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Character Competitive Impressions

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Kofu

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Only Fair has more end lag. Landing lag is super important but the thing they need the most are real autocancel windows. They were stripped of their godly Melee and Brawl ACs. Robin literally stole them, in fact.
Good for Robin. After all, he's always three steps ahead.

What would classify as a "godly" autocancel, by the way? Something like Sheik's FAir and Fox and Falcon's BAirs where the autocancel is literally less than five frames after the hitbox? If you ask me, no character needs an autocancel that good. I could possibly see slightly reducing Marth's FAir autocancel (so he could fastfall it to land slightly quicker) but nothing big, especially since my character has worse autocancel windows than Marth (nothing ACs from a low jump) and after all the punishment I went through at Marth's hands in Brawl.

Speaking of Game & Watch's autocancels, I'm referencing your 1.0.4 frame data pastebin, @ Thinkaman Thinkaman , and I don't see when UAir and DAir stop transitioning to their landing state. What does that signify?
 
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Trunks159

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Heck no. I will not stand for that. Lucina is the casual player's Marth, no need for her to out perform the veteran. If they wanted to make up for the shorter range (which there is barely a difference) they would increase her shorter range to Marth's level (except where character height is the reason for the difference).
I literally lold at this. I share your bias but I know its unjustified.
All Marth needs is his Brawl fair imo.
 

Thinkaman

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Good for Robin. After all, he's always three steps ahead.

What would classify as a "godly" autocancel, by the way? Something like Sheik's FAir and Fox and Falcon's BAirs where the autocancel is literally less than five frames after the hitbox? If you ask me, no character needs an autocancel that good. I could possibly see slightly reducing Marth's FAir autocancel (so he could fastfall it to land slightly quicker) but nothing big, especially since my character has worse autocancel windows than Marth (nothing ACs from a low jump) and after all the punishment I went through at Marth's hands in Brawl.

Speaking of Game & Watch's autocancels, I'm referencing your 1.0.4 frame data pastebin, @ Thinkaman Thinkaman , and I don't see when UAir and DAir stop transitioning to their landing state. What does that signify?
That would suggest they don't have an AC window of any sort; only when the animation ends.

For G&W's jerky animations, this isn't implausible.
 

Luco

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It wasn't incredibly spectacular sure, but I don't think any of us are really going to sit here and argue Greninja's real problem comes in killing. His juggle moves kill, his edge-guarding moves kill, his grab setups (unreliably, but do) kill, his recovery moves kill (lol, I'll adapt to that SS mix-up one day ;_; ), his SH aerials kill... Like he basically has a kill move for every situation.

Greninja is a firm high tier character, in my mind only held back by his lack of top level representation and somewhat honest (well most honest than Sheik) neutral (and risk v reward).
 

Kofu

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That would suggest they don't have an AC window of any sort; only when the animation ends.

For G&W's jerky animations, this isn't implausible.
That's what I thought but wasn't sure if it meant that he'd get landing lag even after the animation finished (would be dumb and my experience says that it's not true, but as RCO lag was/is a thing I couldn't be sure).

I guess that also raises a question in my mind where moves like Palutena's UAir and Toon Link's FAir fit in, where their AC windows seem to be placed after the animation ends and they can be interrupted.
 

Thinkaman

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That's what I thought but wasn't sure if it meant that he'd get landing lag even after the animation finished (would be dumb and my experience says that it's not true, but as RCO lag was/is a thing I couldn't be sure).

I guess that also raises a question in my mind where moves like Palutena's UAir and Toon Link's FAir fit in, where their AC windows seem to be placed after the animation ends and they can be interrupted.
What you are referring to is an AC window after the FAF/IASA window; most moves allow lagless landing before or at the same time as other actions, but some moves do the opposite.

Some other moves like this:
  • DK fair
  • Ganon fair
  • Roy fair
  • Little Mac nair
  • Shulk almost everything
Want to land but don't want lag? Consider a special!
 

Vipermoon

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Good for Robin. After all, he's always three steps ahead.

What would classify as a "godly" autocancel, by the way? Something like Sheik's FAir and Fox and Falcon's BAirs where the autocancel is literally less than five frames after the hitbox? If you ask me, no character needs an autocancel that good. I could possibly see slightly reducing Marth's FAir autocancel (so he could fastfall it to land slightly quicker) but nothing big, especially since my character has worse autocancel windows than Marth (nothing ACs from a low jump) and after all the punishment I went through at Marth's hands in Brawl.

Speaking of Game & Watch's autocancels, I'm referencing your 1.0.4 frame data pastebin, @ Thinkaman Thinkaman , and I don't see when UAir and DAir stop transitioning to their landing state. What does that signify?
I don't know what to say other than your character was always like that. This isn't a comparison between Marth and GW. Shulk has even worse autocancels. Roy, using Marth's ACs, has AC windows past his IASA. Like what? Just like Shulk does.

In the order of Nair, Fair, Bair, Uair, and Dair this is what happened to Marth from Melee/Brawl:
Firstly, he lost almost all of pre-hitbox AC frames in all his moves. And the later windows are as follows. 25 to 47 (ends 49). 27 to 36 (ends 37). 32 to 32 (ends 39). 27 to 38 (ends 45). 48 to 55 (ends 59). These aren't windows. They're Arrow Slits.

