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The Nintendo "Off My Chest" thread (BE CIVIL)

Cyborg Sun

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I think I've come to dislike the idea of a Mario & Sonic crossover not for gameplay issues, but just because it kinda doesn't make sense without out-universe context, even if that context is one everybody knows. Mario and Rabbids is a way more fitting crossover from a strictly in-universe perspective given both series heavily feature creature armies, and primarily tell stories through silent slapstick, I'd even say that's true of the Minions, as limited as the crossovers relation to the Mario movie have been.
no one tell this guy about the olympic game crossovers

...ah crap I blew it
 

LiveStudioAudience

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I wish they put "Kid Icarus: Uprising" on Wii instead of 3DS. The Wii Remote aiming would have helped hugely instead of destroying my touch screen.
Honestly there a few franchises where a Wii game could have really done them some good. Kid Icarus as you mentioned, a Star Fox game that played like Sin and Punishment with Wii Controller and Nunchuk, an actual Pilotwings sequel and so on. Heck given how well Yoshi turned out in Galaxy 2, they probably could have done the first 3D Yoshi game where you could use his tongue or throw eggs using the Wii remote and had a very solid title.
 

dream1ng

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I wish they put "Kid Icarus: Uprising" on Wii instead of 3DS. The Wii Remote aiming would have helped hugely instead of destroying my touch screen.
So long as it wouldn't have prevented Uprising getting made, I wish we could've got Factor 5's Kid Icarus game for Wii. That kind of flying, third-person shooter was right in their wheelhouse.

I also wouldn't have minded getting a more mature Pit design (again assuming it didn't change Uprising). It'd be like how Link's design shifts across games. Though obv some of those concept designs are better than others.
 

Swamp Sensei

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Persona 4 would’ve been pretty fun on Wii, too. You could use the Wii Remote to select an enemy, and then select your commands with the Nunchuk. It works pretty well with the in-universe framing device of fighting in a television world.
I'm not sure how this is particularly thematic or intuitive.

I'm not getting the vision here.
 

MartianSnake

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Persona 4 would’ve been pretty fun on Wii, too. You could use the Wii Remote to select an enemy, and then select your commands with the Nunchuk. It works pretty well with the in-universe framing device of fighting in a television world.
Aren't all console versions of persona TV equally fitting of that framing device?
 
D

Deleted member

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Honestly, I feel bad for how Pit gets treated in "Uprising".
 
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Perkilator

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Based on some of the ideas I've seen for the next Mario Kart based on the 15 or so seconds we've seen of it, I kind of feel like Nintendo fans want certain games to be waaaaaay more ambitious than I think Nintendo themselves would want them to be. To be accurate; I've seen a good amount of people speculate that the next Mario Kart is gonna do away with laps entirely and become an open-world racer, whereas I think the footage we saw is of a track that changes routes each lap (like the Tour city courses in 8 Deluxe).

I'm all for being more ambitious, but as far as I'm concerned, there's such a thing as being too ambitious, especially for a franchise like Mario. You've got to draw some kind of line.
 

MartianSnake

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Based on some of the ideas I've seen for the next Mario Kart based on the 15 or so seconds we've seen of it, I kind of feel like Nintendo fans want certain games to be waaaaaay more ambitious than I think Nintendo themselves would want them to be. To be accurate; I've seen a good amount of people speculate that the next Mario Kart is gonna do away with laps entirely and become an open-world racer, whereas I think the footage we saw is of a track that changes routes each lap (like the Tour city courses in 8 Deluxe).

I'm all for being more ambitious, but as far as I'm concerned, there's such a thing as being too ambitious, especially for a franchise like Mario. You've got to draw some kind of line.
I've seen people say "ohh what if you can get out of your car and walk around" it's crazy man
 

BonafideFella

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Based on some of the ideas I've seen for the next Mario Kart based on the 15 or so seconds we've seen of it, I kind of feel like Nintendo fans want certain games to be waaaaaay more ambitious than I think Nintendo themselves would want them to be. To be accurate; I've seen a good amount of people speculate that the next Mario Kart is gonna do away with laps entirely and become an open-world racer, whereas I think the footage we saw is of a track that changes routes each lap (like the Tour city courses in 8 Deluxe).

