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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Arcadenik

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The main issue is how do you make a character out of a game with literally only running in a straight line and jumping while staying true to the game?
You are asking me this question? Really? I came up with a moveset for a character who literally does nothing but laugh at you and holds up a duck! :4duckhunt:

When there's a will, there's a way.

B: Short Order
Tap the B button to make burger buns, beef patties, tomatoes, lettuce, and cheese fall from the sky. This can be used as anti-air projectile.



Side+B: Hurdle Jump
Input Side+B to summon a hurdle that Track Meet leaps over. The hurdle blocks projectiles and prevents characters from walking past it (they must jump over it or go under it).



Up+B: Power Pad Lift
The NES Power Pad peripheral appears underneath Track Meet's feet. Track Meet runs in place as the Power Pad acts like a flying carpet.



Down+B: Eggsplode
Input Down+B to summon a chicken. Input Down+B again to summon a fox. The fox runs to the chicken and places a bomb under the chicken. Input Down+B again to make the bomb explode.



Final Smash: World Class Track Meet
I was thinking Track Meet and a bunch of athletes could run in high speed and trample on his enemies... kinda like Breakneck Blitz from Pokémon.
 

Kirbeh

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You are asking me this question? Really? I came up with a moveset for a character who literally does nothing but laugh at you and holds up a duck! :4duckhunt:

When there's a will, there's a way.

B: Short Order
Tap the B button to make burger buns, beef patties, tomatoes, lettuce, and cheese fall from the sky. This can be used as anti-air projectile.



Side+B: Hurdle Jump
Input Side+B to summon a hurdle that Track Meet leaps over. The hurdle blocks projectiles and prevents characters from walking past it (they must jump over it or go under it).



Up+B: Power Pad Lift
The NES Power Pad peripheral appears underneath Track Meet's feet. Track Meet runs in place as the Power Pad acts like a flying carpet.



Down+B: Eggsplode
Input Down+B to summon a chicken. Input Down+B again to summon a fox. The fox runs to the chicken and places a bomb under the chicken. Input Down+B again to make the bomb explode.



Final Smash: World Class Track Meet
I was thinking Track Meet and a bunch of athletes could run in high speed and trample on his enemies... kinda like Breakneck Blitz from Pokémon.
That's a good start, but your missing tilts, aerials, Smash attacks, and throws. And I've no doubt that you'd come up with them given time. I guess in this case I just don't find the concept of the track runner to be that interesting even with what you've come up with.

Still, what you've come up with is pretty creative. I was expecting the Side and Down B, but I'm surprised you ended up using the burger as an actual attack. I figured it'd be a healing item that requires time to prepare. And then he'd take a break from running and eat it. :p

EDIT: You know what, scratch the part about me not finding the Track Runner to be interesting. Now you've got me thinking of possible normals, and the idea of him is starting to warm up to me. He's one of the more difficult ideas out there though. I'm not a fan on the idea of him using regular punches and kicks and the like. He definitely feels like another "fight by not fighting" type of character.
 
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Arcadenik

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That's a good start, but your missing tilts, aerials, Smash attacks, and throws. And I've no doubt that you'd come up with them given time. I guess in this case I just don't find the concept of the track runner to be that interesting even with what you've come up with.

Still, what you've come up with is pretty creative. I was expecting the Side and Down B, but I'm surprised you ended up using the burger as an actual attack. I figured it'd be a healing item that requires time to prepare. And then he'd take a break from running and eat it. :p
Oh, I figured Track Meet could take the Wii Fit Trainer route and have his normal moves be based on exercise poses from Dance Aerobics. :awesome:


I was also thinking that maybe Track Meet could be more unique if he is always on the Power Pad... and the Power Pad moves wherever Track Meet runs in place on the Power Pad in that direction or this direction. The Power Pad disappears whenever Track Meet jumps and reappears when he lands. The Power Pad could be his gimmick. It enables him to summon burgers from Short Order, chickens and foxes from Eggsplode, and hurdles from World Class Track Meet, and acts as a flying carpet during the Up+B recovery move.
 