Him and MK got AC windows nerfed the worst. Marth, Lucina, and Roy definitely need work here. Something like 42, 33, 32, 31, and 48 wouldn't be so bad would it? SH is 41 frames and FH 61 so he can't FF the whole way down like before.
 

Kofu

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What you are referring to is an AC window after the FAF/IASA window; most moves allow lagless landing before or at the same time as other actions, but some moves do the opposite.

Some other moves like this:
  • DK fair
  • Ganon fair
  • Roy fair
  • Little Mac nair
  • Shulk almost everything
Want to land but don't want lag? Consider a special!
Yeah, I know some of the options to avoid lag. It just seems like an interesting configuration.

I don't know what to say other than your character was always like that. This isn't a comparison between Marth and GW. Shulk has even worse autocancels. Roy, using Marth's ACs, has AC windows past his IASA. Like what? Just like Shulk does.

In the order of Nair, Fair, Bair, Uair, and Dair this is what happened to Marth from Melee/Brawl:
Firstly, he lost almost all of pre-hitbox AC frames in all his moves. And the later windows are as follows. 25 to 47 (ends 49). 27 to 36 (ends 37). 32 to 32 (ends 39). 27 to 38 (ends 45). 48 to 55 (ends 59). These aren't windows. They're Arrow Slits.

Him and MK got AC windows nerfed the worst. Marth, Lucina, and Roy definitely need work here. Something like 42, 33, 32, 31, and 48 wouldn't be so bad would it? SH is 41 frames and FH 61 so he can't FF the whole way down like before.
Bringing up Game & Watch's AC windows was basically just me being salty tbh. My main point was that there needs to be balance between landing lag, IASA, and autocancels, especially for a move like Marth's FAir. I'd be alright with reducing the AC window on FAir some and honestly I'd probably be okay with lowering its landing lag a bit. But it and his NAir were really oppressive in Brawl and he shouldn't get free pressure against most of the cast like that back.
 

Vipermoon

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Yeah, I know some of the options to avoid lag. It just seems like an interesting configuration.


Bringing up Game & Watch's AC windows was basically just me being salty tbh. My main point was that there needs to be balance between landing lag, IASA, and autocancels, especially for a move like Marth's FAir. I'd be alright with reducing the AC window on FAir some and honestly I'd probably be okay with lowering its landing lag a bit. But it and his NAir were really oppressive in Brawl and he shouldn't get free pressure against most of the cast like that back.
I agree. The only moves that Marth needs less landing lag in are Fair and Dair (and ONLY by maybe 2 frames). The AC windows I'm hopeful for aren't OP like they were before. I think he'd truly be perfect after that (other than fixed his dumb hitbox-less animations). Honestly it's actually Uair's AC I want the most. Marth's juggling isn't good without it. I can go for an Uair at the top half of a stage, FF, and get landing lag. I can't even.
 
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Seagull Joe

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I mean it's an opinion. And I had to respect it. But I think it was just too sudden to come up with that type of tier list with no reason whatsoever. I think Seagull needed to explain why he placed the characters like that.

Sorry for the flaming Seagull.

I think i'll make my own Tier List right now. I'll try to explain the placement of the characters.

