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Yeah, should've been because of utilt.I think Radical Larry lost any credibility in this thread by putting Ganondorf in mid tier because of warlock punch.
That would require changing his trophy description so no.buff: weight 72->108(/weight)
grab no longer whiffs vs short characters
tail hitboxes more accurately match animations
is he good now?
Nobuff: weight 72->108(/weight)
grab no longer whiffs vs short characters
tail hitboxes more accurately match animations
is he good now?
I would check out the magic number system for Samus combos: http://smashboards.com/threads/the-complete-samus-combo-and-string-list.391853/I can find these combo groups by myself but i was wondering if anybody has previously thought of this and has done a significant amount of work already. If you would like to help me you can post some info here and we can talk about it or converse with me privately.
Marth does better in like...ALL these matches and I wouldn't call him viable lol. And Marth has actually won tournaments. Roy hasnt to my knowledge.You think Roy stands an actual chance against Sheik, Rosie, Sonic, Fox, Pikachu, ZSS, Diddy and the likes? Because at this point of the metagame that's pretty much the minimum requirement to be considered 'viable' and I totally fail to see how Roy is supposed meet these requirements.
To be fair the mid-attack super armor can catch people off guard and act as a hilarious punish to a laggy attack (though I'm not really sure which attack would he laggy enough for Warlock Punch to work on). However, given its risk and the fact that the super armor doesn't activate if the move was started in the air, I don't think I'd use it in a serious match outside of a shield break. It's not like Ganon doesn't hit hard without it.I think Radical Larry lost any credibility in this thread by putting Ganondorf in mid tier because of warlock punch.
Hmm, according to my research and playtesting I've found that villager, ness, wft, and samus all combo similarly. Mario is different because he's doesn't fall as fast, and as much more air speed so with DI and he can escape more easily. I think your list works more for samus because her d-throw seems to be a true combo at percents that no matter the DI they can escape even when those characters have completely different attributes.I would check out the magic number system for Samus combos: http://smashboards.com/threads/the-complete-samus-combo-and-string-list.391853/
It's very accurate. likely beyond the level of accuracy you're interested in. You can probably group characters in batches of 5, those around 30 +/-2.5. So Mario despite being lighter combos similarly to Samus. Fox despite being lighter combos similarly to Wii Fit.
There is a ton of info in that thread, including how to adapt to the influence of rage and staleness.
It's very important for Samus because she has narrow range extremely damaging combos and landing them in practice is hard without a guide.
Alright man so you have an ok tier list and all. There's some positions id switch like ,,,, and but's my opinion.Larry's New Tier List for 1.0.9.:
Top Tier (1-10):
High Tier (11-20):
Middle Tier (21-30):
Low Tier (31-40):
Very Low Tier (41-50):
Bottom Tier (51-55):
Previous Tier List:
Top:
High:
Middle:
Low:
Bottom:
Change Log:
People make good points with Mario; he's not that unbeatable so he's been placed lower. Sure, there are alot of great Mario players out there, but like someone said; not as much consistent results as other tops.
After some convincing, Toon Link was moved to Middle Tier.
Ike was moved higher upon request.
After some convincing, Greninja got moved up a tier and Robin moved down to the top of very low tier.
Reasonings for certain Character Placement Changes (CPC):
(From 14th to 11th) Now, since the patch, Diddy Kong has been quite...underwhelming to say the least, no longer really deserving of top tier status. However, he is not without his strengths, as he can still perform the "Hoo-Hah" like he did before (albeit not as well), but he also still has many D-Throw setups including his swift and effective B-Air and decently-powered F-Air. He's still quick and has a good projectile game, and still has the annoying bananas. And in the air, he's still a danger with great edge-guarding and an effective meteor to boot. On the ground, he's still a threat with many set ups to coincide with bananas and throws, and his B-Throw is no slouch when it comes to KO'ing. He's still viable, but no longer broken.
(From 16th to 14th) While not a big change from my initial thoughts, Link's definitely deserving of one of the top fifteen spots now. Grab range, D-Throw and U-Smash buffs are what make him better against his opponents, especially since Link can string a very high amount of hits just with his new D-Throw setups; up to the point where you can even string up to 90% damage if you have great spacing and great timing, from one D-Throw. As well, his B-Throw is now actually effective due to the grab range buff, and his U-Smash is very deadly if it actually connects to the opponent. Link's also got good mobility, a now-effective meteor, and a very annoying yet useful projectile game. Edge-guarding is also top notch for Link because he can still easily take care of the opponent with almost all of his attacks. And his D-Smash and Spin Attack are something of marvels...deadly marvels that can put a hurting on you if Link has the capability to get in on you; and don't fall for his F-Smash, it's one of the most powerful in the game by far. He's also got plenty of mind games to boot and yet what keeps him from being higher is some slow attacks and his above-average weight, but other than that, he is definitely a character worth investing into. He's got the tools and everything to be a very viable character and stand up against the dreaded top tier characters. And yet despite this, he barely shows results, but that's because of the low-tier stigma...