Kirbeh

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Oh, I figured Track Meet could take the Wii Fit Trainer route and have his normal moves be based on exercise poses from Dance Aerobics. :awesome:


I was also thinking that maybe Track Meet could be more unique if he is always on the Power Pad... and the Power Pad moves wherever Track Meet runs in place on the Power Pad in that direction or this direction. The Power Pad disappears whenever Track Meet jumps and reappears when he lands. The Power Pad could be his gimmick. It enables him to summon burgers from Short Order, chickens and foxes from Eggsplode, and hurdles from World Class Track Meet, and acts as a flying carpet during the Up+B recovery move.
See, that's the problem though. Dance Aerobics isn't a Nintendo game, so they can't pull from it if for Track Runners moveset. And as Golden already said, Nintendo may own the re-branding, but the actual game is still Namco's so there may still be some legal/licensing issues there.

And adding to that, I just don't think it fits the Track Runner himself. The Wii Fit Trainer using Yoga poses makes sense. But why would the Track Runner suddenly start doing aerobics? The burger and bombs are at least actual references to other games related to the Power Pad that Nintendo actually owns.

As for the Power Pad, I'm not a fan of him being constantly on it. Though the Up B probably is the most appropriate place if it were to be included. You could mash B like with Villager's Balloon Trip to make him run in place faster which would in turn move the pad higher.
 
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Arcadenik

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After some thinking... I feel that if Track Meet were to represent the Power Pad, then that peripheral needs to play a big part of Track Meet's moveset... kinda like how Duck Hunt's moveset involves the NES Zapper (B, Side+B, and Smashes) since they represent the light gun peripheral.

So that's why I suggested that Track Meet could always be running in place on the Power Pad as the peripheral takes him anywhere. I know it might be bizarre but that's par of the course in Smash. I figured that the Power Pad could be Track Meet's Clown Car :4bowserjr: in Smash. The Power Pad could act like a flying carpet as it moves left and right with Track Meet running in place on the peripheral. It kinda parodies how players would run in place on the Power Pad in real life while the athletes actually went places in the TV screen.

It's visually unique compared to a generic athlete who runs around. That's also why I suggested that Duck Hunt Dog should team up with a duck like Banjo-Kazooie in Smash... it's visually unique compared to a generic dog who runs around by himself.
 

Kirbeh

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After some thinking... I feel that if Track Meet were to represent the Power Pad, then that peripheral needs to play a big part of Track Meet's moveset... kinda like how Duck Hunt's moveset involves the NES Zapper (B, Side+B, and Smashes) since they represent the light gun peripheral.

So that's why I suggested that Track Meet could always be running in place on the Power Pad as the peripheral takes him anywhere. I know it might be bizarre but that's par of the course in Smash. I figured that the Power Pad could be Track Meet's Clown Car :4bowserjr: in Smash. The Power Pad could act like a flying carpet as it moves left and right with Track Meet running in place on the peripheral. It kinda parodies how players would run in place on the Power Pad in real life while the athletes actually went places in the TV screen.

It's visually unique compared to a generic athlete who runs around. That's also why I suggested that Duck Hunt Dog should team up with a duck like Banjo-Kazooie in Smash... it's visually unique compared to a generic dog who runs around by himself.
I actually feel like average joe track runner guy just doing his thing running around would be part of his charm. Granted, I do think the Power Pad should be in there somewhere, which your Up B idea already does perfectly complete with mashing B to run in place and gain height on the pad. Squeezing it into his moveset elsewhere would be nice, I just don't think it fits as a constant thing. He'd either have to be hovering off the ground or it'd constantly be obscured if it were actually on the ground following under his feet.
I don't see :4duckhunt:&:4bowserjr:as fair comparisons given that the Clown Kart serves as the entire basis of Jr.'s moveset and he was designed around riding around in it, and Duck Hunt was designed in such a way where both the duck and dog attack as a team. Having the Power Pad beneath the runner as just an aesthetic choice feels kind of forced imo.
 
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D

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I am not sure if I said this before but I am curious to see if a new Smash game (not a port) will introduce new game play elements. I would probably buy a Smash with revamped game play.
Honestly it'd depend on the character, but generally, I really wouldn't mind. Trophies I fully expect, and preferably I want characters from the main games, but the mobile games are big enough to warrant some content imo.

That said, aside from the two FE Heroes characters, there aren't really any other candidates are there? I highly doubt we'll ever get any human characters from Pokemon.
Technically, would Red not count as a human character? Granted, you do play as Ivysaur, Squirtle and Charizard in SSBB but it is under the name of "Pokémon Trainer" who is Red. Of course that may not fall under what you are thinking of (I am presuming actual human characters fighting).
 

