Week 1 of Season 2 begins with Diddy, Wario, Mario and Doc.
I've heard players keep saying this is an even MU. I don't think it's terrible but
at best it's no better than even. Zoning is the name of the game here. Diddy's approach options aren't fantastic against Greninja but like many other MUs, you must avoid excessive shielding. Shielding the banana can be especially dangerous because even perfect shielding in can trap you into getting grabbed. Like the Luigi MU,
don't get grabbed. Shadow Sneak hitstun cancel won't save Greninja from any of Diddy's throw combos, to which Greninja is very susceptible even with DI.
Diddy has great aerials so your Fair spacing has to be on point. Shuriken are useful but unsafe at medium to close range. Never go into the repeating jab unless you've already caught Diddy in the air with Jab 2. Hydro Pump can be used in the neutral as long as you use it from a safe distance.
Diddy's recovery is still probably his greatest flaw (although it's not even that bad). Be prepared to predict if he goes high with Side B and punish. If he goes low and uses the Rocket Barrels, you have to make sure you don't get counter gimped by the liftoff or loose barrels flying around. Bair can intercept between liftoff and ledge grab. Hydro Pump can veer him off course, but it's start up isn't the fastest so you have to be very careful with it. Substitute can be useful if the Diddy has to recover from very low and in a predictable direction, but again it's a bit slow to activate.
45:55 Diddy's favor, in my opinion, though I'll say the Diddy's I regularly play are much, much better players than I am.
Already gave my two cents on this one. Three things to consider, 1) don't get hit by the bike, 2) don't get hit by the Waft, 3)
don't get chomped.
Be slippery and only shield when necessary (usually just to block the bike). Almost everything in Greninja's arsenal moves his hurtbox forward (think the opposite of the startup to Falcon's F smash). This is a pain because it allows the closing of the Chomp to trump a lot of attacks. It's just something that you have to respect, because if you're careless it's just free damage for Wario. Greninja's tongue during Utilt isn't part of his hurtbox, however, so it can be used as anti-air against Wario's bread-n-butter falling Chomp.
The Waft has the potential to even up matches and in a 2 stock game you can be sure Wario is going to save it for the second stock. It's harder to land than in Brawl, though. It's just something you have to avoid, but Greninja has the mobility to do so. Outside of Waft it's not easy for Wario to KO Greninja, especially with Greninja's recovery.
60:40, Greninja's favor. With customs, ShifShuri will always take Wario off the Bike.
Respect the plumber for his frame data, disrespect him for his poor reach. Fair has enough range, push-back on block, and the autocancel frames to really make things tough for Mario. Mario's only disjointed attack is his F smash, and his other moves lack any serious reach. Zoning and spacing will keep Mario out when he wants to get in and tussle.
If Mario does get in, he has good combo potential. If you are at 0% or slightly higher (maybe around 10%) and you get grabbed, he
cannot combo D throw into Utilt if you just hold down and shield. If he chooses Up B then you simply have to take it, although the damage isn't too bad and he can't follow up from it. If you are above ~10% and get caught in an Utilt, you can cancel the hitsun with Shadow Sneak.
Mario's smashes come out FAST, but shouldn't be too hard to avoid. Just remember that Greninja's attacks generally extend his hurtbox. If you try to poke Mario with a jab he can actually land an Up Smash without taking any damage himself.
Fireballs are a decent projectile but easy to perfect shield. You can even dash/dash attack under them. Mario's recovery is exploitable. FLUDD really shouldn't have any effect on your own recovery.
Don't use FCWS because he'll cape them right back into you.
55:45, Greninja's favor. I still watch aMSa vs. Ally @ APEX 2015 from time to time. Hype.
Mario but with worse frame data and more weight. Projectile is easier to navigate around/under. Recovery is TERRIBLE and super vulnerable to Hydro Pump. KO power is stronger, but Greninja shouldn't be getting hit much in this MU.
At worse 60:40, Greninja's favor. Doc has a couple of customs that improve him a bit, but they don't really make much of a difference in the overall MU.