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The BlazBlue Thread: all the imports!

Big-Cat

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I really need to try getting back into this game. I guess I'll just do some of Hazama's challenges to see what I get.

Minato, when you described Guilty Gear, I was amazed to see that SSB isn't the only fighter with a weight system. When Scooby Cafe (where is he these days?) told me that it and BlazBlue were the closest fighters to SSB, he wasn't kidding.
 

Minato

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Minato, when you described Guilty Gear, I was amazed to see that SSB isn't the only fighter with a weight system. When Scooby Cafe (where is he these days?) told me that it and BlazBlue were the closest fighters to SSB, he wasn't kidding.
BB has it too (?) I think. Except I'm not sure if BB characters fall down faster after each hit in a combo. I'm pretty sure there are other games that have weight as a factor. I'm pretty sure Marvel has it (the character weights, not falling down faster after each hit like GG and TvC UAS).

Although, I might be getting mixed up with games that have character weights/falling speeds or both.
 

Big-Cat

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Despite trolling my friend a little bit today, I still can't click with Hazama and Makoto seems to rushdown heavy for me when I was hoping for mix-up shenanigans. I spent a little time again with Tsubaki for the first time in about a month and I think she's a keeper, especially if the massive buff on her D attacks is true.
 

Big-Cat

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I messed with Bang in Training Mode, and I didn't enjoy him.
 

Minato

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I messed with Bang in Training Mode, and I didn't enjoy him.
Sounds like you want a character with offensive mix ups but at the same time, risky?
I really do think the closest is Makoto. Maybe you should look up more videos on her to see how you should be playing her.

If not, I don't know who'd fit your style.
 

Big-Cat

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Sounds like you want a character with offensive mix ups but at the same time, risky?
I really do think the closest is Makoto. Maybe you should look up more videos on her to see how you should be playing her.

If not, I don't know who'd fit your style.
Do you know of any Youtube pages where I can watch some? Part of what annoys me when playing as Makoto is that I can get in, but playing defensively is another animal considering her short range. At least with Tsubaki, she has 5B. I don't need a long range poke, just something to keep people out.

But yes, I'd like to have an offensive mix-up game with some risks considering my experiences in Street Fighter.

Oh, and just out of curiosity, is there anyone in Guilty Gear that might suit me?
 

Zero_Gamer

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Makoto has very, very good footsies. Keep in mind that footsies mostly applies to air footsies in anime games as opposed to walking back and forth. If you aren't flying all over the place, then you're doing it wrong. She's very bait intensive and once the moment comes you take the opportunity. Thankfully, the majority of the cast prefer close range combat, but fighting Nu... lol, for the majority of the match neither of you are even fighting.

I'm so pissed about the removal of Parry Loop.

"Hey, guys, we are recieving numerous complaints on how broken Ragna, Hakumen, Bang, Litchi, and how weak Rachel and Tsubaki are. What should we do?"
"LET'S NERF MAKOTO"
 

Lythium

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Unless j.4D is as amazing as people claim, Noel is probably still going to suck.

That being said, Kuma, try Noel. You might like her.

It's not like Tsubaki has mixup LOLOLOL ONE OVERHEAD.

Playing Tsubaki = playing Jin + worse damage.
 

Rutger

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Is the Parry loop removal really that big of a nerf?
I always thought Makoto had nice damage without it, kinda like with Tao and her Taunt loop. The loss of it will not kill the character.


Looks like US PSN screwed us over with Valkenhayn's release.
Not surprising really.
 

Lythium

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People are just butthurt because they invested time learning it, and now it's worthless. Now they have to learn real combos. :p

All joking aside, I don't think Makoto's game will suffer from the loss of the parry loop. Just like Tao's game won't suffer when she loses the taunt loop. If anything, it will advance her metagame.
 

Big-Cat

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Makoto has very, very good footsies. Keep in mind that footsies mostly applies to air footsies in anime games as opposed to walking back and forth. If you aren't flying all over the place, then you're doing it wrong. She's very bait intensive and once the moment comes you take the opportunity. Thankfully, the majority of the cast prefer close range combat, but fighting Nu... lol, for the majority of the match neither of you are even fighting.

I'm so pissed about the removal of Parry Loop.