Kirbeh

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I am not sure if I said this before but I am curious to see if a new Smash game (not a port) will introduce new game play elements. I would probably buy a Smash with revamped game play.Technically, would Red not count as a human character? Granted, you do play as Ivysaur, Squirtle and Charizard in SSBB but it is under the name of "Pokémon Trainer" who is Red. Of course that may not fall under what you are thinking of (I am presuming actual human characters fighting).
Granted, I think it's possible for human Pokemon charactrs to get into Smash as trophies and maybe as background characters, but I was strictly referring to playable characters since the human characters from Go were brought up as potential mobile candidates.

What I was saying is that I don't think we'll ever get a human character as a playable fighter. Sure we got Red as the Pokemon Trainer in Brawl, but he's not really the focus as he's just the means of accessing three other characters being Squirtle, Ivysaur and Charizard.
 
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Luminario

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After some thinking... I feel that if Track Meet were to represent the Power Pad, then that peripheral needs to play a big part of Track Meet's moveset... kinda like how Duck Hunt's moveset involves the NES Zapper (B, Side+B, and Smashes) since they represent the light gun peripheral.

So that's why I suggested that Track Meet could always be running in place on the Power Pad as the peripheral takes him anywhere. I know it might be bizarre but that's par of the course in Smash. I figured that the Power Pad could be Track Meet's Clown Car :4bowserjr: in Smash. The Power Pad could act like a flying carpet as it moves left and right with Track Meet running in place on the peripheral. It kinda parodies how players would run in place on the Power Pad in real life while the athletes actually went places in the TV screen.

It's visually unique compared to a generic athlete who runs around. That's also why I suggested that Duck Hunt Dog should team up with a duck like Banjo-Kazooie in Smash... it's visually unique compared to a generic dog who runs around by himself.
I don't think attaching him to the pad is the best way to go, especially if he's meant to be very active as a general concept. I think he should just summon the pad for Up B and that's it.
I'm really liking the aerobics idea of attacks, as it makes the character :4wiifit: level of non-figher fighter. Shame about the potential copyright issues for that though.
I'm not entirely sure of the fighter as a concept, as he doesn't have much of any personality, and :4wiifit:already has the Healthy Lifestyle™ concept locked down pretty well.
Granted, I think it's possible for human Pokemon charactrs to get into Smash as trophies and maybe as background characters, but I was strictly referring to playable characters since the human characters from Go were brought up as potential mobile candidates.

What I was saying is that I don't think we'll ever get a human character as a playable fighter. Sure we got Red as the Pokemon Trainer in Brawl, but he's not really the focus as he's just the means of accessing three other characters being Squirtle, Ivysaur and Charizard.
Pretty much the only Pokemon human that's viable as a fighter is someone from Pokemon Ranger. They could summon Pokemon to attack and stuff. My thread for Lusamine is more of a pipe dream than a possibility anyway.
 

Arcadenik

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I actually feel like average joe track runner guy just doing his thing running around would be part of his charm. Granted, I do think the Power Pad should be in there somewhere, which your Up B idea already does perfectly complete with mashing B to run in place and gain height on the pad. Squeezing it into his moveset elsewhere would be nice, I just don't think it fits as a constant thing. He'd either have to be hovering off the ground or it'd constantly be obscured if it were actually on the ground following under his feet.
I don't see :4duckhunt:&:4bowserjr:as fair comparisons given that the Clown Kart serves as the entire basis of Jr.'s moveset and he was designed around riding around in it, and Duck Hunt was designed in such a way where both the duck and dog attack as a team. Having the Power Pad beneath the runner as just an aesthetic choice feels kind of forced imo.
Hovering off the ground? That could work... originally I thought that the Power Pad could move along the ground like R.O.B.'s base... but hovering off the ground like the Clown Car.. wow... that sounds perfect... and it meshes well with the flying carpet concept.

We don't have a character who fights on a flying carpet in Smash. Maybe the Power Pad could help Track Meet stand out as a flying carpet fighter. The Power Pad could be a foot-powered flying carpet... so that's why Track Meet is always running in place on the Power Pad!
 

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But what about Tarosuke from Yokai Dochuki? :troll:

On a more serious note, there is still Tekken as far as big Namco franchises go.
 

