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Official Next Smash - Speculation & Discussion Thread

dream1ng

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Jul 24, 2016
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Nothing has indicated that this is happened though. Sakurai himself even stated recently that said successor has even been chosen and still eager to being the director's chair.

Just assume that has happened because he taking time off to work on a side project just makes no sense.
If you're talking about the statement where he said Smash can't be made without him, that's not the same thing as saying he has to be the director.

For instance, Sakurai is an invaluable asset when it comes to negotiation and earning trust with very protective third-party license holders, given the reputation he's built. But he doesn't have to be the director to still leverage those qualities, he just needs to be involved.

Also... nothing has indicated this has happened? Are you looking for them to tell you before they're even ready to discuss the game? Not knowing about this shift until we actually know about the game is... absolutely normal.

But to be clear, and to your point, this isn't even an assumption. It's the opposite, because it's just one possible scenario among several that explain how Kirby Air Ride and Switch 2 Editions don't preclude getting Smash 6. He could very well remain as director and the timeframe would still work for a new Smash to arrive within the first few years of the Switch 2. Look at Uprising and Smash 4.

Seeing Switch 2 Editions and proclaiming Smash will have to be that because of Kirby Air Ride, now that's an assumption.
 

TheFirstPoppyBro

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These are my thoughts on how a Smash Ultimate DX given the resources of a Smash 6 could actually work well. If you read thanks for your time and feel free to share your thoughts if you wish.
If you're making Ultimate DX with the resources of a Smash 6, why would you not just make a Smash 6 which would almost instantly make more money than an upgrade pack? Why do this convoluted Smash Ultimate Switch 2 + Fighter Pass 1 + Fighter Pass 2, which btw would cost more than Ultimate did and incentivize literally zero people who didn't already buy DLC to buy some? Like nothing about the content has changed, so I have no idea how this would incentivize people to buy it if they already decided against it?

Especially if the alternative is shutting down online support for the currently highest selling fighting game of all time and your third highest seller on the previous system for what basically amounts to "reasons".

Like genuinely, you're asking people who didn't already buy Ultimate to buy Ultimate on Switch 2 for like 70-80 dollars, both DLC passes for the original, AND the Expansion Pack??? What for? Just make a new game.
 
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Ivander

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Dec 1, 2014
Messages
11,411
So what Gamecube games are we hoping for, now that Gamecube NSO happened? We know at launch, we'll get The Wind Waker, F-Zero GX and Soulcalibur 2 and later, we'll get Super Mario Sunshine, Mario Strikers, Luigi's Mansion, Fire Emblem Path of Radiance, Pokemon Colosseum & XD and surprisingly, Chibi-Robo. What are you hoping for Gamecube NSO? My sister really wants Mario Golf Toadstool Tour and Power Tennis, which I agree with. I'm also hoping for:
  • Custom Robo
  • Wario World
  • Mario Party 4-7(though I want 4 and 6 the most)
  • Star Fox Adventures and Assault
  • Zelda Four Swords Adventure
  • 1080 Avalanche(I would really love this, but I don't know if it will happen due to the game having licensed music)
  • Kirby Air Ride and Super Smash Bros. Melee(which would be great if they happen soon, but at the same time, with how Super Smash Bros for N64 still hasn't happened, might not happen anytime soon)
And in terms of 3rd Parties:
  • Lost Kingdoms 1 & 2(Made by and Originally published by FromSoft in Japan, but was published by Activision in the West. Either way, my most wanted 3rd Party Gamecube titles)
  • Gotcha Force
  • Skies of Arcadia Legends
  • MegaMan Network Transmission
Edit: Completely forgot about Mario Kart Double Dash. That would be another good one.
 
