Hey all, I'm pretty new to the competitive scene. I've been studying Marth techniques and such in the stickies, and I have a couple of questions for trying to up my game. I'm probably the best in my social circle, but as someone new to competitive, I'm not particularly confident in my ability.
1. What's the best way to shut down a Snake who's set up ground control? I've got a friend who mains Snake and typically he tries to rule the stage by planting mines and throwing 'nades when I'm far away. Any time he thinks I'm approaching, he'll DACUS/dash attack or start shooting mortars up in the air to keep my on my toes if I try a fair approach. It's typically not hard to break through if I'm willing to take a hit or two, but I feel like there's no reason I should be getting walled by usmash/dash attack/DACUS spam. He's fairly predictable with his dash attack, which I counter easily, but it rarely seems to set up a solid punish. Occasionally I'll run at his usmash camping and counter into it, which typically works, but it feels too risky. What are better ways to take control of the match?
(I'm thinking of learning the glide toss to surprise him the next time he attempts grenades, if anyone would be so kind as to point me to a guide).
2. Dealing with Olimar, more specifically his grab range. I don't have a lot of experience against Olimar, but I do know that he pretty much shuts down the ground with that grab range. >_> Would SH fairs be the best approach here? Much like the Snake main I play against, I can easily shut him down once I get him in the air or offstage, it's just getting past that grab game that's been giving me trouble.
3. Is there any easier technique to help me in mastering pivot grabbing other than constant practice? I've been trying to do the retreating pivot grab for a few days, but I've only managed it once or twice against empty air. I've gotten a few pivot grabs on opponents that have had weird range, but none with the "sliding while grabbing" animation that makes it safer on a miss. And I haven't been able to do it at all with Tap Jump on (I keep accidentally jumping when I try to pivot quickly enough), which is a sacrifice I'm not sure I want to make as I like DS OoS.
4. Is the dair spike a crucial part of Marth's game? I've read conflicting advice on this. Some say to avoid it at all costs because it's just too risky, and others say it should be used whenever I'm confident it will hit. I'm fairly decent with the spacing, though I don't use it very often.
1. What's the best way to shut down a Snake who's set up ground control? I've got a friend who mains Snake and typically he tries to rule the stage by planting mines and throwing 'nades when I'm far away. Any time he thinks I'm approaching, he'll DACUS/dash attack or start shooting mortars up in the air to keep my on my toes if I try a fair approach. It's typically not hard to break through if I'm willing to take a hit or two, but I feel like there's no reason I should be getting walled by usmash/dash attack/DACUS spam. He's fairly predictable with his dash attack, which I counter easily, but it rarely seems to set up a solid punish. Occasionally I'll run at his usmash camping and counter into it, which typically works, but it feels too risky. What are better ways to take control of the match?
(I'm thinking of learning the glide toss to surprise him the next time he attempts grenades, if anyone would be so kind as to point me to a guide).
2. Dealing with Olimar, more specifically his grab range. I don't have a lot of experience against Olimar, but I do know that he pretty much shuts down the ground with that grab range. >_> Would SH fairs be the best approach here? Much like the Snake main I play against, I can easily shut him down once I get him in the air or offstage, it's just getting past that grab game that's been giving me trouble.
3. Is there any easier technique to help me in mastering pivot grabbing other than constant practice? I've been trying to do the retreating pivot grab for a few days, but I've only managed it once or twice against empty air. I've gotten a few pivot grabs on opponents that have had weird range, but none with the "sliding while grabbing" animation that makes it safer on a miss. And I haven't been able to do it at all with Tap Jump on (I keep accidentally jumping when I try to pivot quickly enough), which is a sacrifice I'm not sure I want to make as I like DS OoS.
4. Is the dair spike a crucial part of Marth's game? I've read conflicting advice on this. Some say to avoid it at all costs because it's just too risky, and others say it should be used whenever I'm confident it will hit. I'm fairly decent with the spacing, though I don't use it very often.