Kirbeh

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Hovering off the ground? That could work... originally I thought that the Power Pad could move along the ground like R.O.B.'s base... but hovering off the ground like the Clown Car.. wow... that sounds perfect... and it meshes well with the flying carpet concept.

We don't have a character who fights on a flying carpet in Smash. Maybe the Power Pad could help Track Meet stand out as a flying carpet fighter. The Power Pad could be a foot-powered flying carpet... so that's why Track Meet is always running in place on the Power Pad!
Your enthusiasm is nice, but I was kind of arguing against the pad for exactly this reason. :p

The pad is flat, so keeping it on the floor would mean making a texture that follows beneath the Track Runner. This means, you wouldn't ever really be able to see it unless you paused the game, zoomed in and turned the camera downward to look at it.

That's why I said, the only way for it be noticeable during normal play would be if he hovered off the ground. I wasn't saying this as a suggestion though, I think it's a bad thing design wise. It's forcing an aesthetic choice just for the sake of showing off the pad and doesn't necessarily mesh with the character's design as a track runner.

Your idea for the Up B already covers use of the pad perfectly imo, but other than that there aren't really many other places to make use of it as it's not as versatile as the Zapper, which by shooting from off screen could be reasonably worked into Duck Hunt's Neutral B, Side B, and Smash attacks.

I think figuring out his normals would probably be best before going back to find where else he might be able to utilize the Power Pad.

But what about Tarosuke from Yokai Dochuki? :troll:

On a more serious note, there is still Tekken as far as big Namco franchises go.
Tekken as well as the Tales of series, which like Heihachi, did manage to get some acknowledgement in Smash via the Lloyd Mii costume. And after that there's Soul Calibur which would honestly be my preferred choice.

Never could get into Tekken (though I'm really interested in trying 7), but I love the Soul Calibur games. And Link was even in Soul Calibur II already, so coming full circle by getting someone like Sophitia in Smash would be nice. Though between the 3, I do think Tekken is most likely if Namco got more reps.
 
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Vintage Creep

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Yoshimitsu should be Tekken's and Soul Calibur's rep. He's extremely recognizable, has a fantastic moveset for Smash Bros., and is two franchises in one
 

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Wii Fit Trainer was already pushing it... I just hope we don't get something similar. I prefer WTF characters who are actually, well, cool characters. For example; Zero Suit Samus. Anyone was expecting her to show up? I honestly doubt it. Think she was just about the most awesome WTF character Sakurai ever added. Sheik in Melee was pretty cool to though, I'll admit.
 

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Yoshimitsu should be Tekken's and Soul Calibur's rep. He's extremely recognizable, has a fantastic moveset for Smash Bros., and is two franchises in one
I'm a bit hesitant about using Yoshimitsu.

Partially because he isn't the most iconic character in either (the Mishimas and Nightmare are leagues above Yoshimitsu, lets be honest, and also have cool moveset possibilities) and he has no defined appearance.

I also understand why repping two franchises would be cool, but I doubt Sakurai would pass up the more iconic characters just to kill two birds would one stone.
 
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Vintage Creep

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I just think about Yoshimitsu's katanacopter, crouching/healing move, katana jumping move, and twisting move and those are four perfect specials for Smash Bros. for him. Of course there are more recognizable characters from both franchises, but he's mechanically the best fit imho. Also, in Europe he is fairly popular: all the people I met know who he is if they played the games once, when some of them forgot other characters (if they played it when they were kids). Also, Heiachi would be redundant to me when we have Ryu already as the martial artist guy, but then he'd probably be picked of course.
 

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A human from Pokémon in Smash wouldn't.. work. Its too late. Why would they suddenly choose a human? Especially with a bigger cast of Pokémon they could choose from.
 

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Back in the days I figured N would have had potential to be an interesting Pokémon human character in Smash (or a N + Zoroark combo sort of thing or something), with his huge popularity and (initial) ideals about separating humans and Pokémon (which would be a reasoning for fighting himself) and all that jazz... but that ship has sailed and, well, I'm not sure if human characters really belong in Smash with so many actual Pokémon to pick from.

Speaking of N, I'm surprised he hasn't really appeared since his first appearance. I remember him being extremely popular, or am I wrong?
 

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I wouldn't mind seeing some human characters from Pokemon as Assist Trophies at least. Such as Todd Snap with the Zero-One for example. Or a Pokemon Ranger.
 