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Guynamednelson

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So what Gamecube games are we hoping for, now that Gamecube NSO happened? We know at launch, we'll get The Wind Waker, F-Zero GX and Soulcalibur 2 and later, we'll get Super Mario Sunshine, Mario Strikers, Luigi's Mansion, Fire Emblem Path of Radiance, Pokemon Colosseum & XD and surprisingly, Chibi-Robo. What are you hoping for Gamecube NSO? My sister really wants Mario Golf Toadstool Tour and Power Tennis, which I agree with. I'm also hoping for:
  • Custom Robo
  • Wario World
  • Mario Party 4-7(though I want 4 and 6 the most)
  • Star Fox Adventures and Assault
  • Zelda Four Swords Adventure
  • 1080 Avalanche(I would really love this, but I don't know if it will happen due to the game having licensed music)
  • Kirby Air Ride and Super Smash Bros. Melee(which would be great if they happen soon, but at the same time, with how Super Smash Bros for N64 still hasn't happened, might not happen anytime soon)
And in terms of 3rd Parties:
  • Lost Kingdoms 1 & 2(Made by and Originally published by FromSoft in Japan, but was published by Activision in the West. Either way, my most wanted 3rd Party Gamecube titles)
  • Gotcha Force
  • Skies of Arcadia Legends
  • MegaMan Network Transmission
  • TimeSplitters 2 and Future Perfect
  • Mario Superstar Baseball
  • Super Monkey Ball 1 and 2 (might not happen because of Banana Mania)
  • SSX Tricky (might not happen because of music licensing)
  • Capcom vs. SNK 2
  • Metroid Prime 2 if it's not getting remastered
 

TheFirstPoppyBro

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So what Gamecube games are we hoping for, now that Gamecube NSO happened? We know at launch, we'll get The Wind Waker, F-Zero GX and Soulcalibur 2 and later, we'll get Super Mario Sunshine, Mario Strikers, Luigi's Mansion, Fire Emblem Path of Radiance, Pokemon Colosseum & XD and surprisingly, Chibi-Robo. What are you hoping for Gamecube NSO? My sister really wants Mario Golf Toadstool Tour and Power Tennis, which I agree with. I'm also hoping for:
  • Custom Robo
  • Wario World
  • Mario Party 4-7(though I want 4 and 6 the most)
  • Star Fox Adventures and Assault
  • Zelda Four Swords Adventure
  • 1080 Avalanche(I would really love this, but I don't know if it will happen due to the game having licensed music)
  • Kirby Air Ride and Super Smash Bros. Melee(which would be great if they happen soon, but at the same time, with how Super Smash Bros for N64 still hasn't happened, might not happen anytime soon)
And in terms of 3rd Parties:
  • Lost Kingdoms 1 & 2(Made by and Originally published by FromSoft in Japan, but was published by Activision in the West. Either way, my most wanted 3rd Party Gamecube titles)
  • Gotcha Force
  • Skies of Arcadia Legends
  • MegaMan Network Transmission
Mario Superstar Baseball is a big one for me, and frankly I'm surprised they didn't put that one in the list instead of Strikers, considering Strikers, Tennis, and Golf were all on Switch lol

Wario World would be nice because I've never played it and want to, but I kinda hope they'd somehow find a way to include the Japanese version's better fight with Black Jewel in all versions, as unlikely/impossible as that is. I also think WarioWare Mega Party Games online would be really fun lol

Mario Party 6 would be really nice to have, that's my favorite Mario Party.

Custom Robo and Eternal Darkness would be super cool. Dunno if I'd play them, but it'd be nice to see them.
 

Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
If you're making Ultimate DX with the resources of a Smash 6, why would you not just make a Smash 6 which would almost instantly make more money than an upgrade pack? Why do this convoluted Smash Ultimate Switch 2 + Fighter Pass 1 + Fighter Pass 2, which btw would cost more than Ultimate did and incentivize literally zero people who didn't already buy DLC to buy some? Like nothing about the content has changed, so I have no idea how this would incentivize people to buy it if they already decided against it?

Especially if the alternative is shutting down online support for the currently highest selling fighting game of all time and your third highest seller on the previous system for what basically amounts to "reasons".

Like genuinely, you're asking people who didn't already buy Ultimate to buy Ultimate on Switch 2 for like 70-80 dollars, both DLC passes for the original, AND the Expansion Pack??? What for? Just make a new game.
I don't think it's convoluted at all or rather it's only as supposedly complicated as it needs to be to work. People are incentivized to buy this potential product because it's bigger/better Ultimate. That's what for. To purposefully "build on this record" that Sakurai mentioned in the Banjo presents. You do all of this so you can justify putting Smash 6 resources into a Switch 2 port of Ultimate. The Switch 2 version serves as the base and has the typical DX port features and maybe some flourishes while the Expansion pack is the Smash 6 resources being dumped into this port.

This pitch definitely works on people that already like Ultimate and there are policies in place that acknowledge their prior investment and are properly rewarded accordingly. People that don't own Ultimate incentive is the exact same just without any prior investment thus necessitating a bigger relative current investment than people that already own the game.

