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Zonderion
Awesome thanks but I'm a bit of a noob at this game and I don't know what her real spacing tools are apart from Nair, Dtilt and Bair and when I try to utilise my jab and star bits the opponent just ends up behind me and I get punished I'm also having a lot of trouble leading into kill moves any ideas? And when you say mind games do you just mean mix ups, or reading patterns and the reason I don't separate Luma too much is because I feel Luma is in jeopardy when separated and can make Rosalina & Luma less effective as Luma I feel will just get kicked off the stage and the opponent can just jump over Luma leaving Rosalina very vulnerable. Any advice? (Sorry if I sound demanding)
Still thank you so much.
No problem at all! I'm glad I can help. I hope to get a video or two of mine on here so other people can help me see what I'm not seeing.
Those are pretty much her tools for spacing, including Ftilt and Star Bits. I personally prefer Dtilt over Ftilt because of the faster start up, but Ftilt as a little more range to it. If you double jab, pause and then start your jab again, you can force Luma to advance while he is still connected. The covers such a huge area that if they try to dodge roll toward you (behind Luma) they will get caught in Rosalina's jab. The thing to remember about her jab is that if you go into the multi hit jab, and missed, you will be punished as the end lag is horrible on it. However, and this is the thing to remember, Double Jab and pause (unless you know the multi hit will catch them). If you do this, even if they roll behind you, you are not suffering any lag and can sometimes punish with a down smash, pivot tilt/grab or can spot dodge and then punish depending on what the opponent does. I will admit, it takes a little bit of practice force yourself to stop jabbing on the second jab, but it helps tremendously.
Star Bits should usually only be used to stop an approach or to force a shield. This move gets them weary about getting in your zone, but you do have to be careful about fast characters, such as Falcon and Fox. They can get in if you miss. I also love to use Star Bits after I have been launched and Luma is just chilling on the stage. It prevents them from edge guarding and can tack on some damage.
Yes, mind games are essentially mix ups, but it goes a little further than that. The idea is to condition your opponent into certain, predictable responses, and when they respond that way, you are prepared and can punish. The easiest one I can think of at the moment is Rosalina's Up air Juggle. When they are at low-mid percents, I throw out up airs all over the place. This gets them conditioned to air dodge when they see me coming. Even at mid percents I will throw out an up-air, knowing they will air dodge and I will intentionally miss. However, when they reach kill percents for Rosalina's up air, I wait for the air dodge that they are now conditioned to do and I punish it, usually resulting in a kill.
Its tough to leave our little buddy Luma out on his own, but sometimes we have to just let go, and let him do his thing. Yeah, he may end up getting killed, and on some match ups it is not recommended to leave him out. However, learning to play detached can only further your mix ups with Rosalina.
Think about it this way. You are playing best of 3. You win Match 1. Your opponent learns your strategies and wins Match 2. Match 3 you play with Luma detached. Guess what? You have had 2 games to study how he plays and he now has 0 games on how you play with Luma detached. Obviously this depends on the match up and the opponent, but if you can get good at controlling Luma detached, then you can shoot Luma out deal some damage and bring Luma back in. Your opponent now has to drastically change their play style to accommodate in the very last game.
Rosalina and Luma are the only characters that can do a
Wombo Combo (&
Another) type technique by themsevles. Also, watch in the 1st video how Rosalina uses Luma to prevent Little Mac's recovery just enough that he can't make it back.
While playing with Luma detached is not a high priority, knowing when and being
capable can win the match.
Check this thread out for setting up kills:
Situaltional Rosalina Combos. My favorite is the Shanoa Combo.
Let me know if you want any other advice.