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Yoshimitsu should be Tekken's and Soul Calibur's rep. He's extremely recognizable, has a fantastic moveset for Smash Bros., and is two franchises in one
I sort of agree, and he'd fit well into Smash. Moreso than others. But am thinking they'd use Heihachi for Tekken, cause Sakurai already outrightely stated that Heihachi was considered to be in after the Mii costume reveal. So am already bracing myself for his comingi.

Nightmare might be used over Yoshimitsu as well. He's sort of both the protagonist and antagonist of Soul Calibur after all.
 

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A human from Pokémon in Smash wouldn't.. work. Its too late. Why would they suddenly choose a human? Especially with a bigger cast of Pokémon they could choose from.
True... if anything, at least have Pokémon Trainers stay in the background while their Pokémon do all the battling.
 

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Now with Magikarp Jump, I think it's time to finally replace Goldeen with Magikarp as the Splash Pokeball Pokemon.

Seriously.
 

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At this point I hope both Sigurd and Nightmare get in since they're essentialy the same dude
Did you mean Siegfried by chance? Because I'm not sure how he's like Sigurd. :p
 

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What if Track Meet Athlete would use moves from all the other sports featured on the NES, such as Volleyball and Hockey?
Oh dammit, now you got my moveset juices flowing.

SPORTING ATHLETE:
Entrance: The Athlete rides in on an Excitebike.

Misc

Neutral A: The Athlete strikes with a Baseball Bat, and then a Hockey Stick, and then rapidly spins the Hockey Stick.

Dash Attack: The Athlete does a Pro Wrestling clothesline.

Idle Animation: The Athlete dribbles a Basketball.

Aerials

Nair: The Athlete swings with a Baseball Bat.

Uair: A Net appears, and The Athlete dunks a Basketball.

Dair: The Athlete kicks a Soccer Ball downwards.

Fair: The Athlete gets a Boxing Glove, and punches with it on.

Bair: The Athlete swings a Golf Club behind him.

Tilts

S Tilt: The Athlete rolls a Bowling Ball.

D Tilt: The Athlete Swings a Tennis Racket.

U tilt: The Athlete does a Soccer-Style Pele Kick.

Smash Attacks

Side Smash: The Athlete throws a Football.

Down Smash: The Athlete swings a Golf Club downward, which causes a Golf Ball to go flying.

Up Smash: A Net appears, and The Athlete smashes a Volleyball over it.

Grab Attacks

Pummel: The Athlete does a Pro Wrestling Suplex on them.

Forward Throw: The Athlete throws them like a Football.

Up Throw: The Athlete throws them like a Basketball.

Down Throw: The Athlete dribbles them.

Back Throw: The Athlete does a Pro Wrestling Irish Whip to them.

Specials:

Neutral B: Excitebike-The Athlete suddenly gets on a bike, and does a Wheelie.

Side B: Ice Hockey- The Athlete swings a Hockey Stick downward, which makes Puck go flying.

Down B: Baseball- The Athlete swings a Baseball Bat, that reflects projectiles.

-Can be charged, and the longer it is charged the farther the projectile is sent back.

Up B: World Class Track and Meet-A Hurdle appears, and the Athlete does a large jump over it.

Final Smash: Touchdown!!- Everyone is transported to a Football field, and the Athlete catches a Football and starts running forward very fastly, anyone who touches him takes a load of damage and goes flying. He eventually gets to the endzone, and the stage goes back to normal.

Side Taunt: The Athlete blows some Bubblegum.

Down Taunt: The Athlete spikes a Football.

Up Taunt: The Athlete juggles multiple different Sports Balls.

Victory Animation 1: The Athlete holds up a Trophy while ''A Winner is You'' appears above him.

Victory Animation 2: The Athlete spikes a Football and runs around celebrating.

Victory Animation 3: The Athlete is held up by an entire Sports time.

Lose Animation: Generic Clapping.

Baseball, Football, Soccer, Hockey, Basketball, Volleyball, Tennis, Excitebike, and Golf uniforms as costumes.

EDIT: Changed his rather bland Down-B.
 
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Kirbeh

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At this point I hope both Sigurd and Nightmare get in since they're essentialy the same dude
Siegfried is who you meant. And they're not actually. Nightmare is a separate being, more or less the spirit/living incarnation of the Soul Edge. It possessed Siegfried in Soul Edge, SC, and SCII. In SCIII and IV it's Inferno possessing Siegfired's old armor. And in V it's Soul Edge possessing some other guy that hasn't been named iirc. The situation with Nightmare is weird.