So this rhetorical idea that it incentivizes literally zero people is hyperbolic and like I said you don't need to buy the old Fighter Passes if you don't want to. It serves as a means to further monetize the game, sidestep legal negotiations (its main purpose) and reward people that already own everything accordingly. I laid out clearly that you simply need the Switch 2 version of Ultimate play with everybody else no matter what assortment of the DLC and expansion pack other players have. If you want the full game then yeah you gotta buy the Fighter Passes like everybody else that wanted the full game during the Switch 1 cycle had to. If you still don't want those characters then the good news is that they don't get in the way at all between you and this hypothetical current Switch 2 upgrade version of Ultimate.

As for shutting down the Switch 1 Ultimate online I'd say so what? Nintendo already made their money off Switch 1 Ultimate. As if shutting down an online service for game that's already moved its units is some unapproachable thing they'd never consider doing especially in order to incentive further monetization for a current product. Plus they'd be have the extra benefit of monetizing that entire 35 million playerbase all over again. The idea here would also be that it's meant to be a way to streamline the playerbase into the new better online infrastructure. I don't know if you play Ultimate online but definitely isn't anything to be proud of. Rollback netcode, even poorly done rollback netcode, would be enough for me to say sayonara to it.

And yeah in my hypothetical release Nintendo is just as eager to monetize their audience as they demonstrated in that direct yesterday. Did we not both watch the same presentation and are we both equally aware of the main point of conversation following this direct? I'm not shocked at all. I know how Nintendo does business and it seems like Nintendofans are finding out their ideals around the company weren't reality yesterday. Maybe now Nintendofans will raise their expectations on Nintendo games accordingly because there is no world they should have gotten away with TOTK at 70 dollars for the absolutely abysmal work they did on that game and having the most popular franchise in the world (Pokemon) mainline games amount to selling 2 versions of 1 game that basically amounts to shovelware that pricewall each other's content from the other. We shall see on that one.
 
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Thegameandwatch

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Would love if some JP exclusives find a home on NSO, like Nintendo Puzzle Collection
They have done that before so it will likely happen. Although games that are story focused or have a lot of text would probably not be included. An example is how FE 2-6 aren't on NSO in the west. FE1 was localized but that was a separate limited time purchase so its not there either.

Mother 1 was already localized but it wasn't released because it would have been too late because of the SNES. Same with StarFox 2 but overall rather then just localization.
 

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,491
I've advocated for Smash Ultimate DX with the resources of a true Smash 6 since even before official support ended for Ultimate after Sora's patch and the final balance update. I would have kept doing so whether or not my position was strengthened by this direct or not, but it has been, and while I no doubt am excited about the possibilities of this hypothetical release for the next phase of Smash on this system, I also understand it's in no way a guarantee things will be this way nor that Nintendo will live up to my expectations for such a release.
Well then tbh it sounds like you're primarily motivated by wanting an Ultimate DX rather than trying to be objective and every argument will be reversed engineered to validate that conclusion. Which makes trying to actually debate... kinda futile.

Smash Ultimate sold around 35 million copies but is STILL only the 3rd best selling Switch 1 game demonstrating there is a larger Nintendo audience for this game still not yet convinced to play the most casual friendly fighting game on market. Building off Ultimate's success directly seems like a winning strategy in my eyes while also playing it somewhat safe.
1. Being the 3rd best-selling Switch game is an incredible achievement, and unless you're making, like, GTA, any company would be happy with those sales.
2. Releasing Ultimate again, even a new one, will not help exceed Ultimate's sales, as people are less likely to buy something they already own. Even a new version of it. Actual new titles consistently sell better than re-releases. And before it's raised, MK8 on the Wii U is not the same as Smash on Switch.
3. The primary determiner of the game's sales potential will be the install base of the system, less so the game itself. If Switch 2 sells half of Switch 1, whichever Smash game we get just won't outsell Ultimate.

You can split Ultimate's audience into 2 groups. People that own Smash Ultimate already but no/some/all of the DLC fighters, and people that don't own Smash Ultimate at all. We have to factor in each group and find some kind of release synergy that works for them all individually while also collectively uniting them.

Smash Ultimate owners have to get an upgrade pack to the Switch 2 version at whatever price. This upgrade also includes plenty of quality life improvements to things like netcode, framerate, 4k/hdr support and other optimizations of the same likeness and maybe even some fun additional modes. It also nets purchasers Piranha Plant I guess as a bonus maybe if you didn't already have him.
Alright, well letting the enormous existing Ultimate install base pay a much smaller charge than the $80 for a new game will lose them a profound amount of potential profit.