(From 30th to 27th) Now I will not be talking about his specs or something; I just need to get something out of the way so that you can acknowledge that he is probably the best Super Heavyweight class character within the game; it's actually landing a Warlock Punch. Despite having his low mobility, high weight and bad aerial mobility and sub-par recovery, this is actually a saving grace for Ganondorf, especially if the opponent is around 10% damage (the normal minimum for a Reverse to KO). Ganondorf's ability to land his Warlock Punch has often been ridiculed for how tough it is, when, it's actually not all that tough to land one; at least a normal one. Often now, I find myself using F-Throw or F-Tilt to get the opponent away for a setup to Warlock Punch, or maybe even a D-Throw > U-Air can set up to it. I often put up this high risk; high reward move when the opponent is either coming back from above the stage, the opponent just misses grabbing the ledge, the opponent tries countering (or in Ryu's case, Focus Attacking), or tries to do a laggy attack. Now apply everything else that's good about him to this and you get a decent character. But um, little note, Ryu's the likeliest character to get hit by Ganondorf's normal Warlock Punch because of Focus Attack's inability to break Super Armor attacks and Warlock Punch just so happening to have SA; plus, Ryu's Focus Attack, pretty damn slow end lag. King of Evil beats the Shoto in one thing; and if he blocks the Tatsumaki, Shoto gonna die.
(From 55th to 51st) While still pretty bad, I found that she has a great (annoying as hell) projectile game, and has some decent tools to rush up on opponents. Her grab game is also good and her F-Air is nothing to laugh at. She still lacks, however, KO ability from most of her attacks and has very high weight and a floaty nature...and while she's got good aerial mobility, that doesn't mean her recovery is good. But I still hate that quick Charge Shot charging speed.
Now these lists are being compared from early inspection to monthly inspection of the meta game and my thoughts on how the characters are going. Some have been pretty decent actually and some even have better placements than what they were because well, they seem to get better; but some characters got worse because they don't seem to be that decent or are underwhelming to say the least.
But which tier list do you like more? Which do you like less? And who do I owe an explanation on? Please tell me so.
I think Roy's not THAT viable, but he is still a decently viable character. If you think about it, he has great frame data and a great SH F-Air that can lead into double jump, and great power on his attacks and good range and speed in footsies. However, what he lacks is an edge-guarding game due to his horrible aerial inertia and the risk he puts for his attacks like D-Air and F-Air, and he also has a light weight but very bad falling speed. His recovery's also very predictable and not so good if he's from the bottom of the stage. That's the generality of Roy in a nutshell; but damn his F-Smash is too good if the sweetspot hits, and that's if. His attacks are punishable, and he really, REALLY hates tether grabs, esp. Link's.
Does it seriously only do 6 or so damage? That's incredibly worse than I thought. There is nothing overkill about buffing that, lol. Compare it to ZSS uptilt, which does 12% if both hits connect, while coming out on frame 3. It also can kill, and might be disjointed? Or Fox Uptilt, which is frame 3, does 10%, and combos. Most Ftilts do 6% or highre and are much faster.Her ftilt does 6%, is still slow as sin, and takes over a second to complete. Whiffing it is basically asking to eat a charged smash to the face. I'd like to see the endlag reduced significantly or the damage doubled to 12%. The latter suggestion might sound like overkill, but if you're putting yourself on the line with such an awful move you deserve good reward. For some perspective, Falcon can noncommittally bair you for 14%, and if that's remotely acceptable I guarantee it's not too much.
Fox has a terrible matchup against Luigi? This is news to me?Not to mention he's got bad mu's against ,,, and (listed worst to slightly bad). So yeah like I said your tier list is ok but being top 2 let alone top 5 is something i can't agree with.
no.ike is considered high tier now?
Dude the fox vs luigi matchup is just bad for fox. Like really bad. And I basically already stated why it's a bad mu earlier in this thread.Fox has a terrible matchup against Luigi? This is news to me?