The other thing is that starting with V and going forward, Siegfried is no longer the "protagonist"/Ryu of the series, and similar to Darkstalkers, there are other characters who've always been more popular/received more attention. Demitri was the original Ryu equivalent in Darkstalkers, but Morrigan and Felicia overshadowed him and became the poster girls of the series and even other characters like Anakaris and B.B. Hood have made it into other games (namely the big name crossover known as Marvel vs Capcom) before he did. Though iirc he did finally get used in Project X Zone though again accompanied by characters like Morrigan and Hsien Ko. And I think he was in one SNK related game before that.

In Soul Calibur, Nightmare is of course very popular as well as Yoshimitsu (enjoying decent popularity in both Tekken and SC), Ivy (the devs seem to be very fond of her iirc) and the Alexandra sisters which is why I brought up Sophitia seeing as she's been in the series from the start and has been used outside of SC in one of the Musou games whereas Nightmare and Siegfried were not.
 
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WeirdChillFever

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Oh dammit, now you got my moveset juices flowing.

SPORTING ATHLETE:
Entrance: The Athlete rides in on an Excitebike.

Misc

Neutral A: The Athlete strikes with a Baseball Bat, and then a Hockey Stick, and then rapidly spins the Hockey Stick.

Dash Attack: The Athlete does a Pro Wrestling clothesline.

Idle Animation: The Athlete dribbles a Basketball.

Aerials

Nair: The Athlete swings with a Baseball Bat.

Uair: A Net appears, and The Athlete dunks a Basketball.

Dair: The Athlete kicks a Soccer Ball downwards.

Fair: The Athlete gets a Boxing Glove, and punches with it on.

Bair: The Athlete swings a Golf Club behind him.

Tilts

S Tilt: The Athlete rolls a Bowling Ball.

D Tilt: The Athlete Swings a Tennis Racket.

U tilt: The Athlete does a Soccer-Style Pele Kick.

Smash Attacks

Side Smash: The Athlete throws a Football.

Down Smash: The Athlete swings a Golf Club downward, which causes a Golf Ball to go flying.

Up Smash: A Net appears, and The Athlete smashes a Volleyball over it.

Grab Attacks

Pummel: The Athlete does a Pro Wrestling Suplex on them.

Forward Throw: The Athlete throws them like a Football.

Up Throw: The Athlete throws them like a Basketball.

Down Throw: The Athlete dribbles them.

Back Throw: The Athlete does a Pro Wrestling Irish Whip to them.

Specials:

Neutral B: Excitebike-The Athlete suddenly gets on a bike, and does a Wheelie.

Side B: Ice Hockey- The Athlete swings a Hockey Stick downward, which makes Puck go flying.

Down B: Soccer-The Athlete kicks a Soccer Ball, which rolls forward.

Up B: World Class Track and Meet-A Hurdle appears, and the Athlete does a large jump over it.

Final Smash: Touchdown!!- Everyone is transported to a Football field, and the Athlete catches a Football and starts running forward very fastly, anyone who touches him takes a load of damage and goes flying. He eventually gets to the endzone, and the stage goes back to normal.

Side Taunt: The Athlete blows some Bubblegum.

Down Taunt: The Athlete spikes a Football.

Up Taunt: The Athlete juggles multiple different Sports Balls.

Victory Animation 1: The Athlete holds up a Trophy while ''A Winner is You'' appears above him.

Victory Animation 2: The Athlete spikes a Football and runs around celebrating.

Victory Animation 3: The Athlete is held up by an entire Sports time.

Lose Animation: Generic Clapping.

Baseball, Football, Soccer, Hockey, Basketball, Volleyball, Tennis, Excitebike, and Golf uniforms as costumes.
I love the dual-wielding in the jab, though I don't think the nets spawning are neccesary, a dunking move is recognizable on its own.
Unless you use them in a Special to make it a blockade for opponents.
I think that'd be a good idea, especially since one projectile is enough.

Amazing job on the rest, which says a lot since I loathe Mr. Game and Watch-style movesets
 
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Kirbeh

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Oh dammit, now you got my moveset juices flowing.

SPORTING ATHLETE:
Entrance: The Athlete rides in on an Excitebike.

