• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Nintendo "Off My Chest" thread (BE CIVIL)

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,881
Location
Pangaea, 250 MYA
Metroid/Samus is like the Wonder Woman of Nintendo, relative to Mario and Link/Legend of Zelda being the Superman and Batman, if that makes any sense. It’s ostensibly as important, Samus/Diana are well-known female characters and usually considered the heroine of their respective company, they get some material…but relative to the other two, not as much, and not as much about them is as well-known to the public at large as the other two. People calling Samus herself “Metroid” (albeit Link has a similar problem) and people not really knowing many WW villains compared to Superman and Batman, among other things. It is what it is.
Yeah, that's a pretty good comparison. Samus is iconic and Metroid is a popular series, but there's different layers of popularity than just "iconic" and "not iconic." To use some more comic book terminology, Metroid's had some lulls between games but for the most part is a pretty solid B-lister series; It's popular, influential, and gets semi-regular releases, but if you showed Samus to a bunch of people on the streets, she wouldn't be universally recognized like Link, Mario, or Pikachu.

In comparison, Chibi-Robo just... Doesn't have that influence. He got a couple games before going on ice after Zip-Lash, but he never hit that same level of recognition that Metroid has. The gulf is a bit bigger than just "game five guys have played vs game ten guys have played."

also i swear ive seen this same question from the same user in multiple threads today
 

BackseatSakurai

Smash Cadet
Joined
Mar 16, 2021
Messages
52
I played 10 hours of Xenoblade Chronicles (DE) and I'm baffled that anyone considers it anything beyond...deeply okay, at best.

The combat ranges from braindead in 90% of encounters (literally being able to put the controller down and still win most fights with random mobs) to sudden spikes of "hyper-specific optimal tactics are the only possible path to victory" during certain boss battles. It's not that one or the other is game-breaking on its own, but it's lopsided and the mindless random encounters train you not to bother with the systems that the game then demands you to have mastered once you reach key moments.

The story is incredibly contrived (of course, I'm not done with the game - I'm basing this off of the first 8 chapters or so of the game) - the melodramatic, serious tone and seemingly grim state of the world the game takes place in invites questions about how things function and why things are the way they are, but provides no satisfactory answers. The visions of the future happen at totally arbitrary times just to further the plot / string you along, it's like a hallmark of bad writing that the entire plot is constantly using as a central device to feed you information - not to mention how actually thinking about how this works in terms of continuity, etc. is a total dead-end and not intriguing (time travel can be treated with levity and written off as "suspension of disbelief" in something with a more humorous, lighthearted tone a la Back To The Future - but this game is so "serious" that it doesn't create that vibe). Shulk has a vision of something horrible happening, usually someone dying - then goes through multiple hours of events to still reach that exact point, only bothering to diverge from the plan seconds before the tragedy he's known about the entire time strikes.

The characters are bland and one-note - I literally can't think of adjectives to describe their personalities outside of the vaguest notions of "brave" and "loyal". I guess Reyn is loyal - because the only thing I know about him is that he's Shulk's friend. Even the hints of characterization that do exist are provided via characters telling us rather than us seeing it for ourselves: "Shulk, you need to get some air and stop working in the lab. You're smart and hardworking - which we all know because I'm expositing about how hard-working you are, in the science lab, but seriously, take a break sometime!" It's horrible. Fiora was the only one that remotely endearing - if only so slightly - because we see her actually interacting with Shulk (at least for like five minutes) and get to interact with her - and...welp.

Every area, while visually nice enough, lacks anything fun to do within it. The sidequests are pointless fetch-quest fodder to the point that it borders on parody. The vistas are all just wide-open fields - no more, no less. I genuinely can't comprehend what exactly is captivating or beautiful about what essentially amounts to a wide expanse of grass with an above-average skybox. When the fights within are boring, the only means of navigating is walking at a set speed (even the religiously traditional Dragon Quest 11 had the decency to throw in mountable monsters to add some variety to moving through open zones), and the story is badly-written chosen hero shlock that doesn't even bother to hang its hat on a likable cast / appealing monsters / fun activities - what keeps people going?

