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Mario Kart World discussion thread

Louie G.

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I don't even think the idea that crossover dlc would happen again is realistic. We can't expect Nintendo to roll out what is essentially the exact same thing for every mario kart dlc going forward for eternity
In defense of these crossovers coming back, World introduces a new lens to envision them through. I feel like being able to explore Hyrule, Inkopolis Square or an Animal Crossing village free roam has a new level of immersion within these crossover worlds that MK8 couldn't achieve. All of these series have more material that can be extracted to inspire new tracks and perhaps they'll go all the way and do a full themed grand prix this time. Similarly I can see the currently absent Kongs held off for an eventual DK Isle themed Grand Prix.

Also, yall are sleeping on Star Fox a little bit. Even without the series being especially active, it has the perk of being another Miyamoto property and similarly to Pikmin feels like kind of a natural fit here. Not a lock or anything but Star Fox is moreso dormant than forgotten, it's the kind of thing that can pop up whenever you least expect it and is still treated like kind of a big Nintendo legacy thing. Fox, Falco and even Peppy and Slippy feel like perfect racers.
 
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chocolatejr9

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In defense of these crossovers coming back, World introduces a new lens to envision them through. I feel like being able to explore Hyrule, Inkopolis Square or an Animal Crossing village free roam has a new level of immersion within these crossover worlds that MK8 couldn't achieve. All of these series have more material that can be extracted to inspire new tracks and perhaps they'll go all the way and do a full themed grand prix this time. Similarly I can see the currently absent Kongs held off for an eventual DK Isle themed Grand Prix.

Also, yall are sleeping on Star Fox a little bit. Even without the series being especially active, it has the perk of being another Miyamoto property and similarly to Pikmin feels like kind of a natural fit here. Not a lock or anything but Star Fox is moreso dormant than forgotten, it's the kind of thing that can pop up whenever you least expect it and is still treated like kind of a big Nintendo legacy thing. Fox, Falco and even Peppy and Slippy feel like perfect racers.
If this is how we get Star Fox Grand Prix, I'll take it.
 

Mario & Sonic Guy

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New information to bring up, relating to character stats. This time it's for Pauline...

Standard Kart & Plushbuggy

Speed: 2.2/4
Acceleration: 2.0/4
Weight: 2.0/4
Handling: 1.8/4

Standard Bike & Cute Scoot

Speed: 1.4/4
Acceleration: 2.8/4
Weight: 1.6/4
Handling: 2.2/4

Zoom Buggy, Rally Kart, Hot Rod, Roadster Royale, & Carpet Flyer

Speed: 2.4/4
Acceleration: 1.8/4
Weight: 2.2/4
Handling: 1.6/4

Rally Bike & Fin Twin

Speed: 1.6/4
Acceleration: 2.6/4
Weight: 1.6/4
Handling: 2.2/4

Mach Rocket

Speed: 1.8/4
Acceleration: 2.4/4
Weight: 1.6/4
Handling: 2.2/4

Funky Dorrie

Speed: 2.4/4
Acceleration: 2.0/4
Weight: 2.4/4
Handling: 1.2/4

Baby Blooper

Speed: 2.0/4
Acceleration: 2.2/4
Weight: 1.8/4
Handling: 2.0/4

Tiny Titan & Bowser Bruiser

Speed: 2.8/4
Acceleration: 1.2/4
Weight: 2.6/4
Handling: 1.4/4

Billdozer & Big Horn

Speed: 2.6/4
Acceleration: 1.4/4
Weight: 2.6/4
Handling: 1.4/4

W-Twin Chopper

Speed: 2.6/4
Acceleration: 1.6/4
Weight: 2.0/4
Handling: 1.8/4

Blastronaut III

Speed: 2.2/4
Acceleration: 2.2/4
Weight: 2.2/4
Handling: 1.4/4

This means that Pauline's stats are in-between that of Mario and Donkey Kong / Cow. And it's likely that Rosalina has the same stats as Pauline, if their stats from Mario Kart 8 Deluxe say anything.