People that don't already own Ultimate obviously just buy the Switch 2 version AND potentially both Fighter passes should they choose because we're leaving both Fighter Passes untouched as a means sidestepping negotiations. We find out that it turns out Nintendo probably DID have some sort of clause that allowed them to re-release Ultimate on future consoles.
It's great to consider the complications of relicensing the characters, most people don't, but releasing an Ultimate DX where you have to rebuy all the DLC both isn't what the Switch 2 Editions present themselves as, and would elicit a tremendous amount of backlash. I mean, it's... not even a Deluxe version at that point, it's just a port.

Also, releasing on a new console would require having to relicense content anyway, given contracts typically are for release on a specific system, with further releases entitling further compensation. That's why sometimes you see straight ports have to remove content for licensing reasons.

As a quick little extra point of prediction I'd go as far to say that Switch 1 Ultimate online is shut down to incentivize people away from it but you can still play your Switch 1 version on its last patch locally to your heart's content.
Not even Nintendo would shut down their online functions to force customers to buy a port of a game where you also have to rebuy all the DLC.

This would also cause people to cancel their NSO subscriptions, keep that in mind.

Let's play Smash Ultimate Expansion Pack! Turns out Sakurai was working on Air Riders and this Expansion pack + Switch 2 update for Ultimate with Bamco this entire time and this expansion pack is as vast and content rich as any individual Smash 6 would have been only it's being added on top of Ultimate's already content rich base. This upgrade is ONLY compatible with the Switch 2 version of Ultimate. You can opt to instead purchase the Switch 2 version only if you want and still play with people that own the Expansion Pack but you cannot buy the Expansion Pack without owning the Switch 2 version of Ultimate. This Expansion Pack adds new mechanics, stages, characters, items, costumes, modes, options and all that good stuff you'd want from a bigger/better Smash Ultimate.

So basically if you own Ultimate you have to buy the Switch 2 upgrade and potentially whatever Switch 1 Ultimate DLC fighters you're missing and now this Expansion Pack whereas if you don't own Ultimate you have to buy the Switch 2 version, whatever DLC fighters you want from Switch 1 Ultimate you desire to have, and this Expansion Pack. That is if you want the full game. So taking everything into account there's a Switch 2 version of Ultimate you either have to upgrade to or purchase outright serving as the base, Fighters Pass 1 and 2 from Switch 1 Ultimate still their own separate purchases and this new Ultimate DX Expansion Pack.
Wait. So... the new game is locked behind two doors of 1) paying for a game you already own/buying an old game with none of its DLC, and then 2) paying again to turn it into a deluxe version. And yet again if you didn't have the previous DLC.

So, you're basically adding a paid step just for people to HAVE Ultimate (two paid steps if they didn't have all the DLC), and then they have to pay again to get new content. I'm so confused by this strategy I feel like I'm misunderstanding something. I mean it's not even Ultimate Deluxe, it's literally just Ultimate with existing DLC and all new content paywalled.

I mean... no.... this way makes no sense. You're basically ensuring you don't maximize your profit, offering a deluxe version where the "deluxe" is DLC, all while spending the equivalent to a new game on something less lucrative than a new game. All while eliciting, presumably, overwhelming backlash.
 

Nickthebrick1

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Nov 25, 2023
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Hey guys, I'm happy we finally gotten info for Switch 2 but the pricing on both the console and the games are beyond reasonable. I still remember when games used to cost 30 or 40 bucks, but 90?! That's insane. I just hope they lower it but I have a feeling that won't be the case.

I don't like how expensive gaming has become, at least when it comes to AAA. I personally believe if this continues the industry is going to experience a crash. Any thoughts on the matter?
 

Louie G.

Smash Legend
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Messages
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Rhythm Heaven
Any thoughts on the matter?
Well, not that it makes things perfectly okay or anything, but the $90 price tag is misinformation. Mario Kart is $80 and Donkey Kong is $70, and as far as I'm aware that does not differ between physical or digital. I still think Mario Kart at $80 is too much, but $70 price tag is kind of what I expected due to current industry / competitor standard. Not ideal but the way I see it, after TOTK was priced this way last year, it was bound to happen.