S: :4sheik: :rosalina: (Rosalina and her Luma are insanely powerful. Some good aerials, the best spacing tools in the game, Up Air ridiculous range, pretty strong Smash Attacks and a good recovery. With his little Luma she is pretty strong. The thing you need to know is that Rosalina without Luma is actually a C tier character. And that's really bad. She gets down from the top tiers, to the bottom tiers. She is just so godlike with his Luma and her powered up Smash Attacks or any attacks in general. But when she's alone she isn't that great anymore. And then we get to Sheik. Without a doubt the best character in the game. She does require a little bit of practice to get used to her. Bouncing Fish has to be one of the most effective edge guarding tools in the game. She just goes so far with so little effort. And she can come back to the stage with no problem whatsoever. She also has an insane Forward Air that can be auto canceled and it can just go almost to the end of the stage and finish you off with a Bouncing Fish. Needles are really good for pressure, her aerials doesn't have any lag at all, She can do strings of Forward Tilts and then continue with some Forward Airs or Up Airs, Amazing grabs (Down Throw and Forward Throw). Tipper Up Smash kills pretty early, And she can even do a bait with Down Throw. She throws you with Down Throw, jumps and then she does her teleport and takes the stock. She can also go really deep for a kill and still get back on the stage. She is just amazing with everything she does and almost no one can stop her. And she gets even better with Customs.
A+: :4sonic: :4luigi: :4ness: :4pikachu: :4villager: :4zss: (I don't think some of this characters need explanation. But even then I'll still do it. Sonic has a really good mind game with Spin Dashes, can block almost inmediatily with Spin Dash into Shield, good aerials, good smash attacks. Spring is good for pursuits in the air, the fastest character in the game, good pivot grabbing and good specials. He's a damn solid character but he loses to the top tiers and has a really hard time againts R.O.B. Luigi is still here because even with his bad match-ups he still has an amazing combo game. Fireballs are still a good cover for him and a free grab if they are normal blocked and he gets the job done on Mario pretty easily. And Mario is one of the most balanced characters in the game and he still loses to Luigi. Ness also has a pretty good combo game with grabs and Forward Air, Neutral Air is stupidly fast and a good out of shield option. Can absorb energy projectiles and has good specials. Only downside: He can be gimped really easy thanks to his poor recovery. Since his only chance is PK Thunder. Pikachu is one of the masters of how to combo. Insane combo and damage output. Not because his attacks are strong. But because he can rack them up so fast and so safely. Quick Attack has to be the best teleport in the game and he is a master at recovering on the stage. But here's the thing: You can kill Pikachu easily because he is a lightweight. So you need to concentrate againts him and don't lose control. That way you will kill him no matter how hard he tries to kill you because Pikachu does have trouble killing. Villager is an amazing zoning character with good aerials and now with a Throw Combo. He has a pretty good recovery and his tree is a good gimmick move to kill people. He gets beated by reflector/fast characters though. Zero Suit Samus is almost an S tier character. She also has one of the best movesets in the game. Amazing aerials, Some of the best Special moves in the game, pretty good ground attacks. Then what the hell she isn't in the S tier list? Pretty simple: Her grab. She has a pretty bad and laggy grab that doesn't let her get into her bread and butter combos like Down Throw into Up Air, Up Air, Up B. Or Back Throw into Down B (Only at certain percents in some specific characters).
A: :4mario: :4falcon: :4fox: :4diddy: :4miibrawl: :4lucas:(Lucas is here because I think he does deserve more recognition. He also has some of the best throws in the entire game and his neutral air strings are pretty insane. PK Fire is a good zoning move, his aerials have disjoints and don't have too much lag. Mario is a pretty balanced character and easy to pick up. He has a really good spread of match-ups in the entire game and he has a little bit of chance on beating the S Tiers. Captain Falcon has an insane neutral and some of the best movesets in the entire game. But his disavantages againts some characters are really bad. Fox is here because he does have a good neutral game and can rack-up damage really easily. Also his Jab combo into Up Air is still ridiculous for me. But it's quite good. Diddy Kong even with his nerfs it's still strong and viable. Banana is just an amazing tool for him and we keep seeing new stuff from him.

A-: :4yoshi: :4feroy: :4megaman: :4peach: :4ryu: (I putted Peach in here because since she hasn't been explored, she has some good potential. I have seen some pretty good peaches in For Glory and have played other peaches in online tourneys. The same goes for Yoshi and Megaman. They are pretty good characters but in other ways: Yoshi is good with his combos, spacing and his Neutral Air is pretty damn fast on shield. Megaman is a good zoning character that can kill other top tiers pretty easily. Like Captain Falcon. Roy has some really good damage outpot and some of the strongest Smash Attacks in the game. Specially Forward Smash. Not at Tipper Marth level but it's still pretty good.)

B+: :4link: :4myfriends: :4bowserjr: :4falco: :4wario2: :4miigun::4marth: :4shulk:(The Mid-High Tier characters. Link has improved pretty nicely and you need to be more careful when you approach him. The same with Ike. Bowser.Jr has some unexplored. Falco also got some really good buffs that make him get in here. And Wario because he has some pretty good protection with his Bike and has some good attacks like Forward Air, Neutral Air, and his jab his good for spacing. Mii Gunner is a good spacing character too. But some of his attacks really have some bad hitboxes or aren't as good as other characters attacks. Marth is one of thoser characters that even though they change pretty often in the games, they can still be good. Marth has changed his playstyle from being a rush-down Sword Man, into a Punishing and edge guarding Sword Man. Now you need to play really smart with Marth. If you do calculate your choices and make good decisions on the match, you can win pretty easily with him. With his buffs to his jab now he has more options to space himself and even a Tippered Forward Smash confirm with a Jab Cancel or something like that. I don't like how Marth plays in this game. But even then I have to admit that the player and the chracter need to be smart and patient to be really good. Although I would recommend a secondary because Marth does have trouble with some match-ups like Fox, Captain Falcon or Sonic. Shulk has been a really long debate. Zero thinks that he's Top Tier with Customs. Other people say that he sucks. And other people just can't decide. I think that Shulk is a good character. His Monado Arts are pretty amazing and help him alot on his matches. Speed is really good for catching up with Sonic, Fox, Captain Falcon or Sheik. Jump is good for offstage pursuits and getting back on the stage. Shield makes him so heavy and hard to kill. But even then he can be gimped with a thrown or another gimmick attack like Mario's Cape or FLUDD. Buster is just amazing to rack up damage quickly and you can feel the satisfaction of getting every single hit while you have your Buster activated. And Smash art is uself to get some pretty early kills. If Shulk actually got some attack end lag reductions. He would easily be in any A Tier Class. His frame data just stops him from being one of the best characters in the game.