"Hey, guys, we are recieving numerous complaints on how broken Ragna, Hakumen, Bang, Litchi, and how weak Rachel and Tsubaki are. What should we do?"
"LET'S NERF MAKOTO"
I spent some more time in Training Mode and I found some applications for Asteroid Vision in her mixup game. It's a different type of mix-up I'm used to, but I suppose learning to adjust from oki mixups (I prefer Xmas) to combo mixups like what to do if you think they're going to jump, not jump, high jump, block low or high.
Is the Parry loop removal really that big of a nerf?
I always thought Makoto had nice damage without it, kinda like with Tao and her Taunt loop. The loss of it will not kill the character.


Looks like US PSN screwed us over with Valkenhayn's release.
Not surprising really.
I could never do the parry loop so I suppose I'm happy it's gone. Besides, when I saw the damage that thing could do with just a few loops told me that something was going to be done about it.

XBL doesn't seem to have the Valkenhayn DLC or the patch for him either.
 

Gates

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"Hey, guys, we are recieving numerous complaints on how broken Ragna, Hakumen, Bang, Litchi, and how weak Rachel and Tsubaki are. What should we do?"
"I say we take off and nuke the entire site from orbit. It's the only way to be sure."
Fixed again.

Do you know of any Youtube pages where I can watch some?
No youtube pages but look up Makoto Camaro's Makoto (may be listed under his old name of Bang Camaro).

Looks like US PSN screwed us over with Valkenhayn's release.
Not surprising really.
How so?
 

Rutger

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US PS3 copies got the 1.02 patch yesterday so we now have Valk's data, but the PSN Store did not add his DLC. We can't unlock him.

Today's PSN update was moved to yesterday because PSN is getting maintenance done today, so hopefully he will be up in the next update.

XBL doesn't seem to have the Valkenhayn DLC or the patch for him either.
Valkenhayn was delayed for XBL.
 

Minato

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No youtube pages but look up Makoto Camaro's Makoto (may be listed under his old name of Bang Camaro).
Yeah, take a look at his Makoto, KumaOso. His was really good. His was way different than how I usually played Makoto. I usually just stuck to what Mission Mode taught me, so I didn't really use her effectively.

As for who would fit you in Guilty Gear, I have no idea. I think there might be less characters that would fit your style compared to BB, maybe. No one has that risky approach game where once they get in, they can start pounding with 50/50 mixups. While characters do have that, it's more of an offensive pressure/oki thing. Millia has it, but she's really offensive. Slayer has that risky approach, but once you land a hit, the opponent doesn't worry about more mixups, but rather they end up losing a ton of health.
 

LivewiresXe

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Yeah, Millia really is an offensive character, and may not respond well to being pressured, but **** if she isn't fun and generally rewarding to play as.
 

Gates

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US PS3 copies got the 1.02 patch yesterday so we now have Valk's data, but the PSN Store did not add his DLC. We can't unlock him.

Today's PSN update was moved to yesterday because PSN is getting maintenance done today, so hopefully he will be up in the next update.
Oh, so basically the same old **** as the Makoto DLC.
 

Zero_Gamer

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Is the Parry loop removal really that big of a nerf?
I always thought Makoto had nice damage without it, kinda like with Tao and her Taunt loop. The loss of it will not kill the character.


Looks like US PSN screwed us over with Valkenhayn's release.
Not surprising really.
Parry Loop is important for her midscreen bnb. Without, you're going to get barely 2K if you want oki (you do with Makoto). With it, you'll get around 4K. Not broken at all compared to all the stupid characters in the game. This did not need to be removed. The loss of it won't kill the character, it just cripples a character not nearly as strong as the broken ones. It's ********. I'd be okay with it being removed in the true balance patch, but RIGHT NOW? While everyone else remains the same?

Also, Valkenhayn is coooooool.
 

Rutger

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It is kind of strange to remove the parry loop right now.
I don't main Makoto so I'm indifferent to the whole thing really. I don't think she should really be compared to the top tiers though, she's had far less time to develop and I feel the new characters might end up less changed overall come the balance patch.


Valkenhayn looks cool, but why is his GG color Slayer as well. :urg:
Should of gone with something unexpected like Chipp or Kliff imo...