$450 price tag isn't actually that crazy to me either personally. They're still selling Switch OLED at $350, I'm not sure what anyone was expecting. Again, not saying it's good or that I want to spend that much, but we should have been prepared for that. I don't think this one is beyond unreasonable... but I can understand it being outside of most people's price range. It was nice that Switch 1 was relatively affordable and I'm sure for many they'll be comfortable not upgrading for a while.
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
7,842
Hey guys, I'm happy we finally gotten info for Switch 2 but the pricing on both the console and the games are beyond reasonable. I still remember when games used to cost 30 or 40 bucks, but 90?! That's insane. I just hope they lower it but I have a feeling that won't be the case.

I don't like how expensive gaming has become, at least when it comes to AAA. I personally believe if this continues the industry is going to experience a crash. Any thoughts on the matter?
Same here. My thoughts on the matter are that I’m glad I have a huge backlog of games I already own and that indie games are a thing.
 

TheFirstPoppyBro

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This pitch definitely works on people that already like Ultimate and there are policies in place that acknowledge their prior investment and are properly rewarded accordingly. People that don't own Ultimate incentive is the exact same just without any prior investment thus necessitating a bigger relative current investment than people that already own the game.
Okay but if someone doesn't own Ultimate to begin with, why would they look at a game with no new content aside from Piranha Plant (since the DLC isn't included) that costs MORE than the original, alongside separate purchasable DLC, and FURTHER DLC in an Expansion Pack, and suddenly be incentivized?

That makes absolutely zero sense from any angle.
 
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dream1ng

Smash Champion
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Jul 24, 2016
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Hey guys, I'm happy we finally gotten info for Switch 2 but the pricing on both the console and the games are beyond reasonable. I still remember when games used to cost 30 or 40 bucks, but 90?! That's insane. I just hope they lower it but I have a feeling that won't be the case.

I don't like how expensive gaming has become, at least when it comes to AAA. I personally believe if this continues the industry is going to experience a crash. Any thoughts on the matter?
I'm unhappy with the price hike, but more due to the sharp increase than the actual cost. Like, I don't want to pay $80, but a couple gens ago when you would buy a game for $60 it was basically like paying 80 today. In a sense, games were getting cheaper, so this was inevitable.

It's just... jumping past 70, for a game like Mario Kart, which is... far from the most expensive to make when compared to how much other companies blow on their AAAs... that's the part where you see the hubris of whichever one of the three jerks is in first. Let alone for like, a Mario Party port.

And it's also upsetting that this will be the watershed for other companies to justify it. Nintendo really helped them out, jumping on this grenade. But it's Nintendo, and it's Mario Kart, and they know people will pay.
 

Ivander

Smash Legend
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Messages
11,411
I'm still recovering from Soulcalibur II being on GameCube NSO at launch...

What a way to start it off
Yeah, pretty excited for that. I'm more than willing to replay it to unlock all the content again, same with Custom Robo and 1080 Avalanche(if that one ever happens).
Custom Robo and Eternal Darkness would be super cool. Dunno if I'd play them, but it'd be nice to see them.
Custom Robo is a good time, although it easily has one of the hardest Nintendo Final Bosses. But it's fun to unlock all the Robos and Parts and then use them in Multiplayer. And Online multiplayer would be a great addition for it.
----
And geez, our last NSO update was from 2 weeks ago(the one with Nobunaga's Ambition and 3 other SNES games)? Aside from the Gamecube NSO announcement, it feels like forever since our last NSO game update. And we still have games needed to be added, especially for Gameboy, Gameboy Advance and N64.
 
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Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
Well then tbh it sounds like you're primarily motivated by wanting an Ultimate DX rather than trying to be objective and every argument will be reversed engineered to validate that conclusion. Which makes trying to actually debate... kinda futile.


1. Being the 3rd best-selling Switch game is an incredible achievement, and unless you're making, like, GTA, any company would be happy with those sales.
2. Releasing Ultimate again, even a new one, will not help exceed Ultimate's sales, as people are less likely to buy something they already own. Even a new version of it. Actual new titles consistently sell better than re-releases. And before it's raised, MK8 on the Wii U is not the same as Smash on Switch.
3. The primary determiner of the game's sales potential will be the install base of the system, less so the game itself. If Switch 2 sells half of Switch 1, whichever Smash game we get just won't outsell Ultimate.


Alright, well letting the enormous existing Ultimate install base pay a much smaller charge than the $80 for a new game will lose them a profound amount of potential profit.


It's great to consider the complications of relicensing the characters, most people don't, but releasing an Ultimate DX where you have to rebuy all the DLC both isn't what the Switch 2 Editions present themselves as, and would elicit a tremendous amount of backlash. I mean, it's... not even a Deluxe version at that point, it's just a port.