B: :4kirby: :4charizard: :4pit: :4darkpit: :4rob: :4duckhunt: :4miisword: :4greninja: :4gaw: :4lucina: :4metaknight: (Middle tiers. Pit and Dark Pit are really good on their own. But you really do need a secondary character to be effective and have results. Kirby is the highest in here because he has pretty good air mobility, good aerials, good attacks and a pretty good recovery. The problem with him is that he has some bad Specials like Down B or Up B. With customs he is easily an A Tier. Charizard is in here thanks to his buffs and now he has more reliable tools to get damage. R.O.B has some good attacks and really nice frame traps like Down Throw into Up Air. But his problem is that you can pick-up his gyros and just block his laser. Duck Hunt Dog relies too heavily in proyectiles and he gets destroyed by fast characters. Although he can also zone them too. Grenina back in Smash 3DS days, was a top tier character. Good aerials, fast approach, a good projectile and damaging Smash Attacks. Then... The Greninja nerfs came. And he went from A or A+ tier to Middle Tier. He hasn't had a good time around this days. But even then he's still a really solid character. He still has his good approaches and good aerials. But he doesn't have the killing power he had in 3DS days. Mr. Game and Watch has some good aerials, nice recovery and some good ground attacks. But he's a lightweight. So he can't compete properly since he gets killed to early and sooo many times. If he was given more weight and better ground attacks. He would be pretty solid. Even go to A- Tier. Lucina is still a Marth Clone and though I don't like this at all. She still has the good aerials that Marth does, only with less damage and no tipper. I would love her to be faster than Marth so that way we could get a difference between them. Even then Lucina can still do good in a tournament. You could use a secondary with her though.

B-: :4jigglypuff: :4olimar: :4tlink: :4dedede: :4dk: :4samus: :4bowser: (Getting tired of explanations X_X. Jigglypuff has a really good aerial mobility and good aerials. But she isn't so strong on the ground and gets killed pretty easily. Although Jiggly mains can be good enough to avoid being killed so easily. Olimar is pretty good on the ground and has some good match-ups with Top Tier characters. But then he gets destroyed by other characters like Sonic, Pikachu, Little Mac and many more. Toon Link has some good projectiles and with them a good mind game. But he has some laggy attacks and his down air is not good at all. King Dedede has to be one of the best heavyweights in the game. Good pokes, a good spacing game with Gordos, Forward Tilt and he even has some combos. But he gets destroyed by combo characters like Captain Falcon, Sonic, Fox or Falco. Then can reflect the Gordo back to King Dedede and even kill him with that. And he can't survive the entire eternity when he's fighting a combo character. Samus has some favorable match-ups againts Top Tiers and good aerials. Up Air is really good for pursuits in the air, and now she has an improved Up Smash, which helps her nicely. Her projectiles are good but have nasty end lag. She needs more development to be more effective. Bowser back in Smash 3DS was said to be the best character in the game, everyone though that he had some good aerials and an amazing killing power. Part of this is still true. He still has a pretty good killing power and he has one of the best jabs in the game. But his problems are in the air: He can't land in any safe way. His aerials doesn't let him land on the stage properly and he gets killed off the stage pretty easily. Although he can be really good at the ground and at killing. He lacks a good way to protect himself. Donkey Kong also has this problem. But not as bad as Bowser. He also has some good attacks and a really good Back Air. Also his Cargo combos got so much better and now you have to be careful when you battle him. He's still pretty weak on the air though)

C: :4ganondorf: :4wiifit: :4zelda: :4mewtwo: :4palutena: :4robinm::4littlemac:(Ganondorf is pretty damn strong and can have a really good control of his personal space. You can't combo him pretty easily thanks to his jab and Forward Tilt, Side B is still good even when it's now teachable on the ground and Down B is good for Shield Punishes. He can also combo Down Throw into Down B. So it's good damage. He has a really really poor recovery though. So he really needs to keep himself on the field. Wii Fit Trainer is entertaining to use and she can be used nicely on a tournament. But the player needs so much time to learn how to use her properly. And even then, she still doesn't reguard you so much. Zelda does have some good aerials like Neutral Air, Forward Air and Back Air when they are sweetspotted. She has some decent ground attacks. But when compared to the rest of the cast... She is pretty bad. But even then she can still be a decent or good character. You just need to put effort into it. Mewtwo has a better chance of being a better character. Because his Neutral Air is even better and if he reads you only once. You can get into really big trouble. Mewtwo has some good moves like Forward Air, Back Air or Up Air. Side B has to be the best reflector in the game. Because it comes out so quick and it can damage the opponent so badly. Mewtwo is actually a read based character. He can be really good when you read your opponent almost perfecly. But his weigh problem is what keeps him from even being a Middle Tier. Palutena also has some good attacks and some decent ones (Up Tilt is a good anti air.) And she can also do some Down Throw combos. Not as good as other characters combos but she does have some. At high percents: Down Throw into Up Air and it kills. And I think it's a true combo. But her other moves just suck really badly. Side and Down Smash are just plain awful and need an speed and range increase. Up Smash is only good for Anti-Air and edgeguards. She does have one of the fastest meteor smashes in the game. And her Specials are also really awful. She only gets good with customs. Robin is a character that can be good but only if they butff his run speed and ground attacks. His aerials are good and he has good specials. But his speed is just so damn bad. And the last one: Little Mac. Advice: NEVER SLEEP ON A LITTLE MAC. Little Mac has to be one of the best ground characters in the game, incredible ground attacks frame data, huge kill power, armor Smash Attacks, Decent Specials and the KO Punch is a game changer. Down Tilt into KO Punch? That is pretty damn good. The problem with Little Mac is that he's the worst in the air. He just can't survive when he's off the stage. He needs his Side B from 3DS days back.

