That would be by default since the way the announcer voiceclip for "Metal Sonic" would sound much different than the clips for "Metal" and "Sonic" back to back.
For example, the "Metal" clip has an inflection and a pause to lead to the character's name.
A clip for "Metal Sonic" would have neither an inflection or a pause between the two words since his name is typically said like it if it were a single word (i.e. "Metalsonic").
And hypothetically, there would be a more "dark" tone in the announcer's voice since Metal Sonic is an antagonistic character like Bowser, Ganondorf, or Dark Pit. You brought up the Roys, and that's a good example of what I mean. Compare the more heroic-sounding "ROY!" when you select the FE character to the more sinister-sounding "
ROY...!" when selecting the Koopaling.
And I don't mean to be rude to people with poor eyesight, but....
View attachment 126517
If they can't tell the difference between Sonic with permanent Metal Box and Metal Sonic by
the character render used AND from how separated the "Metal" label is from the name and its size, they probably shouldn't be playing the game in the first place.
Eh, if you're talking about the OVA, which I've seen dozens of times, it's its own thing.
The only similarities are that it involves Sonic facing off with Metal Sonic.
Now, now, let's not harp on people with eyesight problems. But joking aside, it wouldn't be an issue regardless.
It's not the only similarities, though. The whole nature vs machine conflict is major thing due to each world used. The time travel is replaced with dimensional travel, but heavily present. The princess is pretty much identical to Amy in a ton of ways, bar the name and species, of course. Same obnoxious attitude(moreso of Amy later, and possibly inspired her childish nature. I forget if the OVA came out before Adventure 1 or not). But it still overall adapts the main story, just in a unique spin. The point is Robotnik is causing trouble, only Sonic can stop him from destroying more than one world(he still does in CD, via different timelines, to a degree. It's a small stretch, but the idea is there), and fights Sonic is really powerful mechs. As for Tails and Knuckles, it's very clear the idea was to incorporate a little bit of Sonic 3 and Knuckles into it, but do note that CD and 3&K also happen really close to each other as well, some even arguing that CD is supposed to go right into it. There's no doubt that it's inspired by CD thought.
This is the same writing style that confused me in your earlier, you're trailing off in to terribly specific things that are not only inconsequential but nearly your entire paragraph is padded out with random information about Sonic games that ultimately makes your message vague and confusing. Why do I need to know about plot details of individual Sonic cartoons? Why do I need to know about fangames, or what is or isn't canon? How is any of this relevant? I'm not ignoring what everybody else is saying, in your case it sounds like you are having a completely different discussion with yourself. I really would like to understand your argument but your writing is completely unfocused.
Also, I wasn't referring to Sonic's characters traits, I was talking about the games that made him famous...because they are what he's known for having, his classic games.
And here's the problem with your logic. Most fans don't care what made his games famous in the first place. They like the character too. Sonic is recognized for his worldwide appeal, being everywhere. The games just helped that start, but there's way more to it than that. Yes, he is famous for having multiple animations, multiple characterizations that are mostly his traits. The Sonic games were famous for their speed platforming, not for being 2D or Classic. The 3D games continued the same thing the 2D games were famous for, so nothing really changed. In fact, they're not even really that different other than a lack of polish at best, and the classic gameplay is unpolished too anyway(especially the games that try to "remake" the classic gameplay. They did a horrible job with the physics and world design. While fun to some degree, it was more tedious. The 3D games actually had more good levels because it tried to stop emulating something they lost and be their own thing). Even Sonic 1 has issues. Sonic 2 has a few balance issues, etc. You're way overrating their overall impact. They didn't impact what everybody cares about Sonic. They definitely made an impact, but so did his later games. For better or worse. The classic games aren't all that matters, and the fact that tons of fans love the 3D games show that what you're talking about is nothing more than just personal bias. Let it go. Classic isn't as important as you make it out to be, and definitely only somewhat important to Smash. If you don't believe me, Sonic's own victory theme is taken from Sonic 06. Your view does not coincidence with the reality of how Smash is, the most relevant point to looking at how Smash stuff is taken into account.
You want to see a character make it into Smash from the Sonic series other than Sonic himself? Then you need to realize that the classic games will not dictate anything at all. There's a crapload of factors to consider. And that's the problem, you keep ignoring that it's not that black and white. Let's start with popularity. Shadow already won that. And being the best representation of the other infamous style(3D), who can blame him. If he wanted gameplay uniqueness? He has a truckload to go from. Modern and Classic characters. Tails does not auto-win that either. Shadow has just as much unique potential. Eggman is the only one not to start off as some kind of clone of Sonic when playable, and technically speaking, Amy is the first one to be entirely unique. Mostly cause of her car in Sonic R. She was the most different. Tails and Knuckles were clones of Sonic with a tiny slew of differences. Eggman's first gameplay has him nothing special in Sonic R(maybe close to a clone of someone else? I can't remember how unique he was. He might also be considered to be as unique as Amy was). Then Adventure 1 came along. Big was entirely unique. Gamma was too, obviously being a more playable version of the E-Series robot in Sonic & Knuckles. Rouge was just a swap of Knuckles, but Knuckles never dig till then, so in some ways, she was more famous for her treasure hunting. But also was the first secret agent character of note. Finally, we have to remember that Sakurai is picky on 3rd party characters. For all we know, nobody is playable outside of Sonic because he wants guest series to feel extra special, with one character each. I do not support this view as something he believes in, but is a factor that could be possible, and should not be ignored.