Misc

Neutral A: The Athlete strikes with a Baseball Bat, and then a Hockey Stick, and then rapidly spins the Hockey Stick.

Dash Attack: The Athlete does a Pro Wrestling clothesline.

Idle Animation: The Athlete dribbles a Basketball.

Aerials

Nair: The Athlete swings with a Baseball Bat.

Uair: A Net appears, and The Athlete dunks a Basketball.

Dair: The Athlete kicks a Soccer Ball downwards.

Fair: The Athlete gets a Boxing Glove, and punches with it on.

Bair: The Athlete swings a Golf Club behind him.

Tilts

S Tilt: The Athlete rolls a Bowling Ball.

D Tilt: The Athlete Swings a Tennis Racket.

U tilt: The Athlete does a Soccer-Style Pele Kick.

Smash Attacks

Side Smash: The Athlete throws a Football.

Down Smash: The Athlete swings a Golf Club downward, which causes a Golf Ball to go flying.

Up Smash: A Net appears, and The Athlete smashes a Volleyball over it.

Grab Attacks

Pummel: The Athlete does a Pro Wrestling Suplex on them.

Forward Throw: The Athlete throws them like a Football.

Up Throw: The Athlete throws them like a Basketball.

Down Throw: The Athlete dribbles them.

Back Throw: The Athlete does a Pro Wrestling Irish Whip to them.

Specials:

Neutral B: Excitebike-The Athlete suddenly gets on a bike, and does a Wheelie.

Side B: Ice Hockey- The Athlete swings a Hockey Stick downward, which makes Puck go flying.

Down B: Soccer-The Athlete kicks a Soccer Ball, which rolls forward.

Up B: World Class Track and Meet-A Hurdle appears, and the Athlete does a large jump over it.

Final Smash: Touchdown!!- Everyone is transported to a Football field, and the Athlete catches a Football and starts running forward very fastly, anyone who touches him takes a load of damage and goes flying. He eventually gets to the endzone, and the stage goes back to normal.

Side Taunt: The Athlete blows some Bubblegum.

Down Taunt: The Athlete spikes a Football.

Up Taunt: The Athlete juggles multiple different Sports Balls.

Victory Animation 1: The Athlete holds up a Trophy while ''A Winner is You'' appears above him.

Victory Animation 2: The Athlete spikes a Football and runs around celebrating.

Victory Animation 3: The Athlete is held up by an entire Sports time.

Lose Animation: Generic Clapping.

Baseball, Football, Soccer, Hockey, Basketball, Volleyball, Tennis, Excitebike, and Golf uniforms as costumes.
It's interesting, but tbh, I feel that if we got a sports/athlete character it'd be as a new Mii class because of the Wii Sports series and all that. They could fit in all the references and would likely be more well received as customizable Mii characters than as "Sports Athlete Man not actually from a particular game".

Arcadenik's whole idea of the runner was meant more as another hardware character like ROB and Duck Hunt by being a reference to the Power Pad.
 
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Vintage Creep

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I played only 1 2 and 4 of soul calibur, I liked them but didn't care much for the story. Voldo is still the best would love to see him in smash ahahah
 

Kirbeh

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I played only 1 2 and 4 of soul calibur, I liked them but didn't care much for the story. Voldo is still the best would love to see him in smash ahahah
Voldo is one of my most played characters, but as I much as I like him, I think he may actually be a little much for Smash. :p
 

Kirbeh

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I got the perfect Soul Calibur character, who'd fit right in Smash, his name?


Link :troll:
Third party Bandai Namco guest Soul Calibur Link joins Link, Toon Link, returning Melee veteran Young Link, and newcomer Breath of the Wild Link!

If we somehow did get a Soul Calibur character in Smash, regardless of who it is, I just want this for their reveal trailer and as a music track in-game.


Honestly, a trailer for an SC character where they fight alongside/against the plethora of swordsmen already in Smash would be great imo. Link would be their main ally or rival of course having been a guest in Soul Calibur II.
 
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Opossum

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Agreed. It still baffles me why Goldeen got picked over Magikarp for that role in the first place.
In like the second or third episode of the anime there was a scene in a Pokémon Center where Misty uses Goldeen to fight off Team Rocket before returning it to its Ball upon realizing Water Pokémon can't fight on land...despite that never being brought up again and even contradicted at some points.

Why Sakurai went with a comparatively obscure reference over the Pokémon known for splashing around, I don't know.
 
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