I hope you see my list as possitive. Because I spent a **** ton of time into it :p And if you want, discuss with my own list or whatever.

Also Seagull. I seriously apologize. I shouldn't have reacted like that.


:018:
 

wedl!!

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@ hypersonicJD hypersonicJD , are you insinuating that mac is the worst character in the game simply because of his airgame?
are you also implying ganon is hard to combo?
are you ALSO implying olimar is a low tier
 

Spinosaurus

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How do you guys pick a secondary?
Characters that I like, but for secondaries I also consider how much they complement my main in terms of MU coverage.

Meta Knight is my secondary just because he's a lot of fun for me, but probably not the best complement to Wario. I have Diddy for that though.
 

hypersonicJD

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It was how I view the characters jeez D: No one has to agree with me. See what I mean with the tier lists? I really really putted effort in my tier list based on the characters moveset, frame data and other things. And no. Mac isn't the worst character. I don't think no one can be the worst character because everyone will have different opinions. And Zelda even when she still can't catch-up with other characters, she still has a chance of being a decent character. Ganon can't be comboed pretty hard because his Neutral Air can get rid of some character combos like Sonic or Fox. That was in my experience againts one of my friends, and he has a good Ganondorf. And Mac is amazing on the ground. But in the air he struggles pretty badly. He isn't the worst character in the game. I don't even think that category exists. For me even a low tier character can win a tourney. Sometimes it's about the character. But most of the time is the player. It sounds stupid that a low tier character can win a tourney. But that's why I really think. I wanted to give the low tiers more good things than most of the people say. That you shouldn't play those characters at a tourney or just get a top tier. And I wouldn't like the low tiers to be forgotten. And since most of the new people try to get to the meta game by tier lists. I though it could be helpful to don't let the low tiers look like poop. Also I just noticed i forgot Dr.Mario lol. He is in the C tier too. But he is above Mewtwo. Almost plays as Mario, only with less combos but stronger attacks. Also his Forward Smash doesn't have too much range, but it's pretty good at killing. He also doesn't have a really good recovery and he's slower than Mario. But even then he can still be a treat.

Hell, If I didn't wanted to make any efforts on the list, I would have putted Fox below Falco because I hate Fox to the bones and for me Falco has a better combo game. But I didin't because I haven't explored the character enough and it would be pretty biased of myself to put Fox below Falco. Greninja does lack killing attacks and approaches. Forward Smash is laggy and it's good for killing when you make a good read. The same with Down Smash. Water Shuriken is good for killing but most of the time the opponent will block it. Forward Air is not safe on perfect shield, his meteor smash isn't an option and yes. Up Smash kills pretty early but you have to be a read master to pull it off. I'm saying this because I mained Greninja and I knew which flaws he had. Megaman can do Up Tilt and kill at 90% that isn't hard for him. Also his Up Smash is good for catching up people in the air or just plain running towards Megaman.

Man, making a Tier List is hard. It took me like 1 hour or more on just making my tier list. And I didn't even knew how to begin with it. And I got stuck with the middle tiers. It was pretty hard for me and I wanted to make almost every single character have some recognition and trying to not create a fight. I knew making this kind of things is hard. But I didn't even began to imagine how truly complicated and hard it is.

btw: Sorry for my bad english.
 
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Antonykun

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It was how I view the characters jeez D: No one has to agree with me. See what I mean with the tier lists? I really really putted effort in my tier list based on the characters moveset, frame data and other things. And no. Mac isn't the worst character. I don't think no one can be the worst character because everyone will have different opinions. And Zelda even when she still can't catch-up with other characters, she still has a chance of being a decent character. Ganon can't be comboed pretty hard because his Neutral Air can get rid of some character combos like Sonic or Fox. That was in my experience againts one of my friends, and he has a good Ganondorf. And Mac is amazing on the ground. But in the air he struggles pretty badly. He isn't the worst character in the game. I don't even think that category exists. For me even a low tier character can win a tourney. Sometimes it's about the character. But most of the time is the player. It sounds stupid that a low tier character can win a tourney. But that's why I really think. I wanted to give the low tiers more good things than most of the people say. That you shouldn't play those characters at a tourney or just get a top tier. And I wouldn't like the low tiers to be forgotten. And since most of the new people try to get to the meta game by tier lists. I though it could be helpful to don't let the low tiers look like poop. Also I just noticed i forgot Dr.Mario lol. He is in the C tier too. But he is above Mewtwo. Almost plays as Mario, only with less combos but stronger attacks. Also his Forward Smash doesn't have too much range, but it's pretty good at killing. He also doesn't have a really good recovery and he's slower than Mario. But even then he can still be a treat.