Also, releasing on a new console would require having to relicense content anyway, given contracts typically are for release on a specific system, with further releases entitling further compensation. That's why sometimes you see straight ports have to remove content for licensing reasons.


Not even Nintendo would shut down their online functions to force customers to buy a port of a game where you also have to rebuy all the DLC.

This would also cause people to cancel their NSO subscriptions, keep that in mind.


Wait. So... the new game is locked behind two doors of 1) paying for a game you already own/buying an old game with none of its DLC, and then 2) paying again to turn it into a deluxe version. And yet again if you didn't have the previous DLC.

So, you're basically adding a paid step just for people to HAVE Ultimate (two paid steps if they didn't have all the DLC), and then they have to pay again to get new content. I'm so confused by this strategy I feel like I'm misunderstanding something. I mean it's not even Ultimate Deluxe, it's literally just Ultimate with existing DLC and all new content paywalled.

I mean... no.... this way makes no sense. You're basically ensuring you don't maximize your profit, offering a deluxe version where the "deluxe" is DLC, all while spending the equivalent to a new game on something less lucrative than a new game. All while eliciting, presumably, overwhelming backlash.
It makes plenty of sense when you actually engage with what I said.

I'm motivated by my personal biases wanting this kind of Smash 6 (super enhanced Ultimate DX port) but I'm just making sense of what I want to happen by explaining how I think it'd work. Saying that I'm purposefully eschewing objectivity in some pursuit backwards for a cheap confirmation bias is uncharitable and not what I'm doing at all.
Yeah MK8DX and Smash Ultimate are not the same and would require different approaches but how am I the one working backwards towards a confirmation bias when you're acknowledging this extremely important example while arbitrarily declaring they somehow it also doesn't count because acknowledging MK8DX success contradicts your entire aforementioned claim of re-releases not exceeding their initial releases. I'm sorry but MK8DX does count and demonstrates why a Smash Ultimate DX with Smash 6 resources could work very well. It simply would have to be approached differently.

I feel like you're being purposefully uncharitable towards my implementation here for your own personal grievances and while I am sympathetic towards peoples' financial situations and feel they should be much better than they are by default in a better society/world simply bellyaching about price isn't a very compelling counter argument at all especially with the direct we all watched yesterday.

I'll reiterate to make it clear to what I'm proposing.

Own Smash Ultimate for Switch 1 then you pay to upgrade it to the Switch 2 version. Monetize the 35 million players. It's likely not the full price of buying the entire game again. They're literally already selling these day 1 of Switch 2 release and I don't see how anybody can sincerely claim that this release model wouldn't work for Ultimate. Seems like you're just upset at the thought. It almost seems to me like these Switch 2 editions were practically made with Ultimate specifically in mind. This is the only version you need to play with everyone else and it's a more than fair budget option. If you don't own the Switch 1 version then you have to buy the Switch 2 version because why wouldn't you have to do that? Yeah getting into the full game just got more expensive but so what? Nintendo likes money so they don't care. If you didn't want Smash Ultimate in the first place and still don't then you're not going to buy it anyways so this also doesn't matter to you.

Whatever Fighter Pass characters from Switch 1 Ultimate you own automatically carry over to the Switch 2 upgrade. Don't want them? Don't get them then. Want them but don't have enough on release to get them? Save up and get them later whenever you want. Again doing it this way further monetizes the game, sidesteps renegotiations (the main purpose) and acknowledges and accordingly rewards players that already own these characters.

The Expansion Pack is essentially Smash 6. It's how you're gonna basically monetize everyone again. Get it or don't though. You're perfectly within your rights to stop at upgrading Ultimate to the Switch 2 version but are you gonna really act like a majority of players are going to do that? That's seriously a hill you're gonna plant the debate flag on? Making an extremely appealing and content rich expansion pack that co-exits of a vastly improved already content rich game you likely enjoy already? Wow what a tough sell to the public I don't see how anybody would be convinced to buy this hahahaha. Let's be serious here.

You show me where in any of that I forced anyone to "rebuy" all the DLC because I suggested no such thing. I think you deliberately strawmanned me because you don't want this game to exist. Just say that versus making up things I didn't say.

Thinking people will cancel their NSO accounts over Smash Ultimate garbage online is naive because no matter what it wouldn't ever be enough to matter to matter to Nintendo and would be offset by monetizing their existing audience to upgrade and buy Switch 2's. People cancel their NSO for reasons such as not using it enough for it to be worth it or just feeling like the service isn't worth despite using it. I somehow doubt ditching the Switch 1 Smash Ultimate's online is gonna be the that thing hemorrhages users especially when its to the direct benefit of a vastly improved version of Ultimate.
 
