Laniv
Smash Champion
- Joined
- Apr 20, 2014
- Messages
- 2,512
And each character dances when you hover over them, too!View attachment 401004
There's more pages on the character select!!!
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And each character dances when you hover over them, too!View attachment 401004
There's more pages on the character select!!!
7 pages with 12 chars each... that's a whopping 91 Characters.View attachment 401004
There's more pages on the character select!!!
Actually, 7 x 12 = 84 characters. Some of the characters we saw in the trailer aren’t playable in the demo, so the alts could be given the 8 Deluxe treatment and we really could see such a huge roster.7 pages with 12 chars each... that's a whopping 91 Characters.
Woah.
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EDIT: Apparently the additional slots are for the unlockable costumes for characters along the way, which to me is a very weird choice, considering how easily Nintendo could have stuffed them to existing character pages instead.
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Ah. Finger slipped and I inputted 13 by a mistake on my calculator. Bleh.Actually, 7 x 12 = 84 characters. Some of the characters we saw in the trailer aren’t playable in the demo, so the alts could be given the 8 Deluxe treatment and we really could see such a huge roster.
One of the guys at GVG played as the Moo Moo Cow during their playthrough of the demo, so the cow is playable, which means the other looks are as well.Ah. Finger slipped and I inputted 13 by a mistake on my calculator. Bleh.
Anyway, on some social media sites I read few theorizing that some of the mooks being only controllable by the CPU, and not playable. Would explain how oddly expressionless Moo Moo Cow looks compared to more expressive main racers + some mooks not having any limbs or similar anywhere near the wheel.
Also... Coin Coffer.
I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.I mean, besides the Kongs (who are probably gone because they're trying to solidify DK's redesign and that likely means deciding what to do with his supporting cast), there...really aren't very many omissions? Like again, besides the Kongs, the biggest missing characters from 8 Deluxe are Petey and Kamek, and the latter is an item now.
RPG characters and the extended Wario cast were never on the table, historically, so it's not like they're egregious omissions. So again, Kongs aside, they're missing...who? Petey, Kamek, and if you count Tour, then King Bob-Omb and Poochy? And the ever-missing E. Gadd? That's a small enough list to be covered in like one wave of DLC.
Hell, besides the above mentioned, most of the cuts from 8 Deluxe were of characters who were downright hated among the online fanbase. The metal variants, the power up variants, and the Koopalings seemed to draw the ire of half the fanbase.
Can we at least wait till we’ve seen the whole roster before we’re out for blood?I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.
Or that could just be a standard Magikoopa, which I'm hoping is the case. We've got Piranha Plant, Shy Guy, Pianta, and Chargin' Chuck all playable, as well as still being spectators and obstacles. This shouldn't seem too farfetched, hopefully.I mean, besides the Kongs (who are probably gone because they're trying to solidify DK's redesign and that likely means deciding what to do with his supporting cast), there...really aren't very many omissions? Like again, besides the Kongs, the biggest missing characters from 8 Deluxe are Petey and Kamek, and the latter is an item now.
Dry Bones is in the game. And again...the Koopalings were absolutely hated by most people online. I've seen more people happy about them being dropped than people sad that they're seemingly gone. So with those out of the way there are like...fewer than five characters who most people actually care about that didn't return. That's not a "middle finger," it's just the reality of any game with a big roster.I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.
Maybe the Koopalings would not have been hated as much if all the veterans came first. But considering how long we had to wait to see Diddy Kong and Funky Kong, it's clear that Nintendo only really wants to focus on its original creations.Dry Bones is in the game. And again...the Koopalings were absolutely hated by most people online. I've seen more people happy about them being dropped than people sad that they're seemingly gone. So with those out of the way there are like...fewer than five characters who most people actually care about that didn't return. That's not a "middle finger," it's just the reality of any game with a big roster.
I think 50 characters might be the whole roster.Can we at least wait till we’ve seen the whole roster before we’re out for blood?
well I just saw videos showing costumes seem to have their own character slots so 50 might be a good guessI think 50 characters might be the whole roster.
Mario Kart 8 Deluxe with Booster Course Pass had 48 characters.
Who knows? Maybe we might get Booster Course Pass for Mario Kart World in 2030 (5 years from now) and get more drivers and courses.
Toad has costumes not just coloursI genuinely just don't believe it. There's no way they would cut all of these characters in favor of generic guys. Not to mention that the costume to character ratio just doesn't make sense. They likely have a menu for at least Toad and Yoshi colors, so the menu already exists for alternates, so why not use it for costumes? This was an issue in 8, so I'm sure they would've taken that feedback into account like they have seemed to do with certain beloved mods. There has to be more than just what was shown.