Hell, If I didn't wanted to make any efforts on the list, I would have putted Fox below Falco because I hate Fox to the bones and for me Falco has a better combo game. But I didin't because I haven't explored the character enough and it would be pretty biased of myself to put Fox below Falco. Greninja does lack killing attacks and approaches. Forward Smash is laggy and it's good for killing when you make a good read. The same with Down Smash. Water Shuriken is good for killing but most of the time the opponent will block it. Forward Air is not safe on perfect shield, his meteor smash isn't an option and yes. Up Smash kills pretty early but you have to be a read master to pull it off. I'm saying this because I mained Greninja and I knew which flaws he had. Megaman can do Up Tilt and kill at 90% that isn't hard for him. Also his Up Smash is good for catching up people in the air or just plain running towards Megaman.

Man, making a Tier List is hard. It took me like 1 hour or more on just making my tier list. And I didn't even knew how to begin with it. And I got stuck with the middle tiers. It was pretty hard for me and I wanted to make almost every single character have some recognition and trying to not create a fight. I knew making this kind of things is hard. But I didn't even began to imagine how truly complicated and hard it is.
thats one of the many many reasons why we look down on making tier lists here
 

hypersonicJD

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thats one of the many many reasons why we look down on making tier lists here
My good lord it's hard. I really didn't wanted to make any trouble. At least someone actually agrees with any placement of my tier list?
 

FullMoon

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Greninja does lack killing attacks and approaches. Forward Smash is laggy and it's good for killing when you make a good read. The same with Down Smash. Water Shuriken is good for killing but most of the time the opponent will block it. Forward Air is not safe on perfect shield, his meteor smash isn't an option and yes. Up Smash kills pretty early but you have to be a read master to pull it off. I'm saying this because I mained Greninja and I knew which flaws he had.
Being a read master to land Up-Smash, lol.

There are kill setups into it and it's not hard to catch people with it, at all.

If the opponent blocks a charged Water Shuriken we can put a lot of them into a 50/50 situation that might even get them killed earlier than the shuriken itself would.

F-Smash is a very reliable punish tool due to it's range. It's not even that laggy, it's frame 13. That's faster than a lot of other F-Smashes. It's as fast as Fox's.

Down-Smash was bad before and after the nerfs.

Also, why the hell would you approach with Greninja?

Also most of what you said was true before and after the patch.
 

NachoOfCheese

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Being a read master to land Up-Smash, lol.

There are kill setups into it and it's not hard to catch people with it, at all.

If the opponent blocks a charged Water Shuriken we can put a lot of them into a 50/50 situation that might even get them killed earlier than the shuriken itself would.

F-Smash is a very reliable punish tool due to it's range. It's not even that laggy, it's frame 13. That's faster than a lot of other F-Smashes. It's as fast as Fox's.

Down-Smash was bad before and after the nerfs.

Also, why the hell would you approach with Greninja?

Also most of what you said was true before and after the patch.
"Forward Air is not safe on perfect shield"

Neither is anything
 

hypersonicJD

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Not Up Air. I ment Up Smash. Sorry about that :p

Have faced many R.O.B's and I have been in a pretty hard time with him. Maybe I can't zone myself too well or the R.O.B's I fight are pretty good. Pikachu does teleport for a brief instant ._. Or tell me, can you hurt Pikachu when he's goint Quick Attack? Lucas has good power, footstool and locking combos. Neutral Air strings, disjointed aerials and he doesn't have to rely solely on his grab. Why doesn't everyone else see that Lucas is not in the range of High-mid/Mid tier? Atlhough now that I think of it. Yoshi did deserved to be A tier or A+ Tier. Olimar isn't top tier. The worst he can be honestly is Low-mid tier. He enters every single range of Middle Tier perfectly. And Meta Knight isn't top tier either. High-Mid tier is perfect for him thanks to his buffs. Lucas has like 2 meteor smashes, good aerials, Zair which can eat projectiles, PSI Magnet which can also gimp off the stage and it's a semi-spike. Up Smash is a really good read move and kills at really early percents. Forward Smash is faster than Ness's. Down Smash covers the entire ledge of the stage and it lasts pretty long. Getting back to the stage for him is not a problem thanks to Zair and his good air mobility. Megaman can't kill top tiers easily. But he can zone them out pretty well and stop them.

Have you seen any Sheik Forward Air combos? They drag you out of the stage and finish the combo with a Bouncing Fish that sometimes kills. Villager can't compete with Fox's reflector, speed and damage output. He can't also have a good chance against Sonic. Wario's Jab is decent for me. But his Down Tilt is better to keeping at bay opponents. And Forward Air his a good out of shield option and almost a poke. Marth has changed between Melee, Brawl and Smash 4. In Melee he has a rush-down character. In Brawl he has a rush-down and read character. And now he is an stragetic character that needs smart plays and reads to be really effective. He can't just do Fairs to kill you off the stage with a Down Air.

