Kirbeh
Smash Champion
Funnily enough, I could see Boom-Boom acting as a semi-clone of Bowser. Most moves are surprising fits, just replace any claw swipes with punches. So Up Tilt uses the same arc, but becomes a backhand punch, Forward Air is also the same arc but with a closed fist for an overhead punch. Despite his stubby legs, I could still even see him doing Bowser's Back Air and Drop Kick F-Smash. There are a handful of moves that would probably need to be changed like Up Air and the throws but in most cases most of Bowser's normals work pretty well.It's funny, I've had a similar thought regarding Boom-Boom's arms. I can't deny that it'd be hilarious to see those "Anchor Arms" driving a Clown Car. With that said, I totally see what you mean regarding Pom-Pom and how they're looking more and more like a package deal these days. Almost wonder how Smash would handle THEM, actually...
In regards to Nabbit? Yeah, I figured that's why you suggested him. Like I mentioned earlier, I feel like there's sort of an "appeal" to him in particular driving a Clown Car into battle. Like, did he steal one of the Koopa Troop's mass-produced production line ones? We may never know...
For specials, again, I could see Boom-Boom keeping Bowser's Up and Down Specials, just with different names and adjusted properties. (Boom Bomb for Down B writes itself imo.) Up Special would be adjusted into a faster single hit move so that he could get a multi-hit via his signature lariat spin on neutral special (also ironically being similar to Mario Tornado in that regard). Lastly, Side Special would be his other signature move, his little arm flailing charge which I could see as being a forward moving armored attack.
I am aware that he can literally sprout wings to replace his arms in some boss battles, but I honestly always hated how that looks, nor does it mesh well with the rest of the move set design imo.
Pom-Pom would definitely need to be different. I think it'd be neat if they leaned into her moves from 3D World with the shuriken and teleporting.
Yeah, I chose Chase and Elaine specifically because they're the player characters in Let's Go, so there's a natural association there.Wow, neat idea! In addition to Cynthia being paired off with Garchomp/Lucario, it's VERY interesting that you brought up your concept of Pokémon and their Trainer, AND that you had Chase and Elaine as potential trainers to be included with Pikachu, as it reminds me of something I had in mind for them.
Specifically, my idea was that "Partner Pikachu" and "Partner Eevee" would be playable in Smash, with the "Let's Go" trainer duo accompanying them as their personal Trainers, essentially using your idea that you detailed above.
There are still some Pokémon who I think shouldn't/wouldn't have partner trainers like (shouldn't for being a legendary) or (wouldn't for lack of closely associated trainers,) but overall, I would want a few different trainers per Pokémon.
I don't know why, but the first thing that came to mind from this idea was in SFxTNgl, all of this Gyromite talk is reminding me about how I've entertained the idea of Professor Hector (with Professor Vector [Hector's assistant] as an Alph-styled alt. skin) joining Smash Bros., controlling a R.O.B.-like mech in battle.
Oh, don't get me wrong, I'd still want the OG design to be included, but I'd also want to see them try their hand at a new design, maybe even something like Jin for a more sci-fi look.As for Michael's design, I... actually kind of want them to keep his OG design, just translated into 3D. Like, I'd LOVE to see how folks react to his overtly 90's future-punk design in the modern day.
I also don't know if I'd describe his fit as future-punk, it just feels like 90s protag design to me, regardless of the intended setting.
Can't say I like this one quite as much as your Lark move set, for a few reasons. First of which, making him an even more extreme version of Mac... does not sound appealing at all. Even with the drawbacks, it doesn't make him any less volatile or any more balanced.Believe it or not, I've actually cooked up a moveset for Urban Champ a couple of years ago that I'd like to think takes advantage of the game's elements (and DOESN'T make him a cross-series Echo of Mac).
In terms of being different from Little Mac, the Urban Champ would have Mac's strength, but even stronger, with a few drawbacks, such as:
1. NO super armor on ANY attacks, but as a result, due to fighting on the streets, his attacks are more aggressive than Little Mac, because he doesn't know how to hold back. The other problem is due to him having trouble controlling himself sometimes he may do 1-2% damage to himself. It'd be pretty uncommon for him to do this, though.
2. He would use weapons, such as crowbars, manholes, flower pots, and....well, whatever else you'd find/use in a street fight. I'd say switchblade, but I think that's taking it a little TOO far.