Or Axl Low.
 

Lord Viper

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☯ Any Platinum gameplay yet, (not trailer), or do we have to wait a while for them?
 

Raziek

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So, US PS3 owners don't get Valk until the 28th.

US 360 owners currently delayed for an undetermined period of time due to shoddy code and a lot of red tape.

****.

KATIE. VALKENHAYN AT FRAG PLEASE.
 

Lythium

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OH, HE'S GONNA BE THERE.

Simon was playing him earlier tonight. :3c

His normals are very Slayer-esque. His drive is pretty weird, and it doesn't seem particularly good outside of combos. Its start-up and recovery are pretty long, or so it would seem.
 

Gates

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A drive that's only good in combos? That does suck and it's something we've never seen before aside from Ragna, Tao, Noel, Carl, and Makoto.
 

Zero_Gamer

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So, you're saying that midscreen BnB should be 4k?

I see.
I'm saying that, with the current state of affairs (the top tiers) she should have something to compete (stupid crap).

It is kind of strange to remove the parry loop right now.
I don't main Makoto so I'm indifferent to the whole thing really. I don't think she should really be compared to the top tiers though, she's had far less time to develop and I feel the new characters might end up less changed overall come the balance patch.


Valkenhayn looks cool, but why is his GG color Slayer as well. :urg:
Should of gone with something unexpected like Chipp or Kliff imo...

Or Axl Low.
She should be compared to the top tiers. Everyone should. This is a competitive game and competition is comparing skill levels and character strengths. The top tiers are top because they are comparitively stronger than the rest. Why should we have a nerf to mid tier character while we still have to wait several months before the bullcrap is dealt with? It's stupid.


Also, I was kinda hoping Valkenhayn would have a battle suit, like how it was first speculated.
 

Rutger

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I meant from a balance standpoint. If there was no planned balance patch then trying to make the DLC characters close to the top tiers would be the best option.

However, the balance patch has been planned since before the console release so making sure all the new characters are not S tier would be a better idea imo.


Don't forget that Japan is the main competitive scene for this game and Arcade machines are standard for their tournaments, they will not have Mu, Makoto, Valkenhayn, or Platinum until BBCSII. These character are unimportant to the competitive scene that Arcsys will focus on and making them all S tier would just give Arcsys more work with the balance patch.

I agree that the parry loop should not have been taken out right now, but I see no reason to assume the new characters should be Bang/Litchi tier.
 

Zero_Gamer

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I am not saying that all new characters should be made broken. I'm saying that all characters should compete.

I question the decision that they have made now by saying it is ********.

Because it is.

I don't care that they made them less broken than the others because then I can say, "Aw, darn, they should do so and so," I care that they nerfed them needlessly and everyone else remains unchanged so now I say, "WTF, WHY DID THEY TAKE IT AWAY RIGHT NOW?"
 

Gates

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This basically reads like "yeah, we done ****ed up, sorry lol" to me.

Is it weird that I misread that as "I see no reason to assume the new characters should bang Litchi"? :laugh:
Well why should they?

It's well known that Litchi likes to get drunk and force the NOL girls to cosplay for her amusement, but the reason for this is mostly because her stonking great **** get in the way of her costumes. Makoto's boobies, however, are much more substantial than Noel's and Tsubaki's, so it's unknown if she would even fit into them. There's also the issue of bestiality, which I doubt Litchi is into since if she were she would have dragged Tao into her borderline **** sessions.

Valkenhayn's an old man so he probably can't get it up without a full moon and viagra.

Platinum is underage.
And now that Litchi is a cop for the NOL she can't do illegal stuff anymore. Well, she shouldn't anyway, although it's not like it stopped Hazama, Jin, Noel, Relius, the Imperator...man the cops in BlazBlue suck.
 

Lythium

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Guys, it's a well-known fact that boobs are what make the tier list. Large = top tier, small = bottom tier. Tsubaki doesn't count, because even if she is clearly stacked, she's not showing any. Makoto is decent, but she'll never beat Litchi, so she can't be top tier.

Anyway, the only way Makoto would go even with top tiers is if she has decent abare. Which, as far as I can tell, she doesn't have anyway. So, I wouldn't worry about Makoto being top tier, with or without the parry loop.
 
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