Yoshi looks to get also different colors to choose again without needing a costume (??):Toad has costumes not just colours
Bit odd though if so still, since like, Booster Course Pack clearly knew these characters were fan faves, and they already had long been present in Mario Kart Tour.I think it’s likely for Donkey Kong Bananza to get a DLC collab with Mario Kart World, since they’re both EPD-developed titles.
Look at that hat!Yoshi looks to get also different colors to choose again without needing a costume (??):
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So I'm guessing same's true for other characters with similar color choices.
Does anyone find it upsetting that Mario Kart World decided to do away with the vehicle customization features that Mario Kart 7 and Mario Kart 8 had? That definitely feels like a blow when it comes to stat spread diversity.
I feel vindicated because I was actively hoping for customization to be gone, and I'm very glad it is.Where is it mentioned that customization is being removed?
To each his own. But if the character you choose affects the stats for the vehicles, then I'm afraid that the heavier characters won't be very happy that they won't be able to get good acceleration statistics.I feel vindicated because I was actively hoping for customization to be gone, and I'm very glad it is.
Let's be real here: it was never really actual "customization" anyway, more like "ok so we have these kart bodies, now choose which ill-fitting wheels to attach. Also you gotta staple a kite to this thing at the end"
The end results never look good, and people try using the meta anyway. In local multiplayer, it takes soooo looooong for people to try to find the "perfect" combination for their stats. I just wanna pick a kart and go, man. And now we can, so I am happy.
Single-piece karts always have better themes and designs, and they can get wackier with their structures (e.g. the jet ski kart, as well as the older games karts like Koopa King, Gold Mantis, and ROB-LGS).
Several years later, and this is genuinely the first I'm hearing of this, at least that I can remember.There was massive outcry against the Koopalings when MK8 first came out and it never really died down. They took up seven slots on the comparatively small roster of Mario Kart 8, and the only reason they weren't the most hated characters was because the baby and metal variants existed.
Even as someone who likes the Koopalings, the online hate they got was genuinely unavoidable. The Mario Wiki even played into it for their April Fools joke.
In addition, why make just any Thwomp playable when it can be the nearly forgotten Mario Kart legend himself?There's a working theory that you can recruit NPCs from the world to become racers, which explains why so many newcomers seem to also be stage hazards (Goomba, Pokey, Sidestepper, Cataquack, Moo Moo, Fish Bone, Snowman, etc).
I believe this theory is correct and am so confident in it that I'm fully expecting one of the big reveals of the upcoming Mario Kart direct to be that Thwomp is a playable character.
View attachment 401039
He is the Mario Kart stage hazard. There's no way he's getting left out of this party of zany Mario enemies coming together for the ultimate race.
There's videos that show the costumes take up slots sorryJust going off of wiki images, the total amount of characters and costumes is 123. Those 84 slots aren't definitive. Hoping those 84 are individual characters and not just costumes.
I know but what if it's just for the demo? Let me dream...There's videos that show the costumes take up slots sorry
Wuhu Island, Delfino Island, small scale earth for reimagined Tour tracks and new location-based tracks, and Odyssey's world would all be great DLC additions.I wonder how DLC would work for this game because we HAVE ALL OF THIS
View attachment 401054
...Another whole new island/continent to drive around with its own new/returning tracks perhaps?
I really do think this is a great theory. All but three of the new characters for this roster have been stage elements in the past, and they're adding a bunch of random new enemies in the retro tracks. with characters like the Fish and SNOWMAN it really makes me think there's gonna be some feature in free roam where you can "catch" characters. And that's gonna be the main gameplay draw of free roam.There's a working theory that you can recruit NPCs from the world to become racers, which explains why so many newcomers seem to also be stage hazards (Goomba, Pokey, Sidestepper, Cataquack, Moo Moo, Fish Bone, Snowman, etc).
I believe this theory is correct and am so confident in it that I'm fully expecting one of the big reveals of the upcoming Mario Kart direct to be that Thwomp is a playable character.
View attachment 401039
He is the Mario Kart stage hazard. There's no way he's getting left out of this party of zany Mario enemies coming together for the ultimate race.
I really hate this framing. It implies that because something has never happened, it was never on the table and therefore will never be (even though there have been references to these games in Mario Kart outside the playable cast so I don't think it was ever as unreasonable as this fandom has spun it as, except maybe in the Wii U era when Mario was at its peak of safeness).RPG characters and the extended Wario cast were never on the table, historically, so it's not like they're egregious omissions.