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Both have reduced power.Anyone know if the auto-shorthop attacks AND aerials input manually both have lowered attack power? Or does only the auto input affect the attack?
Up until now people think and say that GSP is just a ranking of every characters winrate % .Dose anyone know how GSP is calculated? I'm new to the game and had a 2 million GSP. Obviously I wasn't meant to be there so I just de-ranked all the way to 60,000. However, I'm meeting people who are around my same GSP but just chain combo me and I can't even land back to the ground. And when I do, I just get chained CC again... This is really making me wish I could return my copy and get something else...
If GSP is done individually for each character, that's really ********. It just puts people who are of the lower level against players who are skilled but picking up a new character to play (knowing people will deliberately lose games to be matched with lower level players to train).
The new gamecube controllers feel fine for me, plus if you buy third party they are the cheapest option, so you can get 2 or 3 for a really good deal. Just beware, you won'd be able to do some DIY fixes on third-party controllers, say, if you get a glitchy c-stick, because some brands glue their buttons to the stick, so you can't clean them when you take the controller apart. My friend had a problem like that and his controller was basically trash.Hey I have been playing smash since melee but only now have a I decided to try to play competitively. I have my original game cube controller from 2002 that I have been using to play for all the smash games I have played. My question is what controller would you recommend. Price isn't really a issue as long as it isn't something ridiculous. My OG GCC is pretty worn down and has developed a major deadzone with time so I can't use that. There aren't any locals near me at the moment so no rush to get back to me. Thanks
Well, stages without a Z-axis make Ridley's side special instantly kill Sonic (only Sonic for some reason) due to some sort of glitch. It was shown off in a Tweet, but I don't have time to go looking for it. I'm not sure if this glitch got removed in the 2.0.0 patch or not, but hopefully it did — it made that matchup hilariously one-sided, though it's probably not very funny for Sonic...Does anyone know if not having a Z-axis affects hitboxes in this game? One of the more infamous examples in Smash 4 was how Charizard's Ftilt always hit its sweetspot on stages like Flat Zone X, but I did some tests and was able to hit the sourspot in Flat Zone X. Maybe it's the exception to the rule or it's hitbox doesn't match the animation?
Um, this might be a dumb question and I couldn't find anyone else asking: how can I use my custom control scheme when playing World of Light? No matter if I go to Options while playing World of Light and try to select my specific username control scheme, when I jump back into a battle, the control is still set to default.
EDIT: Yay, I figured it out. I think it would have been more obvious once I have more characters besides Kirby. When you enter the battle screen, on the bottom right are two windows: “Party” and “Fight”. Go into party, bottom left icon is “Fighter”, which takes you to character select screen where you can change the player name to use preferred control.
For two of you, is there a way to post a mains and secondaries at the bottom of your comments?Does anybody know how can I unlock Roy?
Signature in your profile options.For two of you, is there a way to post a mains and secondaries at the bottom of your comments?
Unfortunately these guys don't have the best offstage options. They can generally only go for one move before being forced to recover themselves, on account of their terrible recovery distance.How would you edgeguard with Wolf,Dk and Bowser?
It's not just you, Nick's a Novice in name only. Every Spirit battle with Takemaru is a ***** to beat.New player here... So... In that open world thingy where you free spirits and fighters... How the hell do you defeat that "simple" one-star enemy called Nick, sitting on those rainbow clouds? I've tried various fighters and spirit combos. I'm attacking it with lvl 71 and 3 slots, way over its level. But I can't get even close to succeeding. That other cpu fighter with shurikens just kicks my *** always. WTF? It's really annoying.
If you are going offstage, something new players do sometimes on accident is run too close to the edge of the stage before jumping off to chase their opponent, and they end up actually running off the ledge and using their double jump immediately, when they meant to jump from the edge of the stage and keep their double jump. So if you find you're going offstage and randomly losing your double jump, that may be why.Hi everyone. I am completely new to the Smash franchise. I have never played it until Ultimate but I’m having a lot of fun with it.
This thread seems like the most appropriate place for complete noob questions.
My question is on juggling and edge guarding. When I watch videos online of Smash players it seems when they jump in the air they have multiple opportunities to strike their enemies. For instance when their opponent is knocked off screen, they jump way off the edge, strike (maybe twice) and then still up special to get to the ledge.
When I jump (even with a character like Lucina) it seems I’m only able to strike once and then I fall helplessly down and if I am off the level I fall and don’t have the ability to up special to get to the ledge.
Am I doing something wrong or am I not playing correctly?
Thank you for your time.
Thank you for your time. What I was mainly asking about is how many time can you strike an opponent while you are in the air? (How many times can you strike an opponent on one jump?)If you are going offstage, something new players do sometimes on accident is run too close to the edge of the stage before jumping off to chase their opponent, and they end up actually running off the ledge and using their double jump immediately, when they meant to jump from the edge of the stage and keep their double jump. So if you find you're going offstage and randomly losing your double jump, that may be why.