3. His special moves would all be different from Mac, with the exception of Mac's Rising Star up special and Slip Counter down special. As I've said before, the Urban Champ would be more aggressive than Mac, and due to this, his up special, would rise to a more crazy height, due to his hot-blooded nature and his Slip Counter would involve him grabbing his opponent after they've struck him during the Counter animation, resulting in him grabbing them and punching them back hard, and I mean HARD.
4. His standard special would not be the Straight Lunge, but the "Burst Barrage". With this, the Urban Champ would charge up, and where Mac's fist glowed red, the Urban Champ's entire body would turn red, with him getting more and more of a furious expression on his face. When the attack is fully charged, he will GO OFF, starting with a powerful punch, and kick to the ribs, ANOTHER kick to the ribs, a punch to the gut, a headbutt, and ending it with what could essentially be considered Mac's side smash attack. His side special would involve him tossing a random item from Urban Champ, like a flower pot, or even a manhole, among other things.
5. I imagine his redesign to be along the lines of having THREE outfits. One being his jean jacket with torn sleeves, while wearing a red-and-white striped shirt underneath, with jeans pants on. His other outfit would consist of wearing a baby blue t-shirt with a red long sleeve shirt at the bottom while wearing blue sweatpants. The last one would be...well...a simple white t-shirt, as a homage to Cody Travers of Final Fight/Street Fighter fame, and Axel Stone of Streets of Rage. Also, I guess if they want to be realistic, his default outfit would involve him having golden-blonde hair, as seen above. His alts. would involve blue hair, purple hair, and green hair. I'll think of the others later.
6. His FS would either be him and an army of Urban Fighters beating down on opponents, or the Urban Champ would basically use a grounded version of the Mii Brawler's FS.
Everything else, just kind of feels so far removed from UC that I have trouble seeing it as UC. This feels even more drastic than Pit's redesign back in Brawl imo. Not that I'm against a modernization of the character but this direction seems to completely lack the slightly goofy, cartoonish nature of the og UC.
The beat 'em up influence is kind of interesting but at that point I'd be asking why we didn't get Axel or Cody instead.
Hard to say honestly. I feel like if they did do an Urban Champion Mii costume it'd just be the outfit though. It'd probably be up to players to pick a close enough hair style and adjust the color.Honestly a bit surprised a Mii Fighter costume of this guy hasn't happened yet, but I DO wonder just what design they'd go with. The official blond-haired artwork, or something more based on the NES sprite?
When it comes to the design of an actual character though, I've got to go with something that's more inspired by the sprite. Honestly not a fan of the box art interpretation of the character. I'd still want them to lean more into the cartoon looking angle but probably a bit taller, with less chibi proportions. The box art depiction looks like a confused kid to me, the sprite reads better as a guy willingly getting into street fights.
I haven't checked in on SSF2 in ages. I didn't even know they'd added an Urban Champ stage. Guess I have some catching up to do there.And I'd LOVE an Urban Champ stage, ESPECIALLY after Super Smash Flash 2 gave us an amazing proof-of-concept of how such a stage could work. Bonus points if Smash Bros. had some option to switch between the OG NES setting and a modernized, hyper-realistic setting.
Like I said earlier though, I'm not sure I quite find the appeal in turning UC into a "hyper-realistic" setting. I'd rather they try to keep it within it's more cartoony roots while actual beat 'em up series like Streets of Rage, Final Fight or River City take the role of repping their genre.
I'm not against a modern take on Urban Champion as a beat 'em up mind you, but this is a case where I'd like to see that realized as a game first. I fully admit a part of that is a preference for stuff like SoR or Final fight getting in first. I can't say I wouldn't be a little upset if they skipped out on so many existing classic beat 'em up characters to pull in Urban Champion and make him play just like them.
Going back to his design for a bit though, I guess if you were trying make a more realistic, beat 'em up style look, the blonde version might end up looking something like Mike from Battle Clash funnily enough.
What, Charging STARS? I don't know if that's a particularly good fit for Lark but I don't think you should feel like a few standard physical attacks are out of place on him or most any character's move set really. It is a fighting game after all.With that said, I guess you have a point there. In fact, the more I think about it? The more I think that Jill's "flaming tackle" attack wouldn't look THAT out of place on Lark (or any other Pilotwings character). I mean, you ARE right about how I'd still incorporate as much Pilotwings content into Lark's moveset, such as the Rocketbelt, a parachute, and the various bird suits the series has given us over the years.