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Mario Kart World discussion thread

~ Valkyrie ~

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Perkilator

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7 pages with 12 chars each... that's a whopping 91 Characters.

Woah.



EDIT: Apparently the additional slots are for the unlockable costumes for characters along the way, which to me is a very weird choice, considering how easily Nintendo could have stuffed them to existing character pages instead.
:drshrug:
Actually, 7 x 12 = 84 characters. Some of the characters we saw in the trailer aren’t playable in the demo, so the alts could be given the 8 Deluxe treatment and we really could see such a huge roster.
 

~ Valkyrie ~

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Actually, 7 x 12 = 84 characters. Some of the characters we saw in the trailer aren’t playable in the demo, so the alts could be given the 8 Deluxe treatment and we really could see such a huge roster.
Ah. Finger slipped and I inputted 13 by a mistake on my calculator. Bleh.

Anyway, on some social media sites I read few theorizing that some of the mooks being only controllable by the CPU, and not playable. Would explain how oddly expressionless Moo Moo Cow looks compared to more expressive main racers + some mooks not having any limbs or similar anywhere near the wheel. :drohmy:

Also... Coin Coffer.
 
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Perkilator

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Ah. Finger slipped and I inputted 13 by a mistake on my calculator. Bleh.

Anyway, on some social media sites I read few theorizing that some of the mooks being only controllable by the CPU, and not playable. Would explain how oddly expressionless Moo Moo Cow looks compared to more expressive main racers + some mooks not having any limbs or similar anywhere near the wheel. :drohmy:

Also... Coin Coffer.
One of the guys at GVG played as the Moo Moo Cow during their playthrough of the demo, so the cow is playable, which means the other looks are as well.
 

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I mean, besides the Kongs (who are probably gone because they're trying to solidify DK's redesign and that likely means deciding what to do with his supporting cast), there...really aren't very many omissions? Like again, besides the Kongs, the biggest missing characters from 8 Deluxe are Petey and Kamek, and the latter is an item now.

RPG characters and the extended Wario cast were never on the table, historically, so it's not like they're egregious omissions. So again, Kongs aside, they're missing...who? Petey, Kamek, and if you count Tour, then King Bob-Omb and Poochy? And the ever-missing E. Gadd? That's a small enough list to be covered in like one wave of DLC.

Hell, besides the above mentioned, most of the cuts from 8 Deluxe were of characters who were downright hated among the online fanbase. The metal variants, the power up variants, and the Koopalings seemed to draw the ire of half the fanbase.
I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.
 

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I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.
Can we at least wait till we’ve seen the whole roster before we’re out for blood?
 

WeirdAlFan101

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I mean, besides the Kongs (who are probably gone because they're trying to solidify DK's redesign and that likely means deciding what to do with his supporting cast), there...really aren't very many omissions? Like again, besides the Kongs, the biggest missing characters from 8 Deluxe are Petey and Kamek, and the latter is an item now.
Or that could just be a standard Magikoopa, which I'm hoping is the case. We've got Piranha Plant, Shy Guy, Pianta, and Chargin' Chuck all playable, as well as still being spectators and obstacles. This shouldn't seem too farfetched, hopefully.
 

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I can understand cutting the guest characters, but to ditch the Koopalings, Dry Bones, Dry Bowser, Petey Piranha, and the Kongs just feels like a middle finger for the people whom waited a long time for the majority of the old veterans to be fully accounted for. Heck, Kamek (if not a generic Magikoopa) got disrespected for being relegated to an (apparent) item.
Dry Bones is in the game. And again...the Koopalings were absolutely hated by most people online. I've seen more people happy about them being dropped than people sad that they're seemingly gone. So with those out of the way there are like...fewer than five characters who most people actually care about that didn't return. That's not a "middle finger," it's just the reality of any game with a big roster.
 

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Dry Bones is in the game. And again...the Koopalings were absolutely hated by most people online. I've seen more people happy about them being dropped than people sad that they're seemingly gone. So with those out of the way there are like...fewer than five characters who most people actually care about that didn't return. That's not a "middle finger," it's just the reality of any game with a big roster.
Maybe the Koopalings would not have been hated as much if all the veterans came first. But considering how long we had to wait to see Diddy Kong and Funky Kong, it's clear that Nintendo only really wants to focus on its original creations.
 

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Can we at least wait till we’ve seen the whole roster before we’re out for blood?
I think 50 characters might be the whole roster.

Mario Kart 8 Deluxe with Booster Course Pass had 48 characters.

Who knows? Maybe we might get Booster Course Pass for Mario Kart World in 2030 (5 years from now) and get more drivers and courses.
 

fogbadge

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I think 50 characters might be the whole roster.

Mario Kart 8 Deluxe with Booster Course Pass had 48 characters.