I genuinely think the only reason the game gets the praise it does - and this is after going into it wanting to like it, and being a fan of other RPGs, both old and new (Metaphor: ReFantazio was my GOTY last year - Dragon Quest 1 is a game I played 30 years late and I still found it to be delightful) - is because it landed on a console desperate for anything resembling a hardcore game, at a time when JRPGs were down in the dumps, and open-world games were the new hottest thing on every other contemporary console. To a lot of (easily amused) people, this game seems to have been just the right bone thrown at just the right time to elevate it from a "6/10 for the effort" to the laughable designation of "all-time classic". Even the first few sentences of the IGN review from all the way back then on the Wii are emphasizing how everyone should rejoice and be glad they didn't throw out their Wiis - it's a praise rooted in the cultural context of the moment.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,376
Location
Scotland
I played 10 hours of Xenoblade Chronicles (DE) and I'm baffled that anyone considers it anything beyond...deeply okay, at best.

The combat ranges from braindead in 90% of encounters (literally being able to put the controller down and still win most fights with random mobs) to sudden spikes of "hyper-specific optimal tactics are the only possible path to victory" during certain boss battles. It's not that one or the other is game-breaking on its own, but it's lopsided and the mindless random encounters train you not to bother with the systems that the game then demands you to have mastered once you reach key moments.

The story is incredibly contrived (of course, I'm not done with the game - I'm basing this off of the first 8 chapters or so of the game) - the melodramatic, serious tone and seemingly grim state of the world the game takes place in invites questions about how things function and why things are the way they are, but provides no satisfactory answers. The visions of the future happen at totally arbitrary times just to further the plot / string you along, it's like a hallmark of bad writing that the entire plot is constantly using as a central device to feed you information - not to mention how actually thinking about how this works in terms of continuity, etc. is a total dead-end and not intriguing (time travel can be treated with levity and written off as "suspension of disbelief" in something with a more humorous, lighthearted tone a la Back To The Future - but this game is so "serious" that it doesn't create that vibe). Shulk has a vision of something horrible happening, usually someone dying - then goes through multiple hours of events to still reach that exact point, only bothering to diverge from the plan seconds before the tragedy he's known about the entire time strikes.

The characters are bland and one-note - I literally can't think of adjectives to describe their personalities outside of the vaguest notions of "brave" and "loyal". I guess Reyn is loyal - because the only thing I know about him is that he's Shulk's friend. Even the hints of characterization that do exist are provided via characters telling us rather than us seeing it for ourselves: "Shulk, you need to get some air and stop working in the lab. You're smart and hardworking - which we all know because I'm expositing about how hard-working you are, in the science lab, but seriously, take a break sometime!" It's horrible. Fiora was the only one that remotely endearing - if only so slightly - because we see her actually interacting with Shulk (at least for like five minutes) and get to interact with her - and...welp.

Every area, while visually nice enough, lacks anything fun to do within it. The sidequests are pointless fetch-quest fodder to the point that it borders on parody. The vistas are all just wide-open fields - no more, no less. I genuinely can't comprehend what exactly is captivating or beautiful about what essentially amounts to a wide expanse of grass with an above-average skybox. When the fights within are boring, the only means of navigating is walking at a set speed (even the religiously traditional Dragon Quest 11 had the decency to throw in mountable monsters to add some variety to moving through open zones), and the story is badly-written chosen hero shlock that doesn't even bother to hang its hat on a likable cast / appealing monsters / fun activities - what keeps people going?

I genuinely think the only reason the game gets the praise it does - and this is after going into it wanting to like it, and being a fan of other RPGs, both old and new (Metaphor: ReFantazio was my GOTY last year - Dragon Quest 1 is a game I played 30 years late and I still found it to be delightful) - is because it landed on a console desperate for anything resembling a hardcore game, at a time when JRPGs were down in the dumps, and open-world games were the new hottest thing on every other contemporary console. To a lot of (easily amused) people, this game seems to have been just the right bone thrown at just the right time to elevate it from a "6/10 for the effort" to the laughable designation of "all-time classic". Even the first few sentences of the IGN review from all the way back then on the Wii are emphasizing how everyone should rejoice and be glad they didn't throw out their Wiis - it's a praise rooted in the cultural context of the moment.
ok insulting the game is one thing. insulting everyone who played it is quite another
 

BritishGuy54

Smash Ace
Joined
Dec 14, 2020
Messages
939
Yeah, let’s not try to attack people for liking games that you might not. That’s not cool and deeply disrespectful.

Now being honest, character-building is not XC1’s best quality. I think XC2 and XC3 handle characters much better.

Now, what kept many people going was the story. And many got a good experience out of that.

Many a-series have a rough start and refine via their sequels or successors.

I can tell there are clear biases against the series as a whole here. At least try to keep going, or opt for XC2 or XC3 if you prefer gameplay over story.
 