Errrm.....she has a great charge shot, if that's what you mean. Besides that, her missiles are utter garbage.(From 55th to 51st) While still pretty bad, I found that she has a great (annoying as hell) projectile game,
This.......is news to me.and has some decent tools to rush up on opponents.
Man, she can't even it charge it in mid-air.But I still hate that quick Charge Shot charging speed.
I actually kind of agree with the placement, but I disagree with your reasoning.Now these lists are being compared from early inspection to monthly inspection of the meta game and my thoughts on how the characters are going. Some have been pretty decent actually and some even have better placements than what they were because well, they seem to get better; but some characters got worse because they don't seem to be that decent or are underwhelming to say the least.
Stop. Patches won't change anyone's weight. They're not going to completely redesign a DLC character. It's not worth discussing.buff: weight 72->108(/weight)
grab no longer whiffs vs short characters
tail hitboxes more accurately match animations
is he good now?
Yes he is.
Bare minimum for Ike being high tier would mean placing Ike on the tier list higher than all of the following: Megaman, ROB, Lucario, Kirby, Meta Knight. I can maybe see Ike post buff jumping enough to place higher than some of these characters, but definitely not all of them.Yes he is.
Honestly sounds like you played a pretty bad Wario.What do you guys think about vs ? I think rigth now i'm just going to discuss match-ups. Because I don't even know how to properly gather information. I battled a Wario in For Glory and it was pretty easy to punish his bike recovery's back to the stage. And punishing Wario wasn't a problem.
Wario's favor but the new nair helps in clipping him outta the air and RAR bair helps against bike.What do you guys think about vs ? I think rigth now i'm just going to discuss match-ups. Because I don't even know how to properly gather information. I battled a Wario in For Glory and it was pretty easy to punish his bike recovery's back to the stage. And punishing Wario wasn't a problem.
This as well.
Honestly sounds like you played a pretty bad Wario.
I'm pretty sure he wins this one handedly. All he needs to do is stall for waft.
Several of those characters are high tier though: MegaMan, most likely MK and ROB. Ike doesn't have to be above them because there's no limit on how many characters can be in a tier.Bare minimum for Ike being high tier would mean placing Ike on the tier list higher than all of the following: Megaman, ROB, Lucario, Kirby, Meta Knight. I can maybe see Ike post buff jumping enough to place higher than some of these characters, but definitely not all of them.
I consider high tier top 10. If he makes my top 15 barely.Yes he is.
I've never seen anyone do anything but lose horribly with Ryu once his opponent adjusted to what he can do, and by horribly I mean "it's like he didn't even get to play". His punish game is the single best in the game sure, but if his opponent's strategy is to jump a lot and run the clock as much as possible it seems really, really hard for Ryu to do anything. He doesn't seem like he can camp himself at all, and he seems bad at approaching a defensive opponent (poor mobility and awful reward off a grab). It's possible with careful play he can deal with it; I just haven't seen it yet. I actually don't think mid tier is plausible for Ryu because of that. Either in the long run he can deal with lame play and is high tier or in the long run he can't and in that case he's probably not too far from where I put him near the bottom. I actually could believe him being anywhere on the tier list other than mid; I think him being better than Sheik is more likely than him being mid. This level of uncertainty though is why Ryu in particular I felt warranted a specific note of how uncertain I am of his placement.I don't think putting Ryu in bottom tier shows a very strong understanding of the character IMO. I could be wrong but he is at worst somewhere in the center IMO. The punish game is just way too strong. He's no top tier but I can't agree with that greatly exaggerated claim of bottom tier, I guess it's "first blush" so it kind of makes sense?
I mean no disrespect (the rest of your list seems astutely accurate outside of Doc who is probably in low/bottom from my 6-7 months experience, maybe middle-low with customs?) but it doesn't seem "right"
If we're talking poor MU spreads I think Mewtwo loses harder to everyone that matters than Ryu does. None of this game's mechanics work in his favor at all given his weight and height.
Several of those characters are high tier though: MegaMan, most likely MK and ROB. Ike doesn't have to be above them because there's no limit on how many characters can be in a tier.
@AA: With customs on in particular, I don't see how Roy is that high or the best FE character. So many characters gain so much with customs turned on while Roy gains nothing but worse MUs almost across the board. And without customs, Roy, Marth, and Ike are all very close to each other in the list. You could argue which order those 3 are in, but they are most likely all right next to each other, maybe one or two other characters between them at the most.