Who knows? Maybe we might get Booster Course Pass for Mario Kart World in 2030 (5 years from now) and get more drivers and courses.
well I just saw videos showing costumes seem to have their own character slots so 50 might be a good guess
 

Ruler of Subspace

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I genuinely just don't believe it. There's no way they would cut all of these characters in favor of generic guys. Not to mention that the costume to character ratio just doesn't make sense. They likely have a menu for at least Toad and Yoshi colors, so the menu already exists for alternates, so why not use it for costumes? This was an issue in 8, so I'm sure they would've taken that feedback into account like they have seemed to do with certain beloved mods. There has to be more than just what was shown.
 

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I genuinely just don't believe it. There's no way they would cut all of these characters in favor of generic guys. Not to mention that the costume to character ratio just doesn't make sense. They likely have a menu for at least Toad and Yoshi colors, so the menu already exists for alternates, so why not use it for costumes? This was an issue in 8, so I'm sure they would've taken that feedback into account like they have seemed to do with certain beloved mods. There has to be more than just what was shown.
Toad has costumes not just colours
 

~ Valkyrie ~

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Toad has costumes not just colours
Yoshi looks to get also different colors to choose again without needing a costume (??):



So I'm guessing same's true for other characters with similar color choices.


I think it’s likely for Donkey Kong Bananza to get a DLC collab with Mario Kart World, since they’re both EPD-developed titles.
Bit odd though if so still, since like, Booster Course Pack clearly knew these characters were fan faves, and they already had long been present in Mario Kart Tour.

On that note, IDK if I wanna wait for Diddy and others again incase he's not just missing there, but possibly in Bananza (even with Cranky and mentions of Rambi so far).

Also, I kinda didn't come to even realize it but I've completely forgotten how bummed I'd be to not see Dixie Kong in this...
 
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Mario & Sonic Guy

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After seeing some of the live gameplay footage today, I was able to get Mario's stats for some of the vehicles. Sadly, it looks like more than one vehicle can have the exact same stats, which throws away any stat diversity thoughts.

Standard Kart, Plushbuggy

Speed: 2.0/4
Acceleration: 2.2/4
Weight: 1.8/4
Handling: 2.0/4

Zoom Buggy, Rally Kart

Speed: 2.2/4
Acceleration: 2.0/4
Weight: 2.0/4
Handling: 1.8/4

Baby Blooper

Speed: 1.8/4
Acceleration: 2.4/4
Weight: 1.6/4
Handling: 2.2/4

Chargin' Truck

Speed: 2.6/4
Acceleration: 1.4/4
Weight: 2.4/4
Handling: 1.6/4

Standard Bike, Cute Scoot

Speed: 1.2/4
Acceleration: 3.0/4
Weight: 1.4/4
Handling: 2.4/4
 

Gorgonzales

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Does anyone find it upsetting that Mario Kart World decided to do away with the vehicle customization features that Mario Kart 7 and Mario Kart 8 had? That definitely feels like a blow when it comes to stat spread diversity.
Where is it mentioned that customization is being removed?
I feel vindicated because I was actively hoping for customization to be gone, and I'm very glad it is.

Let's be real here: it was never really actual "customization" anyway, more like "ok so we have these kart bodies, now choose which ill-fitting wheels to attach. Also you gotta staple a kite to this thing at the end"

The end results never look good, and people try using the meta anyway. In local multiplayer, it takes soooo looooong for people to try to find the "perfect" combination for their stats. I just wanna pick a kart and go, man. And now we can, so I am happy.

Single-piece karts always have better themes and designs, and they can get wackier with their structures (e.g. the jet ski kart, as well as the older games karts like Koopa King, Gold Mantis, and ROB-LGS).
 

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I feel vindicated because I was actively hoping for customization to be gone, and I'm very glad it is.

Let's be real here: it was never really actual "customization" anyway, more like "ok so we have these kart bodies, now choose which ill-fitting wheels to attach. Also you gotta staple a kite to this thing at the end"

The end results never look good, and people try using the meta anyway. In local multiplayer, it takes soooo looooong for people to try to find the "perfect" combination for their stats. I just wanna pick a kart and go, man. And now we can, so I am happy.

Single-piece karts always have better themes and designs, and they can get wackier with their structures (e.g. the jet ski kart, as well as the older games karts like Koopa King, Gold Mantis, and ROB-LGS).
To each his own. But if the character you choose affects the stats for the vehicles, then I'm afraid that the heavier characters won't be very happy that they won't be able to get good acceleration statistics.

Mario Kart 8 (Deluxe) at least made it possible for the heavier characters to try to flirt with the 5/6 acceleration rating.
 

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There was massive outcry against the Koopalings when MK8 first came out and it never really died down. They took up seven slots on the comparatively small roster of Mario Kart 8, and the only reason they weren't the most hated characters was because the baby and metal variants existed.

Even as someone who likes the Koopalings, the online hate they got was genuinely unavoidable. The Mario Wiki even played into it for their April Fools joke.
Several years later, and this is genuinely the first I'm hearing of this, at least that I can remember.

I remember the baby and metal variants of characters getting a lot of hate, but that goes without saying. The Koopalingss are at least individual characters with distinct designs and personalities, and after years of Bowser Jr. getting flak from Koopaligns fans (up until a few years after New Super Mario Bros. Wii released, at least), hearing this is even more of a shock to me.

