Zonderion
Smash Ace
I personally am not a fan of pit, but there are some good players that can use him.@ Zonderion What about Pit?
The fast characters takes time. You really have to be patient with them. I struggle a lot with Little Mac. Not the stupid For Glory ones, but the ones who actually know how to play him. For the projectiles, you must make sure to use a combination of shield, GPull, and attacks to nullify their projectile. For example, Luma's jab can nullify Luigi's fireball (thanks @ falln for that tidbit!). This provides a much better response than trying to either shield or GPull it.@ Zonderion the characters I have the most trouble with are: Characters that are faster but have good projectiles, except ness (Sheik, Diddy, Fox, Pika, Sometimes Mario, Sometimes Luigi, Duck **** Duo, Yoshi and Zero Suit Samus) I also have trouble sometimes with Heavy characters as I get impatient, because they never seem to die or I get scared of them because of the idea that if I slip up once I could get killed at stupidly early percents.
Fast characters you really have to work on zoning them out. By their very nature, they are zone breakers (looking at you CFalcon). They succeed in getting in your face where other characters don't and that's exactly where you do NOT want them. Work on retreating options, like dashing away and pivot grabbing, or pivot tilting.
The heavier characters do take a lot of damage to kill, but that's where setting up kill combos is much easier, typically due to their large body size. Bowser can be killed at 95% using the Shanoa combo. You already mentioned your flaw, and that's becoming impatient. Rosalina typically dominates by being able to control the match. Characters like Bowser, DK, King DDD, allow you to control the match, but in order to do so, you can't get scared and you can't become impatient. You need to just take a deep breath, collect yourself, and then pwn.
At the beginning you attempted to up-throw villager and then trap him in a jab, this really only works with heavies or fast fallers. The lighter/smaller characters will only get you in trouble. You did a good job in changing this later on.The YouTube version was uploaded. Again thank you in advance for taking the time to help me out
https://youtu.be/N8LO0UeFZ0U
You did well against Diddy. Whether you meant to or not, you conditioned Diddy to air dodge / roll when he expected an up air. This caused you to miss at mid percents, but when he was at kill percents he expected an up air, so he air dodged, you waited just the right amount of time, and it secured you that stock. Continue working on baiting those air dodges, and punishing them. In the last match, started slacking on your timing, and I believe it did cost you the set.
At the 7:25 mark in the Diddy video, a double jab to up smash would have killed him (all though good DI may help them). Be sure to look for these types of situational kill combos.
The one thing you should probably change, is the way you edge guard. There's no shame in sending Luma out to try and edge guard, but you would be much more successful if you went out with Luma. Luma does not have the air mobility that Rosalina does, and you can set up a much better wall with both of them, than just one of them.
Use star bits to interrupt your opponent. Sometimes it is not about damage, or combo potential, but about getting in their heads and stopping their attacks or follow ups. Speaking of which, I do not believe I saw you try and challenge Diddy's up air with Luma's down air. You were more focused on air dodging, which isn't bad, but mixing it up and striking with Luma as he attempts to follow you, will make it harder for him to predict what you are going to do. If he is trying to bait the air dodge, then he is not attacking, which allows you to down air him instead of air dodging.
You've got a pretty well rounded Rosalina, and I think the your only improvements are going to come from watching others play (such as dabuz or AceStar) and incorporating mind games and mix ups.
Hope this helps.
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