As far as actual up-special recoveries, making it back to ledge is just a matter of knowing your character's limits. (For example) Lucina's UpB is great (strong, invincible-ish, very fast), but it doesn't cover much horizontal distance, and you have to factor that in when going offstage for edge guards. Becoming more comfortable with your character's recovery moves is something that will happen naturally over time, but if you just mess around in the training room you can figure it out a lot faster.
Also worth noting some characters have recovery tools that are not their up special. Examples that come to mind are Wolf's SideB, Luigi's SideB, Sheik's DownB, PacMan's SideB, and so on. Learning what extra tools your character has will help you extend your edge guarding.
Lastly, I think it's great to experiment with edge guards. If you end up killing yourself in the process, well... hey. It's a game. And those kinds of experiments will get you much further than standing on the ledge and waiting for your opponent to come back and going from there.
P.S. make sure you can tell the difference between when you're fast-falling an aerial or not. (For example) Lucina's Down Air will kill you every time if you fast fall it off the ledge, but you can live a normal down air.
I really appreciate you taking the time to share. As I mentioned in my previous reply is I am wondering how many times I can strike an opponent while in the air.Aquamentii sounds like they're on the right track. You get one jump from the ground and one air jump, so if you walk off the ledge it's just the air jump. Make sure you're not holding down in the air or you'll fall too quickly.
I will try this tomorrow. I will try to jump -> neutral attack -> double jump -> neutral attack again. I hope that works and if so that is exactly the answer I am looking for. Can I follow up with you tomorrow in this thread?There is no limit to how many times you can strike an opponent in the air with a normal attack. You can keep doing it all the way to the bottom of the stage if you like.
Up specials can only be used once in the air, and using it will not allow you to do anything else until you land (send you into "tumble"), so use the up special only as your very last move to return to the stage. There are some other moves that will send a character into tumble, mostly side specials. Are you using Lucina's side special? Perhaps it's one of these?
Most Up Specials will send you into tumble, but not all. Off the top of my head, R.O.B., Sonic, Mega Man, and Incineroar (if you survive ) can still do stuff after theirs. Lucina's Side Special definitely does not tumble.There is no limit to how many times you can strike an opponent in the air with a normal attack. You can keep doing it all the way to the bottom of the stage if you like.
Up specials can only be used once in the air, and using it will not allow you to do anything else until you land (send you into "tumble"), so use the up special only as your very last move to return to the stage. There are some other moves that will send a character into tumble, mostly side specials. Are you using Lucina's side special? Perhaps it's one of these?
Not only does this work, it can be taken to extremes with characters that have lots of jumps. For a floaty, multi-jump character like Jigglypuff, nothing's stopping you from using like 5 Bairs and Fairs off stage to escort the opponent to the blast zone.I will try this tomorrow. I will try to jump -> neutral attack -> double jump -> neutral attack again. I hope that works and if so that is exactly the answer I am looking for. Can I follow up with you tomorrow in this thread?
You may have turned tap jump off for the wrong controller. When you are customizing controllers for a given name tag, note that you are presented with three options: Joycon/Pro controller, Gamecube, or sideways joy con.How does one make it so that when you press up on the stick you don't jump? I have gone into settings and set Stick Jump to off and I have my profile selected when I select my character. But still when I press up on the stick my character jumps. Any ideas?
I swear I have done that. I go to options -> controls -> the name of the controller profile I want to edit -> I choose the style (GameCube Controller) -> other settings -> “Stick Jump: Off” -> “Ok” -> “Save” . Then when I choose my fighter I choose the name of the controller profile that I just edited. I press up on the stick and the character jumps.You may have turned tap jump off for the wrong controller. When you are customizing controllers for a given name tag, note that you are presented with three options: Joycon/Pro controller, Gamecube, or sideways joy con.
There is no other option you have to toggle beyond stick jump in these menus to actually turn off tap jump.
1) You have selected the wrong name tag
2) You did not save your control edits/accidentally toggled stick jump back on
3) You toggled stick jump off for the wrong controller option
If that were true, the character wouldn't be jumping. If they are, you're doing something, somewhere, wrong.
Hi there, the reason why is cause I am using a PowerA GameCube style controller and the Switch reads it as a Pro Controller so I had to change the settings there. I appreciate you two taking the time to help me out.I have never had a problem with tap jump staying on after I turn it off. Are you pressing + or B to exit the controls settings?
thank you very much for your help, as a newbie I really appreciate itYou may have turned tap jump off for the wrong controller. When you are customizing controllers for a given name tag, note that you are presented with three options: Joycon/Pro controller, Gamecube, or sideways joy con.
There is no other option you have to toggle beyond stick jump in these menus to actually turn off tap jump.
1) You have selected the wrong name tag
2) You did not save your control edits/accidentally toggled stick jump back on
3) You toggled stick jump off for the wrong controller option
Very true. I have no experience using other controllers so the chances of user error were very high.So it was the wrong controller like Aquamentii suggested. Can't say it's your fault though, given the circumstances.