I guess I was just living under a rock when it came to Mario Kart 8 discussions for a while. Either that or I just happened to mostly see the baby and metal character variants get hate instead lmao.
 

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There's a working theory that you can recruit NPCs from the world to become racers, which explains why so many newcomers seem to also be stage hazards (Goomba, Pokey, Sidestepper, Cataquack, Moo Moo, Fish Bone, Snowman, etc).

I believe this theory is correct and am so confident in it that I'm fully expecting one of the big reveals of the upcoming Mario Kart direct to be that Thwomp is a playable character.

1743733489128.png


He is the Mario Kart stage hazard. There's no way he's getting left out of this party of zany Mario enemies coming together for the ultimate race.
 
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KingofPhantoms

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There's a working theory that you can recruit NPCs from the world to become racers, which explains why so many newcomers seem to also be stage hazards (Goomba, Pokey, Sidestepper, Cataquack, Moo Moo, Fish Bone, Snowman, etc).

I believe this theory is correct and am so confident in it that I'm fully expecting one of the big reveals of the upcoming Mario Kart direct to be that Thwomp is a playable character.

View attachment 401039

He is the Mario Kart stage hazard. There's no way he's getting left out of this party of zany Mario enemies coming together for the ultimate race.
In addition, why make just any Thwomp playable when it can be the nearly forgotten Mario Kart legend himself?

Bowser's Castle
 

Ruler of Subspace

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I wonder how DLC would work for this game because we HAVE ALL OF THIS
View attachment 401054

...Another whole new island/continent to drive around with its own new/returning tracks perhaps?
Wuhu Island, Delfino Island, small scale earth for reimagined Tour tracks and new location-based tracks, and Odyssey's world would all be great DLC additions.
 
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MartianSnake

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There's a working theory that you can recruit NPCs from the world to become racers, which explains why so many newcomers seem to also be stage hazards (Goomba, Pokey, Sidestepper, Cataquack, Moo Moo, Fish Bone, Snowman, etc).

I believe this theory is correct and am so confident in it that I'm fully expecting one of the big reveals of the upcoming Mario Kart direct to be that Thwomp is a playable character.

View attachment 401039

He is the Mario Kart stage hazard. There's no way he's getting left out of this party of zany Mario enemies coming together for the ultimate race.
I really do think this is a great theory. All but three of the new characters for this roster have been stage elements in the past, and they're adding a bunch of random new enemies in the retro tracks. with characters like the Fish and SNOWMAN it really makes me think there's gonna be some feature in free roam where you can "catch" characters. And that's gonna be the main gameplay draw of free roam.
 

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RPG characters and the extended Wario cast were never on the table, historically, so it's not like they're egregious omissions.
I really hate this framing. It implies that because something has never happened, it was never on the table and therefore will never be (even though there have been references to these games in Mario Kart outside the playable cast so I don't think it was ever as unreasonable as this fandom has spun it as, except maybe in the Wii U era when Mario was at its peak of safeness).

Just because something has historically not happened yet, doesn't inherently make it not an "egregious omission." That is a subjective term and it's not tied to what Nintendo has historically done. In my personal opinion, representation for these games have been egregious omissions since the very start. And I'm sad that most of the fandom seems not only fine with that, but actively looks down on people who want to look toward a future where these characters ARE on the table. In a sense, the fandom's acceptance of these characters never appearing are helping ensure there's never enough vocal demand for Nintendo to ever reconsider it. I think a more comprehensive Marioverse roster is worth pushing for.
 

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Someone (don't remember who, watched several videos) mentioned that this is the first Mario Kart where they actually think it not having a Rainbow Road is a potential possibility (due to the physically isolated nature of the track and this being a connected world). I don't agree with that, that is THE Mario Kart tradition, they have to find a way. I hope it blows 8's Rainbow Road out of the water. Aesthetically I want it to be like 8DX's depiction of Wii Rainbow Road, or the Rainbow Road shown in Rosalina's Smash 4 reveal trailer, but be a totally original crazy track with a banger I can blast on repeat as I put together case #256 for why RPG characters should stop being ignored (hopefully the need to do this goes away sometime in my lifetime)
 

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After reviewing yesterday's live gameplay, I can further confirm that the characters will have stat differences. In one video, I was able to get the Cow's stats when it's riding on the Rally Kart, which ends up being the following...

Speed: 2.6/4
Acceleration: 1.6/4
Weight: 2.4/4
Handling: 1.4/4

Compare that to Mario's Rally Kart, which is...

Speed: 2.2/4
Acceleration: 2.0/4
Weight: 2.0/4
Handling: 1.8/4

And after going back to my stat gatherings for Mario's Standard Kart, this most likely means that the Cow's stats for the Standard Kart is as follows...

Speed: 2.4/4
Acceleration: 1.8/4
Weight: 2.2/4
Handling: 1.6/4
 
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