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Mario Kart World discussion thread

Louie G.

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I don't even think the idea that crossover dlc would happen again is realistic. We can't expect Nintendo to roll out what is essentially the exact same thing for every mario kart dlc going forward for eternity
In defense of these crossovers coming back, World introduces a new lens to envision them through. I feel like being able to explore Hyrule, Inkopolis Square or an Animal Crossing village free roam has a new level of immersion within these crossover worlds that MK8 couldn't achieve. All of these series have more material that can be extracted to inspire new tracks and perhaps they'll go all the way and do a full themed grand prix this time. Similarly I can see the currently absent Kongs held off for an eventual DK Isle themed Grand Prix.

Also, yall are sleeping on Star Fox a little bit. Even without the series being especially active, it has the perk of being another Miyamoto property and similarly to Pikmin feels like kind of a natural fit here. Not a lock or anything but Star Fox is moreso dormant than forgotten, it's the kind of thing that can pop up whenever you least expect it and is still treated like kind of a big Nintendo legacy thing. Fox, Falco and even Peppy and Slippy feel like perfect racers.
 
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chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,492
In defense of these crossovers coming back, World introduces a new lens to envision them through. I feel like being able to explore Hyrule, Inkopolis Square or an Animal Crossing village free roam has a new level of immersion within these crossover worlds that MK8 couldn't achieve. All of these series have more material that can be extracted to inspire new tracks and perhaps they'll go all the way and do a full themed grand prix this time. Similarly I can see the currently absent Kongs held off for an eventual DK Isle themed Grand Prix.

Also, yall are sleeping on Star Fox a little bit. Even without the series being especially active, it has the perk of being another Miyamoto property and similarly to Pikmin feels like kind of a natural fit here. Not a lock or anything but Star Fox is moreso dormant than forgotten, it's the kind of thing that can pop up whenever you least expect it and is still treated like kind of a big Nintendo legacy thing. Fox, Falco and even Peppy and Slippy feel like perfect racers.
If this is how we get Star Fox Grand Prix, I'll take it.
 

Mario & Sonic Guy

Old rivalries live on!
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New information to bring up, relating to character stats. This time it's for Pauline...

Standard Kart & Plushbuggy

Speed: 2.2/4
Acceleration: 2.0/4
Weight: 2.0/4
Handling: 1.8/4

Standard Bike & Cute Scoot

Speed: 1.4/4
Acceleration: 2.8/4
Weight: 1.6/4
Handling: 2.2/4

Zoom Buggy, Rally Kart, Hot Rod, Roadster Royale, & Carpet Flyer

Speed: 2.4/4
Acceleration: 1.8/4
Weight: 2.2/4
Handling: 1.6/4

Rally Bike & Fin Twin

Speed: 1.6/4
Acceleration: 2.6/4
Weight: 1.6/4
Handling: 2.2/4

Mach Rocket

Speed: 1.8/4
Acceleration: 2.4/4
Weight: 1.6/4
Handling: 2.2/4

Funky Dorrie

Speed: 2.4/4
Acceleration: 2.0/4
Weight: 2.4/4
Handling: 1.2/4

Baby Blooper

Speed: 2.0/4
Acceleration: 2.2/4
Weight: 1.8/4
Handling: 2.0/4

Tiny Titan & Bowser Bruiser

Speed: 2.8/4
Acceleration: 1.2/4
Weight: 2.6/4
Handling: 1.4/4

Billdozer & Big Horn

Speed: 2.6/4
Acceleration: 1.4/4
Weight: 2.6/4
Handling: 1.4/4

W-Twin Chopper

Speed: 2.6/4
Acceleration: 1.6/4
Weight: 2.0/4
Handling: 1.8/4

Blastronaut III

Speed: 2.2/4
Acceleration: 2.2/4
Weight: 2.2/4
Handling: 1.4/4

This means that Pauline's stats are in-between that of Mario and Donkey Kong / Cow. And it's likely that Rosalina has the same stats as Pauline, if their stats from Mario Kart 8 Deluxe say anything.

Source: https://youtu.be/cHaOXxtgH6U?si=pIMX2k4KG2DWcuE0
 

Guynamednelson

Smash Legend
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Nelson340
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I want to believe what they're trying to do is add every Mario character and creature with a model that's good enough to the roster.

Which would make it kind of necessary for the DLC to do crossover stuff.
 

Mario & Sonic Guy

Old rivalries live on!
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More stat-related information to share. Based on what I've seen on the videos so far, there could be as many as 7 different weight groups for the playable characters.

Note: The following stat values are out of 4.
Weight GroupSpeedAccelerationWeightHandling
Feather0.01.20.01.2
Light0.21.00.21.0
Mid-Light0.40.80.40.8
Medium0.60.60.60.6
Cruiser0.80.40.80.4
Mid-Heavy1.00.21.00.2
Heavy1.20.01.20.0
  • Feather
    • Baby Luigi
  • Medium
    • Mario
  • Cruiser
    • Pauline
  • Mid-Heavy
    • Donkey Kong
    • Cow
 
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