BackseatSakurai

Smash Cadet
Joined
Mar 16, 2021
Messages
52
I'm gonna keep playing just because I bought the game. "Easily amused" is such a light jab but y'all are right, I shouldn't have said that. I want to like it but eh. The world itself barring the weak characters is interesting enough in concept that I have slight interest in seeing how the sequels change things up. However, I also thought BOTW and TOTK were dreadful and Monolith had some role to play in that so maybe it's a lost cause lol
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,299
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
I played 10 hours of Xenoblade Chronicles (DE) and I'm baffled that anyone considers it anything beyond...deeply okay, at best.

The combat ranges from braindead in 90% of encounters (literally being able to put the controller down and still win most fights with random mobs) to sudden spikes of "hyper-specific optimal tactics are the only possible path to victory" during certain boss battles. It's not that one or the other is game-breaking on its own, but it's lopsided and the mindless random encounters train you not to bother with the systems that the game then demands you to have mastered once you reach key moments.

The story is incredibly contrived (of course, I'm not done with the game - I'm basing this off of the first 8 chapters or so of the game) - the melodramatic, serious tone and seemingly grim state of the world the game takes place in invites questions about how things function and why things are the way they are, but provides no satisfactory answers. The visions of the future happen at totally arbitrary times just to further the plot / string you along, it's like a hallmark of bad writing that the entire plot is constantly using as a central device to feed you information - not to mention how actually thinking about how this works in terms of continuity, etc. is a total dead-end and not intriguing (time travel can be treated with levity and written off as "suspension of disbelief" in something with a more humorous, lighthearted tone a la Back To The Future - but this game is so "serious" that it doesn't create that vibe). Shulk has a vision of something horrible happening, usually someone dying - then goes through multiple hours of events to still reach that exact point, only bothering to diverge from the plan seconds before the tragedy he's known about the entire time strikes.

The characters are bland and one-note - I literally can't think of adjectives to describe their personalities outside of the vaguest notions of "brave" and "loyal". I guess Reyn is loyal - because the only thing I know about him is that he's Shulk's friend. Even the hints of characterization that do exist are provided via characters telling us rather than us seeing it for ourselves: "Shulk, you need to get some air and stop working in the lab. You're smart and hardworking - which we all know because I'm expositing about how hard-working you are, in the science lab, but seriously, take a break sometime!" It's horrible. Fiora was the only one that remotely endearing - if only so slightly - because we see her actually interacting with Shulk (at least for like five minutes) and get to interact with her - and...welp.

Every area, while visually nice enough, lacks anything fun to do within it. The sidequests are pointless fetch-quest fodder to the point that it borders on parody. The vistas are all just wide-open fields - no more, no less. I genuinely can't comprehend what exactly is captivating or beautiful about what essentially amounts to a wide expanse of grass with an above-average skybox. When the fights within are boring, the only means of navigating is walking at a set speed (even the religiously traditional Dragon Quest 11 had the decency to throw in mountable monsters to add some variety to moving through open zones), and the story is badly-written chosen hero shlock that doesn't even bother to hang its hat on a likable cast / appealing monsters / fun activities - what keeps people going?

I genuinely think the only reason the game gets the praise it does - and this is after going into it wanting to like it, and being a fan of other RPGs, both old and new (Metaphor: ReFantazio was my GOTY last year - Dragon Quest 1 is a game I played 30 years late and I still found it to be delightful) - is because it landed on a console desperate for anything resembling a hardcore game, at a time when JRPGs were down in the dumps, and open-world games were the new hottest thing on every other contemporary console. To a lot of (easily amused) people, this game seems to have been just the right bone thrown at just the right time to elevate it from a "6/10 for the effort" to the laughable designation of "all-time classic". Even the first few sentences of the IGN review from all the way back then on the Wii are emphasizing how everyone should rejoice and be glad they didn't throw out their Wiis - it's a praise rooted in the cultural context of the moment.
Honestly? It doesn't sound like you're very far. A lot of your criticisms actually sort themselves out or cease to be pretty soon.

That said, you have to go in to a game wanting to like it. I'm not sure that you are. There's some baggage there.
 

BackseatSakurai

Smash Cadet
Joined
Mar 16, 2021
Messages
52
Honestly? It doesn't sound like you're very far. A lot of your criticisms actually sort themselves out or cease to be pretty soon.

That said, you have to go in to a game wanting to like it. I'm not sure that you are. There's some baggage there.
I'm at Satorl Marsh - and I mean, I hope you're right. I don't feel like any of my criticisms are unreasonable even if worded harshly at times, but I never want to dislike a video game. Hopefully it clicks and I have 3 sequels ready to play.
 
Top Bottom