Anyway, now that you see some of the issues with why you can't choose on "cause it came from classic alone"(namely because it won't happen, as factors exist beyond that, and always will in reality).
Let me sum up the problems with your argument entirely;
"I believe only characters from the classic Sonic games should be in because they're my favorite." This is fine. In fact, you should've stopped here.
"How can anybody like someone outside of the classic games?" A bad argument, since everybody has a different opinion. Yes, some people don't like the 2D games. And there's nothing wrong with that at all. Albeit, the first set of main 2D games are a bit better than the newer 2D ones due to better polish and the fact Sega lost the original gameplay coding, and could only try to recreate it(and more or less failed to get it nearly as good). So I do think only trying the latest 2D games can potentially taint you, especially when the first 2 3D games are actually pretty good. Except Big(and I'm sure he has fans too, so of course, Your Mileage May Vary).
"People only know Sonic for his classic games." False. People know about way more than that, since he's influenced tons of stuff beyond games. He's been in commercials, has a movie, various animations, etc. He's worldwide famous for being himself more than just a few games. There's going to be tons of people that recognize him outside of simply being some popular games.
"He's only famous for his first few games." While slightly unique to what you're saying, that's exactly what it is. There were not many classic games to begin with. The game gear games did not go well, only the Sega Genesis/CD/console ones did. However, realistically, this isn't entirely true. This is what got him on the map. But the reality is, he stays on the map for soooooooo much more. When you realize that, you'll realize this is why he's a worldwide icon. People don't recognize what game he's from, they recognize the character and what he can do.
That said, you still haven't explained really well what you mean by a "Shadow meme". That came out of nowhere, and just seemed like a misunderstanding of what he's known for, which, if that's what you meant, yes, I do agree what he's known for can be a turn-off for people. The guns, swearing, etc. But then you realize that many actually know who he is, and like him for being unique, branching out really fast with unique abilities, really making the Chaos Emeralds far more relevant to the series than ever before, was the second character ever to get their own extremely unique spin-off game. Tails is the first. Before you mention Dr. Robotnik's Mean Bean Machine, that's based upon one of the animations, it's not related to game Robotnik at all. It's just a silly puzzle game retooled from Japan using some fun characters as a way to promote it. This happens sometimes.
So what did Shadow bring, exactly? The first dark hero. Actual gun gameplay that isn't mech-like shooting. Vehicles outside of racing games. Chaos moves. Full out character deaths. G.U.N. itself. Secret agents due to being the reason Rouge had to exist. Introducing full-out 3D Super Mode gameplay(Sonic Adventure 1 was pretty much no more than slightly different sidescrolling. Now, while it did introduce a 3D way to play Super Mode, it didn't have you floating in the air and control where you go, being more or less the same thing as Sonic running around with just a speed boost at best). So what is Shadow famous for? A lot. It ain't some meme, it's people liking bits and pieces of what he's known for.
Lastly, the Sonic series is not just one set of gameplay games, but a whole faction of tons of unique gameplay styles. If it stayed 2D, you'd have a point. But it didn't. 3D made a huge impact with Sonic Adventure 1, and that is a very infamous and well-liked game(and didn't age well, but not everybody agrees the original set of games did either, so there's that too).
But since you're defending the original characters(but giving no real reason to take them over Shadow at this point besides "cause classic"), why don't you do us the honor of explaining why they deserve the spot sooooo much more than the second most popular Sonic character that took the world by storm? We're all ears. Or in other words, start backing up your points, already. Like everybody else has. You were wrong about who was more famous. You completely dismissed everybody's opinions because it didn't match your own. You ignored the fact that it was more than Sonic's games that made him famous overall(being we're talking about putting characters into Smash, what they do and who they are is extremely relevant), and still haven't give one single reason to put some of the classic characters in. Why care about Tails, Eggman, Amy, Metal Sonic, or Knuckles? Give us
reasons to do so. Seniority is not a reason that has ever mattered at any time(it doesn't matter even with Pokemon. See how often Mewtwo was cut. And Pokemon Trainer(Gen 1 based) and Ivysaur and Squirtle) for character selection.