And as others have pointed out... Roy doesn't really have many, if any, MUs where he does better than Marth, but you could argue that's not the case the other way around. Because of his fall speed Roy gets juggled hard, and has an even worse disadvantage state than Marth, several moves where he has a bit less range, a number of moves where it looks like the hitbox should be active earlier but aren't (and thus lose out on range. I believe Bair is one of those moves IIRC where its an arcing slash but only the end bit really hits unlike Marth who hits while swinging?)
His Fsmash is amazing yes, but as a character as a whole? In a custom environment? I just don't see it.
I think Mewtwo's frame data is only ok for his weight and size class, but I can't ignore how unbelievably hard the game's mechanics go against how he works. He has great kill throws all things considered (mostly U-Throw) but they are largely better and improved with rage and how it scales. Mewtwo consistently dies at low %s OUTSIDE of customs (Customs On is just horrible for him, lots more kill conversions with character that combo him horribly easily, like Mario.) and while he has a lot of really good kill moves, there's not a lot of direct setups and his survival ratio is so horrible that one mistake is largely punished and his survival ratio is terrible. Also not aiding this is the fact that he's ALSO floaty meaning he dies vertically even easier and a lot of customs that kill (and non-customs) go vertical in this game. He just seems way too unstable to use properly. He just strikes me as astutely bad. The game's mechanics just go too far against him, and the fact that he's lighter than a lot of other small characters with little hurtboxes is pretty hard to ignore for me. His frame data only strikes me as "ok", really.I think Mewtwo is underrated. Size and weight aren't very important; speed to power ratio matters a lot more, and Mewtwo is solid on that front. Mewtwo also converts grabs to kills which is a very high value thing in this engine. I think Mewtwo is all around a bit too slow for his own good, but he can play a basic poke heavy game pretty well.
Lux is local to me and always reminds us all that ZSS is bad. Shaky is also local to me and has inspired more than a little faith in Ness on my part; if Rosa and Sonic really are serious problems for Ness, I sure wish everyone had told us how to collect our free wins against Shaky. Ness might not win every MU, but he definitely has the tools to deal with everything and, when he's going to win, can win so quickly and efficiently. Ness's insane grab rewards are also a kinda big thing in a game where grabbing is so good; I feel like every character in the game sometimes has that moment where they just can't finish their opponent's stock... other than Ness, and that's a really strong positive for Ness.@ Amazing Ampharos Whilst I'm certainly uncomfortable with the idea that Ness could be considered 'top 3' right now (due to his MUs against Luigi, Sheik, Rosa and Sonic), the thing that I wonder about the most on your list is actually , where this is possibly the first time I've ever seen someone on this thread not put her in top. Her grab is a real weakness, it can really show especially at high level play (Nairo vs ZeRo at CEO for instance) but she's so powerful in many other areas. What do you think prevents her from being right up there with the other 9?
Palutena's FTilt is weird. The staff does 4% and the tip deals 6%, and the move can, in theory, hit multiple times. It's also big, disjointed, continues through clank (IIRC), and each hit does 1 extra damage to shields. However its base knockback is high enough that you're lucky to get 10% out of it (from a staff hit then tip hit).Does it seriously only do 6 or so damage? That's incredibly worse than I thought. There is nothing overkill about buffing that, lol. Compare it to ZSS uptilt, which does 12% if both hits connect, while coming out on frame 3. It also can kill, and might be disjointed? Or Fox Uptilt, which is frame 3, does 10%, and combos. Most Ftilts do 6% or highre and are much faster.
I don't think the matchup is that bad. As Fox you're basically running away from Luigi the whole game but it actually kinda works out. I think a lot of people are not quite aware yet of how powerful camping and running away can be in this game. Just a minor whiff or misspaced move against a camping opponent can get you punished quite badly. I think Luigi is gonna suffer from that quite a bit in the future and Fox can use it to his advantage in this matchup.Dude the fox vs luigi matchup is just bad for fox. Like really bad. And I basically already stated why it's a bad mu earlier in this thread.
Edit: yes i know you can shield his nair, and yes luigi has a bad disadvantage state. But still the whole fox vs luigi matchup is just one read and guess game for fox. Luigi in all honesty doesn't have to read fox at all in order to combo especially when considering fox the fact that fox is easy to combo. Fox has to literally outplay luigi just to win this matchup just to even win. Also fox can't even zone luigi meaning luigi can easily get in without even needing to use his fireballs
You kidding? If M2 had a 108 he'd be high tier AT LEASTNo
Maybe moves up a tier among a sea of bad characters.