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Chuderz

Smash Journeyman
Joined
Dec 18, 2020
Messages
492
Okay but if someone doesn't own Ultimate to begin with, why would they look at a game with no new content aside from Piranha Plant (since the DLC isn't included) that costs MORE than the original, alongside separate purchasable DLC, and FURTHER DLC in an Expansion Pack, and suddenly be incentivized?

That makes absolutely zero sense from any angle.
To gain access to a substantial and content rich Expansion Pack that makes the game bigger/better and play the latest version of Smash on the newest hardware just like literally every Smash fan did with each release before this. Also you'd get the direct optimization improvements from the Switch 2 upgrade and access to inevitable future Fighter Passes Nintendo develops for the Switch 2 version that I didn't get into because that'd just be adding conversational points of contention to an already long post and I thought it would kind go without saying. Also it invites more hyper fixation on these contentions with the price but like I said I don't find it to be a very compelling argument. Not from Nintendo's business standpoint nor Nintendo's audience general buying habits. These people constantly buy ports all the ****ing time are we actually pretending they don't? Well we're running out of Wii U ports and Switch 2 is backwards compatible so what we gonna do about that? Factoring that impending dilemma (dwindling Wii U ports and old Nintendo console emulators on NSO for a company that relies on these types of releases) in and my idea here makes even more sense why Ultimate DX makes sense.

Tell me again it makes no sense and I'll know this is just about you and what you want and has nothing to do with the market or Nintendo's audience general buying habits.

If you didn't buy anything for Smash Ultimate during the Switch 1 release cycle you either didn't want and still don't want Smash no how much it's improved upon or hopefully not so insanely conceited that you legitimately don't understand why you're paying more for the full game now that you do want it with all these hypothetical improvements/expansions on Nintendo's new system. This isn't hard to understand at all. People blow way more money on much less all the time. Get real.
 
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PersonAngelo53

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I've advocated for Smash Ultimate DX with the resources of a true Smash 6 since even before official support ended for Ultimate after Sora's patch and the final balance update. I would have kept doing so whether or not my position was strengthened by this direct or not, but it has been, and while I no doubt am excited about the possibilities of this hypothetical release for the next phase of Smash on this system, I also understand it's in no way a guarantee things will be this way nor that Nintendo will live up to my expectations for such a release.

That being said I'd like to refocus on my idea of how this kind of release could work financially with the new information we have in mind. I want to be short and concise instead of over explaining why I think this or that makes sense.

Smash Ultimate sold around 35 million copies but is STILL only the 3rd best selling Switch 1 game demonstrating there is a larger Nintendo audience for this game still not yet convinced to play the most casual friendly fighting game on market. Building off Ultimate's success directly seems like a winning strategy in my eyes while also playing it somewhat safe.

So here's my plan I'd present to Nintendo how I'd do things and I wouldn't be surprised if I'm actually relatively close to their real internal plans for this game if it exists.

You can split Ultimate's audience into 2 groups. People that own Smash Ultimate already but no/some/all of the DLC fighters, and people that don't own Smash Ultimate at all. We have to factor in each group and find some kind of release synergy that works for them all individually while also collectively uniting them.

Smash Ultimate owners have to get an upgrade pack to the Switch 2 version at whatever price. This upgrade also includes plenty of quality life improvements to things like netcode, framerate, 4k/hdr support and other optimizations of the same likeness and maybe even some fun additional modes. It also nets purchasers Piranha Plant I guess as a bonus maybe if you didn't already have him.

People that don't already own Ultimate obviously just buy the Switch 2 version AND potentially both Fighter passes should they choose because we're leaving both Fighter Passes untouched as a means sidestepping negotiations. We find out that it turns out Nintendo probably DID have some sort of clause that allowed them to re-release Ultimate on future consoles.

As a quick little extra point of prediction I'd go as far to say that Switch 1 Ultimate online is shut down to incentivize people away from it but you can still play your Switch 1 version on its last patch locally to your heart's content.

Okay but this is now just a true boring port though right? Not the Smash Ultimate DX with the resources of a Smash 6 I was hyping up at all. This leads me to my boldest proposal.

