Larry's New Tier List for 1.0.9.:
Top Tier (1-10):
High Tier (11-20):
Middle Tier (21-30):
Low Tier (31-40):
Very Low Tier (41-50):
Bottom Tier (51-55):
Previous Tier List:
Reasonings for certain Character Placement Changes (CPC):
(From 14th to 11th) Now, since the patch, Diddy Kong has been quite...underwhelming to say the least, no longer really deserving of top tier status. However, he is not without his strengths, as he can still perform the "Hoo-Hah" like he did before (albeit not as well), but he also still has many D-Throw setups including his swift and effective B-Air and decently-powered F-Air. He's still quick and has a good projectile game, and still has the annoying bananas. And in the air, he's still a danger with great edge-guarding and an effective meteor to boot. On the ground, he's still a threat with many set ups to coincide with bananas and throws, and his B-Throw is no slouch when it comes to KO'ing.
He's still viable, but no longer broken.
(From 16th to 14th) While not a big change from my initial thoughts, Link's definitely deserving of one of the top fifteen spots now. Grab range, D-Throw and U-Smash buffs are what make him better against his opponents, especially since Link can string a very high amount of hits just with his new D-Throw setups; up to the point where you can even string up to 90% damage if you have great spacing and great timing, from one D-Throw. As well, his B-Throw is now actually effective due to the grab range buff, and his U-Smash is very deadly if it actually connects to the opponent. Link's also got good mobility, a now-effective meteor, and a very annoying yet useful projectile game. Edge-guarding is also top notch for Link because he can still easily take care of the opponent with almost all of his attacks. And his D-Smash and Spin Attack are something of marvels...deadly marvels that can put a hurting on you if Link has the capability to get in on you; and don't fall for his F-Smash, it's one of the most powerful in the game by far. He's also got plenty of mind games to boot and yet what keeps him from being higher is some slow attacks and his above-average weight, but other than that, he is definitely a character worth investing into. He's got the tools and everything to be a very viable character and stand up against the dreaded top tier characters.
And yet despite this, he barely shows results, but that's because of the low-tier stigma...
(From 30th to 26th) Now I will not be talking about his specs or something; I just need to get something out of the way so that you can acknowledge that he is probably the best Super Heavyweight class character within the game; it's actually landing a Warlock Punch. Despite having his low mobility, high weight and bad aerial mobility and sub-par recovery, this is actually a saving grace for Ganondorf, especially if the opponent is around 10% damage (the normal minimum for a Reverse to KO). Ganondorf's ability to land his Warlock Punch has often been ridiculed for how tough it is, when, it's actually not all that tough to land one; at least a normal one. Often now, I find myself using F-Throw or F-Tilt to get the opponent away for a setup to Warlock Punch, or maybe even a D-Throw > U-Air can set up to it. I often put up this high risk; high reward move when the opponent is either coming back from above the stage, the opponent just misses grabbing the ledge, the opponent tries countering (or in Ryu's case, Focus Attacking), or tries to do a laggy attack. Now apply everything else that's good about him to this and you get a decent character.
But um, little note, Ryu's the likeliest character to get hit by Ganondorf's normal Warlock Punch because of Focus Attack's inability to break Super Armor attacks and Warlock Punch just so happening to have SA; plus, Ryu's Focus Attack, pretty damn slow end lag. King of Evil beats the Shoto in one thing; and if he blocks the Tatsumaki, Shoto gonna die.
(From 55th to 51st) While still pretty bad, I found that she has a great (annoying as hell) projectile game, and has some decent tools to rush up on opponents. Her grab game is also good and her F-Air is nothing to laugh at. She still lacks, however, KO ability from most of her attacks and has very high weight and a floaty nature...and while she's got good aerial mobility, that doesn't mean her recovery is good.
But I still hate that quick Charge Shot charging speed.
Now these lists are being compared from early inspection to monthly inspection of the meta game and my thoughts on how the characters are going. Some have been pretty decent actually and some even have better placements than what they were because well, they seem to get better; but some characters got worse because they don't seem to be that decent or are underwhelming to say the least.
But which tier list do you like more? Which do you like less? And who do I owe an explanation on? Please tell me so.
I think Roy's not THAT viable, but he is still a decently viable character. If you think about it, he has great frame data and a great SH F-Air that can lead into double jump, and great power on his attacks and good range and speed in footsies. However, what he lacks is an edge-guarding game due to his horrible aerial inertia and the risk he puts for his attacks like D-Air and F-Air, and he also has a light weight but very bad falling speed. His recovery's also very predictable and not so good if he's from the bottom of the stage. That's the generality of Roy in a nutshell; but damn his F-Smash is too good if the sweetspot hits, and that's if. His attacks are punishable, and he really, REALLY hates tether grabs, esp. Link's.