Source: https://youtu.be/cHaOXxtgH6U?si=pIMX2k4KG2DWcuE0
 

Guynamednelson

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I want to believe what they're trying to do is add every Mario character and creature with a model that's good enough to the roster.

Which would make it kind of necessary for the DLC to do crossover stuff.
 

Mario & Sonic Guy

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More stat-related information to share. Based on what I've seen on the videos so far, there could be as many as 7 different weight groups for the playable characters.

Note: The following stat values are out of 4.
Weight GroupSpeedAccelerationWeightHandling
Feather0.01.20.01.2
Light0.21.00.21.0
Mid-Light0.40.80.40.8
Medium0.60.60.60.6
Cruiser0.80.40.80.4
Mid-Heavy1.00.21.00.2
Heavy1.20.01.20.0
  • Feather
    • Baby Luigi
  • Medium
    • Mario
  • Cruiser
    • Pauline
  • Mid-Heavy
    • Donkey Kong
    • Cow
 

Mushroomguy12

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Absolutely love the character costumes, course design, and new modes like Free Roam and Knockout Tour. Great to finally get a brand new home console Mario Kart since 2014.

A bit concerned about the lack of Diddy (and by extension Dixie and Funky), hope they're being hidden and will be revealed later. They seem to be adding lots of "off the rails" characters like Cow and Penguin, absolutely love that.

If there is going to be crossover content from non-Marioverse Nintendo franchises, they're probably being saved for DLC like in Mario Kart 8. I could see different packs based off different series, for example a Zelda pack with Link and Zelda, a Splatoon pack with Inkling, Octoling, and Squid Sisters, etc. I hope to see more franchises included like Pikmin, Metroid, Fire Emblem, and Kirby as well.
 

Swamp Sensei

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Upon further reflection... I think I know why Mario Kart World is so different to what came before. And it's not as simple as wanting a new exciting hook.

Mario Kart 8 Deluxe is one of the most successful titles Nintendo has ever made. It stands to reason people will be playing it on the Switch 2. By making Mario Kart World so radically different, they can let both games stand proud on the same system. Mario Kart has typically been very iterative in its instalments and the next one often outclasses the previous in many ways. By taking a completely different path, they give the Switch 2 two different Mario Karts as a system seller. I think I get the vision.
 

NintenRob

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Upon further reflection... I think I know why Mario Kart World is so different to what came before. And it's not as simple as wanting a new exciting hook.

Mario Kart 8 Deluxe is one of the most successful titles Nintendo has ever made. It stands to reason people will be playing it on the Switch 2. By making Mario Kart World so radically different, they can let both games stand proud on the same system. Mario Kart has typically been very iterative in its instalments and the next one often outclasses the previous in many ways. By taking a completely different path, they give the Switch 2 two different Mario Karts as a system seller. I think I get the vision.
What they've done with Mario Kart World was absolutely the right choice and I'm more excited for it. We've had Mario Kart 8 for ten years, and it's probably the quintessential Mario Kart game. But it's started to grow stale for me, even with the Booster Course Pass, I started to feel it. I needed some kind of overhaul and Mario Kart World has given me that. It looks so radically different while still being familiar. It's PERFECT.

Though I wish it had at least one of the unused Double Dash tracks
 

Mamboo07

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one of the unused Double Dash tracks
Oh yeah!

I guess you're referring to Bowser's Castle, Rainbow Road, Wario Colosseum, and Mushroom City?

Wario Colosseum would be BONKERS with all that anti-gravity back then in Mario Kart 8/Deluxe, but it never appeared at all cause the Booster Pass tracks pretty much came from Tour which explains Sky Garden's changed track layout
 
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NintenRob

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Oh yeah!

I guess you're referring to Bowser's Castle, Rainbow Road, Wario Colosseum, and Mushroom City?