I'm all for being more ambitious, but as far as I'm concerned, there's such a thing as being too ambitious, especially for a franchise like Mario. You've got to draw some kind of line.
VRY speculative but i think that’s more to do w/ the trailer’s presentation too — ending on that giant shot of the highway expanse

does that necessarily indicate it’s open-world? absolutely not in the least, and i think the loudest voices in the conversation are suggesting it more for internet traffic n clicks than for anything else

it elicits an interesting split between marketing few seconds of a game and say , of a film — a wide shot teaser for a movie would be par for the course when indicating its content , but for a game , such a shot implies GAMEPLAY functionality rather than just a satisfying visual. it’s curious stuff!
 

Mario & Sonic Guy

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I've seen people say "ohh what if you can get out of your car and walk around" it's crazy man
I know that in Kirby Air Ride, you can jump off your Air Ride machine in City Trial (unless you're playing as King Dedede or Meta Knight). But outside of that, you're pretty much committed to the Air Ride machine that you've chosen to ride on.
 

MartianSnake

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I think limited voice acting might work out pretty well for the mainline Pokémon games. It keeps the cinematic cutscenes from feeling as empty as they do while also having the benefit of not taking up too much storage space.
There's been way too many cutscenes in the past two gens that just scream "this is where voice acting would go if we had it"

Though at this point, it'd settle for ace attorney style blip sounds that line up with the letters and words in text boxes, the fact the text boxes are just a singular blip with each one oddly adds to the cheap feel the games can have
 

BritishGuy54

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I do believe many Nintendo fans aren’t fully prepared for what the Switch 2 era will bring to the table.
  • Wii Nostalgia - We’ve seen tricklings of Wii nostalgia already, such as some fan-favourite stages or characters reappearing in many Switch games. With a nearly 20 year old console over 100 million strong, Nintendo knows that nostalgia for the Wii kids will be strong. Ports of Wii games will become more common.
  • Cementing of newer series - With the Switch 2, and by proxy, crossover opportunities in Smash Bros., Mario Kart, and the like, I believe the biggest winners will be series such as Animal Crossing, Pikmin, Xenoblade, and Splatoon cementing themselves into the core and integral Nintendo lineup of games, and Smash inclusions.
  • Switch 2 ports of Switch 1 games - I think we will see this. With game development likely being tighter nowadays, Nintendo will be looking at some Switch games to spruce up and give another go on Switch 2. But I would expect these games to be more… hardcore. So, not really Mario Kart or Smash.
  • Strengthening of IP - With the success of the Mario Movie, and rumours of future movies and TV projects, Nintendo will likely want their IP strengthened and future-proofed. Expect more multimedia projects in the Switch 2 era.
 

GoldenYuiitusin

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  • Wii Nostalgia - We’ve seen tricklings of Wii nostalgia already, such as some fan-favourite stages or characters reappearing in many Switch games. With a nearly 20 year old console over 100 million strong, Nintendo knows that nostalgia for the Wii kids will be strong. Ports of Wii games will become more common.
Not again.
 

Wario Wario Wario

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Mario X Peach not being an official ship (anymore) is awesome. It's a really nice message for kids that romance isn't a reward, and it makes a good contrast when Bowser is shown to be a bit creepy like in the CGI movie.
Continuing off of this take, I think that if Nintendo are to phase out damsel-in-distress plots, Odyssey is the best possible bow-out for it - it involves an actual wedding; you get to see what Peach does with her freedom in the post-game; and the ending - if you don't interpret it in a dishonest way - clearly shows that she trusts him to board the ship even as a platonic friend.
 
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Perkilator

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I don't think people fully realize just how much potential there is with Switch 2's mouse mode. This could not potentially reach out to the PC crowd with experiences that were originally best suited for PC gaming, but also allow for way more creative gameplay styles just from Nintendo's IP's alone. Arlo sums it up pretty well for me:
 

Wario Wario Wario

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I do find it weird that people are so adamant on making it look like Mario 64 is the first 3D platformer, but don't really care whether or not Donkey Kong is the first platformer - that's also a factually wrong statement, but there's way less counter-examples in comparison, and the one there is - Space Panic - is a tiny bit more ambigious as a "platformer" per say since you can't jump. Is it console war residue? It's always console war residue, isn't it...
 
