations are identical to Marth's so we have them alreadyhttps://youtu.be/lNRPnQgsN_8?t=4m49s
Good god, that luck. I didn't even know that usmash had a dead spot at all.
I hope Furil comes around to give us the hitbox visualizations soon. :3
Ahh, that didn't come to mind, thanks Viper.Lucina's hitbox visualizations are identical to Marth's so we have them already
You shouldn't follow the Lucina boards; unless you have more time on your hands. I don't know if they are less active or not and by how much but I don't have the time personally (I left the character competetive impressions thread and stopped following the competitive forum too).Ahh, that didn't come to mind, thanks Viper.
I don't follow the Lucina boards, but I guess I should?
I'm so late to this because school was keeping me away from Smash (currently spring break!), but Lucina doesn't feel... super crappy anymore?
Well...
It feels like they stuck Brawl Marth sourspot % numbers onto Lucina's moves in the patch, more or less. Which made it better than pre-patch.
Ahh... Brawl Marth