Wario Colosseum would be BONKERS with all that anti-gravity back then in Mario Kart 8/Deluxe, but it never appeared at all cause the Booster Pass tracks pretty much came from Tour which explains Sky Garden's changed track layout
Yep, those four. And as far as Worlds interconnected world, Mushroom City would have been perfect
 

MartianSnake

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So, not to get anybody's hopes up, but I read somewhere that one of the songs in MKW is a Wario Land remix. Is anybody able to confirm that? Honestly, I do appreciate the deep cuts they seem to be making for this game.
 

Thegameandwatch

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I want to believe what they're trying to do is add every Mario character and creature with a model that's good enough to the roster.

Which would make it kind of necessary for the DLC to do crossover stuff.
Although some had to have completely new models because they haven't appeared in a while such as Cataquack who was absent since after Mario Kart Wii or had a redesign such as Rocky Wrench (the redesign appeared in 8 but its a low quality because its from Tour)

Also there was speculation that the enemies would be exclusive to the Kamek item but that was debunked since several of them have appeared in the CSS and Coin Coffer was shown at a start of a race.
 

~ Valkyrie ~

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Now that I think about, will every enemy that the (so-called) Magikoopa Orb produces have a playable variant?
Pretty sure that's gonna be the case. We already saw Hammer Bro be turned into a Chargin' Chuck in one of the footages and IIRC, during another stream there were ton of Cheep Cheeps put on the water body on one of the Knock-Out Tour showcases from the orb... while Cheep Cheep was confirmed also playable later.
 

~ Valkyrie ~

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Probably, mostly just to promote the movie again and possibly to try and make him a recurring character
Spike's gained new fans lately specifically thanks to the movie, so it'd be kinda missed opportunity to not make him playable. :4dedede:
 
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Mario & Sonic Guy

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Spike's gained new fans lately specifically thanks to the movie, so it'd be kinda missed opportunity to not make him playable. :4dedede:
The same can probably be said about the lack of playable Kong characters outside of Donkey Kong. To see Cranky Kong race would be a treat, and it would cover all the (non-generic) characters from the original Donkey Kong arcade game.

And for those who don't know, Cranky Kong is the original Donkey Kong, while the modern Donkey Kong is his grandson. Or at least that's the case in the games.
 

~ Valkyrie ~

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The same can probably be said about the lack of playable Kong characters outside of Donkey Kong. To see Cranky Kong race would be a treat, and it would cover all the (non-generic) characters from the original Donkey Kong arcade game.

And for those who don't know, Cranky Kong is the original Donkey Kong, while the modern Donkey Kong is his grandson. Or at least that's the case in the games.
I've been championing for all Kongs to join in - definitely would be incredible treat to see not just Diddy in, but Dixie joining from Mario Kart Tour and Cranky as a newcomer outright. Would even help double DK Spaceport as a level dedicated to him as well, not just Donkey Kong. In short, bring in as many Kongs, period.

The grandson thing always was weird to me as we never see DK Jr. grown up - though TBQH, it might still work relatively well if view how just big Jr. was in Super Mario Kart (despite wearing the onesie since young), and Cranky growing old between his reimagined days from DK 94 alongside Jr.

Maybe Jr. could be brought back a bit in a more grown-up look - maybe sporting "DK Sr." as his new name? Who knows. :101:
 
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Thegameandwatch

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The grandson thing always was weird to me as we never see DK Jr. grown up - though TBQH, it might still work relatively well if view how just big Jr. was in Super Mario Kart (despite wearing the onesie since young), and Cranky growing old between his reimagined days from DK 94 alongside Jr.
DK Jr was in Mario Tennis on the N64 while not looking older unlike in Super Mario Kart. Maybe time travel like how Baby Mario is in spin-offs?

One fact is that DK Jr was almost in Double Dash but was scrapped early on when he was replaced by Diddy Kong (a few files still mention DKJR). It probably happened because DKC become more integrated after the Rare deal with Microsoft (Nintendo always owned DKC and its characters but they probably consider it a separate thing).
 