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LiveStudioAudience

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I do find it weird that people are so adamant on making it look like Mario 64 is the first 3D platformer, but don't really care whether or not Donkey Kong is the first platformer - that's also a factually wrong statement, but there's way less counter-examples in comparison, and the one there is - Space Panic - is a tiny bit more ambigious as a "platformer" per say since you can't jump. Is it console war residue? It's always console war residue, isn't it...
Couple of reasons come to mind. Super Mario 64 was transformative to a lot of people that played it, and the game could be said to be pretty influential for how movement in 3D worked (even though it as noted wasn't the first). There's a vested emotional interest in really building up the significant nature of SM64 because it was so meaningful to them. Donkey Kong has a different issue in that those most interested in it to argue its place... are the ones most likely to know the history and cite something like Space Panic first.

Beyond the fact that pre-NES Nintendo gaming is a haze to lot of fans anyway, the 1981 Donkey Kong just isn't something that many people are deeply into, at least not the point of debating its merits in the first platformer space. Arcade fans like it but have loads of games from other companies to also discuss, Mario fans are aware of its historical contest while viewing it as far removed from the 2D SMB games they like, and the Donkey Kong fandom respect its notability but are far more invested in the Country games. Whether or not it was first just doesn't really matter to a lot of the gaming audience. (Heck there's far more visible excitement at DK94 getting added to NSO yesterday than for any other non-Country Donkey Kong title being put up, the 1981 arcade game included, which tells you where the interest is.)

It's like how a somewhat learned Disney animation fan views the Alice Comedies from the 1920s; however much they recognize their significance, there's not be that many that would get particularly impassioned if there was an article debunking its significance as a live action/animation hybrid.
 
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SharkLord

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Couple of reasons come to mind. Super Mario 64 was transformative to a lot of people that played it, and the game could be said to be pretty influential for how movement in 3D worked (even though it as noted wasn't the first). There's a vested emotional interest in really building up the significant nature of SM64 because it was so meaningful to them. Donkey Kong has a different issue in that those most interested in it to argue its place... are the ones most likely to know the history and cite something like Space Panic first.

Beyond the fact that pre-NES Nintendo gaming is a haze to lot of fans anyway, the 1981 Donkey Kong just isn't something that many people are deeply into, at least not the point of debating its merits in the first platformer space. Arcade fans like it but have loads of games from other companies to also discuss, Mario fans are aware of its historical contest while viewing it as far removed from the 2D SMB games they like, and the Donkey Kong fandom respect its notability but are far more invested in the Country games. Whether or not it was first just doesn't really matter to a lot of the gaming audience. (Heck there's far more visible excitement at DK94 getting added to NSO yesterday than for any other non-Country Donkey Kong title being put up, the 1981 arcade game included, which tells you where the interest is.)

It's like how a somewhat learned Disney animation fan views the Alice Comedies from the 1920s; however much they recognize their significance, there's not be that many that would get particularly impassioned if there was an article debunking its significance as a live action/animation hybrid.
I'll also add that when many fans think of platformers, they'll think of sidescrollers. Donkey Kong '81 is a platformer by definition, but it's not a sidescroller, so it comes off as rather unconventional compared to what most people think of for platformers (i.e. Sonic, Mega Man, Castlevania, Kirby, etc.)
 

LiveStudioAudience

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To somewhat spin-off of the above point, it is funny and a little sad that there's been a decently active subseries like Mario vs DK that's largely a faithful continuation of classic arcade titles with a consistency of releases in some ways more impressive than what other first parties have had... and it goes largely unnoticed because puzzle platformers are so niche and DK has become far more defined by the Country series to most major Nintendo fans. I mean not many golden age arcade games can be said to have modern games paying such strong tribute to them (outside Pac-Man) but even with Nintendo's clear care and interest in them, they just don't seem to land with much impact in the collective memory.

Not that any fan should be compelled to support a series mind you, just that for a company that is lambasted for not getting new games for certain select IP's, it is interesting that a modestly successful one like Mario vs DK going for so long has been met with the cultural equivalent of a shrug, possibly because it wears its roots as an arcade puzzle platformer so blatantly.
 
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