Also quite honestly, I haven't been in a real life tourney. Only like 2 online tourneys for Smash 3DS. So I don't have such a good knowledge about tit. As I said, I tried my best to make my tier list. It seems like it wasn't enough and the game is so much deeper than I though.
 
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momochuu

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How do you guys pick a secondary?
i usually just pick a top/high tier for my secondary if i'm not already playing one.

my main is usually the character i like the most, then a top tier to go to if someone else is playing a top tier that my main can't handle.
 

FullMoon

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Are you kidding. This is how you should pick a main.
I mean, the most efficient way of choosing your secondary would be to pick one that covers what your main is bad at. So if I wanted someone to cover the Sheik, Fox and Sonic MUs for Greninja, I probably would pick... ZSS, I think?

... Who does ZSS lose to, just in case?
 

NachoOfCheese

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Not Up Air. I ment Up Smash. Sorry about that :p

Have faced many R.O.B's and I have been in a pretty hard time with him. Maybe I can't zone myself too well or the R.O.B's I fight are pretty good. Pikachu does teleport for a brief instant ._. Or tell me, can you hurt Pikachu when he's goint Quick Attack? Lucas has good power, footstool and locking combos. Neutral Air strings, disjointed aerials and he doesn't have to rely solely on his grab. Why doesn't everyone else see that Lucas is not in the range of High-mid/Mid tier? Atlhough now that I think of it. Yoshi did deserved to be A tier or A+ Tier. Olimar isn't top tier. The worst he can be honestly is Low-mid tier. He enters every single range of Middle Tier perfectly. And Meta Knight isn't top tier either. High-Mid tier is perfect for him thanks to his buffs. Lucas has like 2 meteor smashes, good aerials, Zair which can eat projectiles, PSI Magnet which can also gimp off the stage and it's a semi-spike. Up Smash is a really good read move and kills at really early percents. Forward Smash is faster than Ness's. Down Smash covers the entire ledge of the stage and it lasts pretty long. Getting back to the stage for him is not a problem thanks to Zair and his good air mobility. Megaman can't kill top tiers easily. But he can zone them out pretty well and stop them.

Have you seen any Sheik Forward Air combos? They drag you out of the stage and finish the combo with a Bouncing Fish that sometimes kills. Villager can't compete with Fox's reflector, speed and damage output. He can't also have a good chance against Sonic. Wario's Jab is decent for me. But his Down Tilt is better to keeping at bay opponents. And Forward Air his a good out of shield option and almost a poke. Marth has changed between Melee, Brawl and Smash 4. In Melee he has a rush-down character. In Brawl he has a rush-down and read character. And now he is an stragetic character that needs smart plays and reads to be really effective. He can't just do Fairs to kill you off the stage with a Down Air.

Also quite honestly, I haven't been in a real life tourney. Only like 2 online tourneys for Smash 3DS. So I don't have such a good knowledge about tit. As I said, I tried my best to make my tier list. It seems like it wasn't enough and the game is so much deeper than I though.
Can you show me someone using Lucas's supposed footstool combos in a real match? If not, then I'm not impressed.
 

Yikarur

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I play Mii Brawler as a secondary because Yoshi has fundamental flaws that I cannot cover as I am at the moment.
 

Ffamran

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How do you guys pick a secondary?
There are pretty much an infinite amount of reasons for picking a main, secondary, tertiary, etc., but I'm going to narrow it down to 3: MU coverage, play style, and "fun". MU coverage is self-explanatory. Let's say someone mained Fox, but hypothetically, Falco covered Fox's bad MUs of - just going to make up stuff here since it'd be easier - Little Mac, Ness, Roy, Ryu, and Yoshi. Well, there you go, Falco is the secondary.

Everyone has their own play style, so picking a character that clashes with a play style might not be a good idea. Take Dabuz who is a defensive player. Dabuz choosing to play as Captain Falcon might not work with him, but Rosalina, Olimar, Sheik, Greninja, and Pac-Man might. Picking a character that is the opposite of your main's play style could work as a mindgame. Let's say Joe played Roy and was a heavy rushdown player; he goes in and goes all out. His secondary, however, is Mega Man. He plays more patiently, punish-heavy, and at a slower pace than with his Roy. It could throw off some players who got used to his fast-paced, aggressive play and now has to fight a slower-paced, passive aggressive play.

When I talk about "fun" I mean not as I'm going to pick Charizard and Flare Blitz everything moving. What I mean is if someone can play a really good Diddy, but absolutely hates Diddy's play style, moveset, and does not care for Donkey Kong Country or Diddy as a character, instead, this player likes playing as Mario, he likes Mario's moveset, Mario games, and thinks Mario's overalls are cool, but he's not that good at Mario. If he did work with Mario a bit more, he could be a fantastic Mario just like how his Diddy is good. It's the passion of playing a character you like and that you want to invest time into.

Take all 3 reasons and it's already complex even by themselves. Hell, I bet there are people out there who main Mario and/or Luigi and Wario because they like overalls. So, let's say someone mains ROB, but she has trouble with some common MUs. Someone tells her to secondary ZSS after playing friendlies with her and noticing that she's good with ZSS. ZSS could cover ROB's bad MUs, but Fox could too. Here's the thing, she doesn't like playing as ZSS, she's a fan of Star Fox, but Fox's play style clashes with her ROB's play, and she likes using Meta Knight, but hypothetically - just work with this, okay?, Meta Knight shares bad MUs with ROB. What does she do?