Perkilator

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I’ve drafted up some DLC ideas for Mario Kart World, with the idea being to make them feel like an added part of the game’s world.
  • Ingot Isle (DK Cup)
    • Jungle Parkway (N64 DK’s Jungle Parkway)
    • 2nd Race (Bananza-themed track)
    • 3rd Race (Bananza-themed track)
    • 4th Race (Bananza-themed track)
  • Isle Delfino (Shine Cup)
    • Koopa Troopa Rock (N64 Koopa Troopa Beach)
    • Sunshine Airport
    • Delfino Square
    • Coconut Mall
  • Cup A
    • 1st Race
    • 2nd Race
    • 3rd Race
    • 4th Race
  • Wuhu Island (Wuhu Cup)
    • Shy Guy Beach
    • Wuhu Loop
    • Maka Wuhu
    • Sky Garden
  • Cup A
    • 1st Race
    • 2nd Race
    • 3rd Race
    • 4th Race
  • Cup B
    • 1st Race
    • 2nd Race
    • 3rd Race
    • 4th Race
  • Cup A
    • 1st Race
    • 2nd Race
    • 3rd Race
    • 4th Race
  • Cup B
    • 1st Race
    • 2nd Race
    • 3rd Race
    • 4th Race
 
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Mario & Sonic Guy

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I still feel rather disappointed that out of all the gameplay videos that we've gotten last week, hardly anyone bothered to take the time to check the stats for their character and vehicle combos. Lacking such information is inconvenient when you're trying to research the technical portions of the game.
 

Swamp Sensei

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I still feel rather disappointed that out of all the gameplay videos that we've gotten last week, hardly anyone bothered to take the time to check the stats for their character and vehicle combos. Lacking such information is inconvenient when you're trying to research the technical portions of the game.
Wouldn't such research be fruitless anyways? The game may be changed in a few ways before launch. Stats included.
 

~ Valkyrie ~

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I still feel rather disappointed that out of all the gameplay videos that we've gotten last week, hardly anyone bothered to take the time to check the stats for their character and vehicle combos. Lacking such information is inconvenient when you're trying to research the technical portions of the game.
I think Reddit has stats collected - and I also saw one vid analyzing possible length of miniturbos.
 

Mario & Sonic Guy

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I think Reddit has stats collected - and I also saw one vid analyzing possible length of miniturbos.
That sounds like a hidden stat, since only four stats are actually displayed in-game.

Edit: I found the following link at reddit, but I already caught one mistake with it. The table states that Pauline has the same stats as Mario, which is completely inaccurate from my findings.

https://www.reddit.com/r/mariokart/..._kart_world_character_stats_on_standard_kart/

It also suggests that there are 8 weight groups, instead of the 7 that I was thinking about; I'm not too sure if the stats for Baby Peach and Baby Daisy are accurate.

Edit 2: An X post, which shows a poor quality video of the character stats when paired with the Standard Kart.

Source Link: https://x.com/FlowxMK/status/1908427857841312116

And it looks like based on the video, Baby Peach and Baby Daisy truly are the lightest characters, and they can achieve the best possible acceleration as well. This basically means that those whom are heavier than Mario can't achieve 3/4 acceleration, assuming that 3.8/4 is the maximum possible stat value.
 
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Thegameandwatch

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That sounds like a hidden stat, since only four stats are actually displayed in-game.

Edit: I found the following link at reddit, but I already caught one mistake with it. The table states that Pauline has the same stats as Mario, which is completely inaccurate from my findings.

https://www.reddit.com/r/mariokart/..._kart_world_character_stats_on_standard_kart/

It also suggests that there are 8 weight groups, instead of the 7 that I was thinking about; I'm not too sure if the stats for Baby Peach and Baby Daisy are accurate.

Edit 2: An X post, which shows a poor quality video of the character stats when paired with the Standard Kart.

Source Link: https://x.com/FlowxMK/status/1908427857841312116

And it looks like based on the video, Baby Peach and Baby Daisy truly are the lightest characters, and they can achieve the best possible acceleration as well. This basically means that those whom are heavier than Mario can't achieve 3/4 acceleration, assuming that 3.8/4 is the maximum possible stat value.
Weirdly enough, Bowser is the only character at 8 so maybe it means something or maybe not?
 
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