$Lil' Gerald Is In Dat Style$
Smash Lord
Diddy is 2 gud for Mario after wut i saw when adhd vs boss (diddy vs mario) played each other a few months back..
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I mean the entire OP, not just the Diddy MU.I have no diddy MU experience, so I can only contribute on paper. Sorry. Kirin's "I'm ganna hold this banana and spam you with fireballs" match was pretty lulzy.
Wouldn't that just turn this into another match-up discussion thread? Since we'd be working with all new material and discussion?You should call on some players from the other boards to write some of these match ups. This would probably go a lot faster that way.
Metaknight - 35:65
Summary
While Chaingrab tries to make Mario lose all his options, Metaknight forces Mario to use all that he has. Metaknight is Mario's second hardest match-up and for good reason. Metaknight out-speeds and out-ranges Mario in nearly all categories except for aerial speed. His sword does not clash with any attack besides his glide attack, meaning that even if Mario's attacks come out at the same time, Metaknight will win simply due to his range. He is also the best edgeguarder in the game and can do reliable gimping with his D-air. With five multijumps, gliding and three special moves that helps his recovery, he is quite difficult to gimp. His kill moves are D-Smash, F-Smash, and N-air. D-Smash is quite spammable and very risky to punish. F-Smash has some lag in the beginning but is a good mindgame tool when being charged, and N-air will more than likely be used to kill when Mario is off-stage.
Mario however, has his tools to fight back. Metaknight has no way of stopping Mario's fireballs except for shielding, which gives you breathing room and allows Mario to stop his momentum. D-Smash is an excellent punisher for Metaknight's D-Smash since it comes out just as fast. A reverse U-Smash does just as well if Mario's back is behind Metaknight's. Mario can somewhat combo Metaknight, but a lot of it will deal with mindgames and baiting. Most of all however, Mario is one of the few characters that can gimp Metaknight. Shuttle Loop is highly exploitable to FIHL, which clashes with Metaknight's glide attack, which would put him in a helpless state to allow Mario to go for the kill or gimp him with the cape.
A few other tidbits are Metaknight's tornado can be beaten with the last hit of D-air, cape, or Up-B OOS. Metaknight is quite light so U-Smash is a good kill move here, and so is F-Smash. A lot of this match is Mario fully utilizing his defensive abilities, taking advantage of any mistakes, and knowing what one can do in any given situation.
Despite all this, this is quite winnable match-up for Mario, as long as the player keeps a cool head.
Counterpick Stages: Final Destination, Yoshi's Island
sounds great and you should look at some mario replays to put on video ill upload me vs some snake marth and pikaYou should call on some players from the other boards to write some of these match ups. This would probably go a lot faster that way.
Naww, those fireballs are really legitOof, I thought he would take it with the second cape too. He played it well. Makes me wonder if I should stop SH fireball entirely vs MK if he's less than half a stage length away.