Enjoy pulling your hair out while trying to figure out who to play. Oh, and there's always the throw darts at 3 random characters and if the 3 picks all end up as Little Mac, then you're stuck with Little Mac, Little Mac, and Little Mac. :p
 
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Nysyr

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One is SDI, the other is holding a direction... Not even comparable...
I mean, sorry DI is really hard, holding down and away is a very tiring thing.



I'm going to be doing videos after EVO about counterplay to some things; I will probably be making a thread somewhere asking for video topics.
Right...

For one, SDI doesn't exist in any real shape in sm4sh. Two it basically proves to me that you don't realise how weak DI is for Lucario, to the point that Fox infinites him at every %.

But keep thinking your toolkit isn't broken against the rest of the cast bar sheik.

http://www.twitch.tv/vgbootcamp2/v/6653671?t=10h06m45s
 
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Ffamran

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Right...

For one, SDI doesn't exist in any real shape in sm4sh for one. Two it basically proves to me that you don't realise how weak DI is for Lucario, to the point that Fox infinites him at every %.

But keep thinking your toolkit isn't broken against the rest of the cast bar sheik.

http://www.twitch.tv/vgbootcamp2/v/6653671?t=10h06m45s
SDI exists... @Lavani knows more about it than I do. >_>

ZSS's toolkit isn't broken and Sheik's is only broken from how strong her Needles are relative to the entire cast who have projectiles and how safe she is. ZSS is held back by a slow and punishable grab and Sheik is held back by her low kill power - not low kill potential.
 

Sir Tundra

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I wonder how :4ryu: meta will develop in the near future. Ryu's got some nasty footsies, good combo game, and a six frame fair. Although he's very technical, throw combo's only work at very low %, and hasn't been seen alot in tournies. I feel like I wanna hit the lab and learn more about ryu.



On a soft note and not to be off topic:I kind of wonder how ken could do in smash? He'd for sure have a faster dash speed then ryu, faster falling speed giving him a better neutral, and be able to combo better then ryu especially with his down throw. However his shoryuken won't kill as early compared to ryu's and his attacks would have less knockback in general meaning he'll have a harder time killing. Despite that he could literally be a really good character by design much like fox, sheik, and pikachu. all this talk of ken makes me want to vote for him in the smash ballot now.

anyways for the ryu mains in this thread what do you think is :4ryu:'s best/worst matchup

SDI exists... @Lavani knows more about it than I do. >_>

ZSS's toolkit isn't broken and Sheik's is only broken from how strong her Needles are relative to the entire cast who have projectiles and how safe she is. ZSS is held back by a slow and punishable grab and Sheik is held back by her low kill power - not low kill potential.
Hey man be thankful her needles aren't as strong as :sheikmelee:

Jk I think sheiks needles though are just way to much for a character much like herself. I mean there just way to safe and are just not needed for a character like sheik. I mean I myself have no problem with them but it's just that her needles make her from a rushdown character to a really versatile character which is what I mention in why I don't see sheik as a rushdown character. even if sheik get's her needles removed she'll still be the best character in the game because of her amazing frame data. You can bet on that my dude.



How do you guys pick a secondary?
Secondary? What's that?


Truth be told I never considered picking up a secondary cause I always thought a secondary would always hold me back. Unless the character play's very similar to my main like how :falcomelee:/:falco: did for:foxmelee:/:fox: in the previous games. However :4falco: is just ehh so I don't even consider him as a secondary.

edit: I'm thinking of having a secondary to counter :4luigi: cause the :4fox: vs :4luigi: is such a pain man
 
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Shaya

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ZSS is broken against characters without mobility or [safe] range.
Getting hit confirmed into ZSS Up-B/Boost Kick should be something you fall out of a lot of the time. You have more than enough time to think about SDI on the first hit to avoid being 'centered' in a way that gives the guaranteed combo (yes some characters are screwed, sorry).

At this stage Up-B to me is the out of dash or shield (if they land on top of me) punish only, as otherwise people auto-DI out of it. It's a really inconsistent move. Right now it's mostly fine, majority of players you'll get it a majority of the time, while other good players they'll likely fall out more than half the time, and it takes a lot of work for a ZSS to actually get confirms against smart camping opponents, for it to be messed up so reliably is a downer. Oh you can probably get killed for having people fall out of it half or more of the time too.

Contrast to hurricane kick.
Banzai~

If I were to think about sets I've lost, a lot of them would involve Up-B punishes or combo confirms never accentuating and me dying for it (one way or another). She has TRIPLE JUMP GLITCH/RCO on top of this.

Complaining about a character you aren't playing against in tournament gives me the impression you don't have enough resolve to work on counterplay for things you do not like. For every up air up-b seen on a stream actually working "ZSS is broken" bias gets harder while my response is always "wow, so lucky"; unless they're ROB, even with Nairo.
 
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