ThatGuy
Smash Master
35:75 sounds good.EDIT: I still say 35:75 to 20:80. Mario can outplay MK in every respect and still lose. All MK has to do is stay patient. Sooner or later Mario will be offstage and then it's game over, man. Game over.
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35:75 sounds good.EDIT: I still say 35:75 to 20:80. Mario can outplay MK in every respect and still lose. All MK has to do is stay patient. Sooner or later Mario will be offstage and then it's game over, man. Game over.
I'm guessing he was saying that 90% of Meta Knight players don't bother to actually learn him and learn him well. I'm pretty sure that most if not all of Washington has MK as a second or third just for the sake of playing him."90% of meta knight players aren't good"..i'm fairly sure that is a false assumption. I can't think of any bad players that main Meta Knight in the Midwest. Maybe one or two.
This. Seriously.I'm guessing he was saying that 90% of Meta Knight players don't bother to actually learn him and learn him well.
Which honestly shouldn't happen if you're camping correctly. I.e., not approaching and keeping distance.hey dudes. I was readin the MK summary and noticed somethings that were missing. It was said that MK can't do anything but shield marios fireballs. Wrong. his dash attack stops them.
Only if Tornado isn't used at the right time. Most of the time Tornado is used to punish the fireball lag, which is why it's important to keep your distance when fireball camping.yea but its easy for mario to double jump away right?
Juxt pretty much said the concern vs Marth. D-tilt and F-air both perfectly space Mario and it also blocks fireballs. The majority of the match is just waiting for an opening and punishing hard. This often leads you to camping and throwing out fireballs trying to wait it out. FLUDD helps considerably on this match-up. Cape Jumping can help intercept his F-air.Any tips on the Marth and Lucario matchups?
Know-it-all to the rescue! Found my post in the redicussion thread about Wario.Like I said, I'm not a know-it-all, so please chime it with your thoughts.
About Bolded: U-Smash and F-tilt(vs grounded Wario) are legit.Wario is another one of those "Paper vs Practicality" Match-ups. Statistically speaking, Wario beats Mario in various ranges especially in the recovery business, but when applying this on-stage this often feels like an even match due to Mario's mix-ups.
B-air is your best friend here. Wario's aerial speed doesn't make camping very viable, and this is generally a match where you have to pressure Wario pretty hard but not be too aggressive. Wario is godly at spacing, but FLUDD and B-air really messes him up. I wouldn't apply ground game much. Just jab or D-Smash to get Wario away from you. F-Smash if possible. Save U-Smash for KOs though.
It's definitely 60:40 Wario. He's capable of living longer, has an S-tier recovery, and can kill faster than Mario, but that's all stats. B-air pressure and messing up Wario's approaches with FLUDD does plenty this match.
What do you mean?Mario also pressures platforms from below better than Wario thanks to the way his D-air works.
Making sure that you could UpB her dair. Also, Peach can just float away while using dair to make it safe on block.I don't think good Peach players should use D-air that much against Mario. You can definitely Up-B oos between hits, and you have more moves that can punish it with perfect timing if she commits to the final hit on your shield. Plus Mario is good at SDI punishing Peach's D-air. If you can get above her while SDIing, you can get a free hit on her when she D-airs you.
Rest of the analysis is correct. On a side note, I personally think Mario beats Wario on Brinstar, even though most Warios will take you to that stage as their preferred counterpick. If you know how Brinstar works, I'm pretty convinced it benefits Mario significantly more, and you can actually camp him on that stage very effectively due to its layout.
I agree with this writeup. Did you get hit by Fsmash a lot? I've played this MU a bit and I've noticed Luigi's KO power only extremely outclasses Mario's with Fsmash and Up B. The gap in KO power is lowered a good bit if Mario spaces really safely and doesn't fall into an up b or fsmash. I agree on even. And Mario can usually shut down his approach with FBs and some Bair and even Fsmash (weegee slides too far to retaliate) thrown in.I'm gonna give little bits of information on the ones being discussed.
Luigi - Camping and spacing are very important. Being aggressive will not be helpful to you. I did a $2 MM with Hippiedude at Apex 2010 and I played pretty aggressively. There was good amount of trading hits and with Luigi's much better kill power, it really helped him out. If you space well, it will help you. If Luigi doesn't PS a move, it's basically safe on block. His aerial mobility is also very poor which means he has very poor approaches. I'd consider it an even MU.
It's good to note that Utilt will trade with his Dair if you get it out early enough. Wario takes 7% opposed to Mario 2%, so it's worth it if you see it coming. Also, utilize Up B OOS in this MU. Wario can usually hit opponents shield and manuver away before they can retaliate, but we have a good up B. Mario should be able to hit him with it as soon as the last hit of Wario's dair hits our shield.Wario - He's really annoying and really campy. He can weave around fireballs with ease so camping him is useless. As Wario is landing, use a move that hits above you like Utilt or Usmash to rack up some damage. Uair is also a good tool against Wario if you're up close or he's trying to dair you. A good Wario will stay alive for a long time and will not get gimped. It's definitely a winnable MU, but it's a disadvantage. Probably 45:55 or 4:6.
Fireball camping is much more effective on Brinstar, the favorite counterpick of most Wario players and a stage that happens to benefit Mario more (given that it seems a lot of people don't know what stages Mario likes to counterpick, this is something you should know). Wario doesn't have particularly good answers to Mario's platform strategies, and the side platforms are spaced perfectly for controlling space from either side of the stage. Anyone who has played against another Mario on Smashville should be well aware of how annoying Mario is when camping as the platform lingers past one side of the stage. The same strategy works just as well, if not better on Brinstar.Mario can't efficiently camp Wario. He weaves through fireballs like it's nothing.
From my experience: Fireball, try to mess up their rhythm with an aerial (bair and uair) when they're in cooldown of a move), cape (situational)/ fludd (situational)/ up-B (for turnip glide toss, fair and dair respectively) and be smart with jabs (theirs is faster).uh can anyone please tell me how I'm supposed to play peach? she's possibly one of my worst match ups when it comes to characters that aren't "counters" against mario.
I like your dedication.Yeah I'll add those shortly. No time now though, I'm posting from my phone while sitting in an airplane.
This seems good to me, if only because it'd promote discussion. To be honest this thread is kinda dry.Do you guys want to start re-discussing match-up's (one thread per character), and then we can summarize the information in this thread?
I dunno how that sounds to the rest of you guys.
Alright, sure!Can we do Snake?
Yea I agree, we need some metagame discussion around here.This seems good to me, if only because it'd promote discussion. To be honest this thread is kinda dry.