Lord_Ghirahim
Smash Cadet
- Joined
- Nov 6, 2018
- Messages
- 59
So obviously no one knows for sure but you can guess it's around the top 10% for your chosen character based on some of the numbers flying around online.
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time zones.How can I play now?
I preordered it, I’m a Californian. I see people playing it rn. How do I play now? If I can’t then when can i?
I'd really like to know about how to get hard-to-find music too. I have 872 total tracks myself, so I'm getting pretty close too.I have my own question, and it's pretty important to me. So I have almost all of the music. People online say there are 876 tracks, and I have 875. The shop stopped selling me music, I have only one challenge left on the board which is for 200 quickplay matches which I suspect is not a piece of music (but maybe I'm wrong!), and I 100%'d World of Light so I'm baffled what I don't have. I can't find a list online of all of the music that goes in the same order as the sound test so I can double check manually. I'll list my count by series; could someone who has it all tell me which series I'm missing one from for a starting point?
Smash: 113
Mario: 91
Mario Kart: 15
DK: 27
Zelda: 45
Metroid: 25
Yoshi: 14
Kirby: 38
Star Fox: 18
Pokemon: 33
F-Zero: 26
EarthBound: 14
Fire Emblem: 41
G&W: 2
Kid Icarus: 13
Wario: 11
Pikmin: 14
Animal Crossing: 21
Wii Fit: 10
Punch-Out!!: 5
Xenoblade: 11
Splatoon: 26
Metal Gear: 11
Sonic: 20
Mega Man: 31
PAC-MAN: 11
Street Fighter: 38
Final Fantasy: 2
Bayonetta: 11
Castlevania: 34
Other: 104
I really want to have all of the music before going in and setting My Music in detail. I'd really like to get that done soon., but I can't until I figure out what I'm missing and then hunt down where I missed it.
This would depend on the monitor that you are using. https://displaylag.com/display-database/ You can look for your monitor in here. I don't think the adapter would add any input lag, so as long as the input lag on your monitor isn't bad it should be fine.If I hookup my switch to my computer monitor using a HDMI -> DVI Adapter, how bad is the input lag
1) Testing has found that wireless is actually faster than wired controllers by about a frame or two.OK I have a few questions for some people with experience. Here goes:
1. I prefer the Pro Controller to the GameCube controller. Will using it introduce any latency, and does a wired connection also transmit data as well as power? If it is ineffective, what is the fastest control setup?
2. It may just be placebo, but it seems my super old HD TV from like 2009 introduces significant lag. I have a gaming monitor, but it only takes the weird cable that looks like a deformed HDMI. Can I get an adapter that translates the HDMI to the weird cable? Also, just in case I get tired of constantly switching between my switch and PC to the monitor, can anybody recommend a fast, cheap HD TV? (720p is perfectly fine).
3. I have good access to tools and materials. I want to modify the controller to not require pushing down so far on the buttons, to further increase my in-game reactions. Can a Smash 4 vet inform me on what’s likely to remain legal throughout the game’s life, based on how it was in the last game? I would prefer a modded controller, but I definitely don’t want to have to switch between 2 to accommodate different rulesets. I don’t want to take any chances with that.
Ok, thanks in advance. Maybe once I get this worked out I can be the next ZeRo or something.
I have the same problem. Motor control difficulty and delayed information processing isn't much fun when trying to play a fast-paced game like Smash.What are some good ways to overcome "slow fingers"? My inability to input the proper option quickly enough is really holding me back in matches, especially since I want to main Mewtwo in this game.
Random question, is GSP Nintendo's version of "elo"?I am at 2,996,820 GSP, my main is Zelda. Played a few games to get Elite Smash, I don't know exactly what the numbers for getting in are either.
Edit: Just made it to 3mil GSP
I believe so, I've never gotten matched with someone below 2.5mil GSP. I think it's their way of creating an MMR system to keep people with certain skill lvls matched with those under a specific GSP range. I don't know the range exactly, but my average opponent tend to be around 2.5~2.8mil GSP, I've only seen 1 other 3mil GSP and never encountered them again after the match ended.Random question, is GSP Nintendo's version of "elo"?
Selfdestructs are worth two stocks.Is it normal to lose 2 stock in the Balloon Fight level when dragged down by the fish? Just cost me the game in a 3 stock match when I had 2 stock left and that surprised me.
I've always felt that I die too quickly on that stage but never looked into it
Would love to know that myself, tbh.Does anyone know if it's possible to trigger a specific win screen after winning in Vs mode? It used to be possible in previous games but I can';t seem to find anything online about it in this one and haven't got easy access to the game to test myself.
Doesnt that like depend super heavily on your char?When at a disadvantage (off-stage, for example), what's the safest way to return to neutral without getting cheap shot?
Sorry for the late answer: The mewtwo in ultimate is based on the one in Smash4 and he can't float any more than the specials that stall his fall.Can mewtwo float around in ultimate like in PM?
ok, It turns out you have the hold up, left or right on the dpad(down is random) before the "Game" screen appears up until the win animation plays to get the corresponding win animation. Someone added it to the smashwiki and when i got my hands on the game again i was able to confirm it.Would love to know that myself, tbh.
Thanks for the help. I know it’s been awhile.1) Testing has found that wireless is actually faster than wired controllers by about a frame or two.
2) It's definitely not just you. When I still lived with my parents there was a CRT in my bedroom and an LCD out in the living room. On the occasions I could hook my Wii up to the big TV and play Melee or Brawl, there was very noticeable lag that screwed up all the reflexed I'd trained on the CRT. I didn't even know the term "input delay" at the time, but I still knew something was different. More modern TVs will have menu options that let you turn off all their image processing crap. Many will have an explicit "Game mode" that will automatically turn all those off for you. My stupid RCA TV doesn't, so I had to experiment to figure out all the crap I had to turn off.
The "deformed HDMI" is probably DisplayPort. DisplayPort has only one side angled instead of both. You can get converters, but I don't know how much lag they'll introduce. I don't know if there are any passive ones or just active.
3) Can't help you with this one.
I can't really mention any one character because the ones I use all vary heavily with their recovery. I do, however, try to use it below the ledge often. But it sometimes fails because I SD by air dodging an edgeguard. Sometimes I waste a stock trying to punish the egdeguarder while still offstage.Doesnt that like depend super heavily on your char?
Depending on your chars limitations you are able to ledge grab or recover high, use a side b or whatever, we need more info to give a proper answer.
But in general there is no saafe way thats why it's called being at a disadvantage, but the main idea to follow here is mxiing it up, especially if previous recovery attempts got stopped you have to mix it up and do something different.
I'll give you an example of my main Yoshi, yoshi can throw an egg(horizontal and at stage height) to clear his landing most of the time. But when the opponent adapts and just waits for the egg to parry it . I decide to fast fall into double jump UP-Airdodge to grab the ledge.