Tethers -







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Grappling Vine - From
Super Mario Bros. Wonder.

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Chain - Her old Side Special returns as a tether.

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Yo-yo - Ness will throw out his yo-yo. Useful as a quick, ranged attack, as well as being able to tether by using his PSI abilities.

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Belay - A forward version of Belay.

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Pikmin Chain - His Brawl Up Special returns as a tether.
Float

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Float - Peach's float gets moved to holding Z-Air instead of being activated by holding jump.

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Levitate - Ganondorf gains a slow floating ability for a short duration. Based on
Ocarina of Time.
Forward/Backward Air Dash - A standard forward or backward air dash.


-Project their Reflectors in midair and use them as platforms to kick off from.










- Magical glyph thing. Your standard anime fighter air dash.

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He's just built different. Probably some sort of fiery falcon motif as you'd expect.

- Sora gets an air dash in some KH games (Air Slide), so just use that here.
8-Way Air Dash -










- Characters with wings, or some other means of levitation or propulsion would get an 8-way air dash, allowing them to advance or retreat in any direction, or even serve as a short pseudo jump.
To try and make this a bit more balanced, upwards directions travel a shorter distance than going downward or to the sides. Characters who already have multiple jumps, consume 1 jump for air dashing, but get slightly more distance to compensate (except for upward dashes. If you want the height, it's still better to just jump again.)

- Wario is surprisingly one of these characters. He achieves this using his jetpack from
Get It Together! When using his Classic costume though, this is changed to Jet Wario from the original
Wario Land.
Air Throw

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Burning Backbreaker - A backbreaker like his Up Throw but performed in midair. Incineroar will quickly drop a set distance when performing this move (leaving a trail of fire for visual flair), making it useful on stage for getting back to the ground and dragging the opponent with you. Inspired by Hugo's Shootdown Backbreaker.


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Raptor Claw/Cancer Claw - If the Pits don't get an Air Dash, an alternative could be an Air Throw utilizing another
Uprising weapon type, the Claws. They would snatch an opponent out of the air and spin around before tossing them away.
Other

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Dive - Gets his dive from the 3D Mario games, allowing him to descend quickly while covering decent distances on or off stage.

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Parachute Cap - From
Super Mario Bros. Wonder. Yes, I know he already has the plunger, but it doesn't actually function like a tether, and personally, I just don't like it.

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Koopa Klaw - The return of Koopa Klaw. It's an air grab exclusively now. It lacks the power and cheese potential of Flying Slam, but it retains its properties of being able to serve as slightly ranged attack if the claw slash connects or a grab up close. Bowser can choose to throw opponents forward or backward.

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Kong Karry - DK will grab opponents out of the air, immediately transitioning to Kong Karry.

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Item-1 - Summons a floating platform beneath him (from
Mega Man 2.) Outright serves as a temporary platform wherever it's placed, meaning it can also be used by opponents. Mega Man cannot summon another until it disappears.

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Bubble - Blows a big bubble that he then lays on top of, riding it as it drifts. Can be steered left or right but will pop when attacked.

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Air Clinch – Mac will hold onto an opponent, allowing himself to be dragged around as they move. The grabbed opponent can move and attack, and even use their recovery, but will carry Mac with them. Mac will take damage but will have armor, requiring multiple hits (or a particularly strong one) to be thrown off.