Let's play Smash Ultimate Expansion Pack! Turns out Sakurai was working on Air Riders and this Expansion pack + Switch 2 update for Ultimate with Bamco this entire time and this expansion pack is as vast and content rich as any individual Smash 6 would have been only it's being added on top of Ultimate's already content rich base. This upgrade is ONLY compatible with the Switch 2 version of Ultimate. You can opt to instead purchase the Switch 2 version only if you want and still play with people that own the Expansion Pack but you cannot buy the Expansion Pack without owning the Switch 2 version of Ultimate. This Expansion Pack adds new mechanics, stages, characters, items, costumes, modes, options and all that good stuff you'd want from a bigger/better Smash Ultimate.

So basically if you own Ultimate you have to buy the Switch 2 upgrade and potentially whatever Switch 1 Ultimate DLC fighters you're missing and now this Expansion Pack whereas if you don't own Ultimate you have to buy the Switch 2 version, whatever DLC fighters you want from Switch 1 Ultimate you desire to have, and this Expansion Pack. That is if you want the full game. So taking everything into account there's a Switch 2 version of Ultimate you either have to upgrade to or purchase outright serving as the base, Fighters Pass 1 and 2 from Switch 1 Ultimate still their own separate purchases and this new Ultimate DX Expansion Pack.

Sidenote if a character from the fighters pass gets like a new move or something that's automatically incorporated into your game once you own Switch 2 version should you also own them.

Lastly Smash Ultimate Expansion Pack is a really boring name and I wanna stick to my guns here and give it the english name I think works best with the least amount of changes. Introducing Super Smash Bros Ultimate Ultra! Tells market and your entire potential audience exactly what this game is in the most exciting way possible. You can also go with Ultra Ultimate or Ultramate if you're feeling cheeky.

These are my thoughts on how a Smash Ultimate DX given the resources of a Smash 6 could actually work well. If you read thanks for your time and feel free to share your thoughts if you wish.
I be cool with all of this personally. Tho I could see why some people would just want a full new game as well. Nonetheless if this is what ends up happening I won’t be complaining.
 

Wario Bros.

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I just realized Prime 4 still doesn't have a release date. Very odd since we've coming off of the third time its had eyes on it.

I wonder if Dread will get a Switch 2 Edition. It wasn't the biggest seller, but I would upgrade and replay if they gave it the 4k or 120 fps treatment.
You do know that Dread is the best-selling game in the series, right?
 
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SharkLord

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I just realized Prime 4 still doesn't have a release date. Very odd since we've coming off of the third time its had eyes on it.

I wonder if Dread will get a Switch 2 Edition. It wasn't the biggest seller, but I would upgrade and replay if they gave it the 4k or 120 fps treatment.
You do know that Dread is the best-selling game in the series, right?
I think both inputs are true. Dread sold over 3 million copies, a success by any metric, and it is Metroid's best seller. However, Nintendo's lineup has games like Mario, Pokemon, Zelda, and Splatoon, which regularly crack 10 million copies and beyond. So it's true that Dread was successful, but it's also true that many games have sold more in comparison, and Nintendo might be incentivized to prioritize them over Dread based on that.
 

PeridotGX

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And to be fair, Smash games take 2 years of development, if Kirby Air Riders releases in late 2025 and Smash 6 in late 2027, that'd still be 2 years of development, which is the usual.
This is a system at about the power level of the PS4. Releasing a game with only two years of development is incredibly unfeasible. Ultimate barely did it, and that was with heavy reuse of Smash 4 assets. If it's a new game, I hope we get it in 2028 or later - for the dev's sake.
If they were working on that i feel like it would already been anounced in the Switch 2 presentation with a character teaser. Them just randomly anouncing a N2E of Ultimatei n like 2026 would be weird to me. but alas, i'm not discouting the posibility, i think Smash 6 is just more likely.
Fair enough. I could see them holding onto the information for a while to have something big to announce during a summer direct. Especially if they expected a kind of mixed reaction to the console - a sort of "break glass in case of emergency" reveal to bring back a little hype.
 

Þe 1 → Way

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I think both inputs are true. Dread sold over 3 million copies, a success by any metric, and it is Metroid's best seller. However, Nintendo's lineup has games like Mario, Pokemon, Zelda, and Splatoon, which regularly crack 10 million copies and beyond. So it's true that Dread was successful, but it's also true that many games have sold more in comparison, and Nintendo might be incentivized to prioritize them over Dread based on that.
Yeah I was mainly referring to it in this context. Dread sold great for Metroid, but it isn't the most recent release or at the top of the Switches best sellers. I would like to see it get love, but it isn't hard to see why it might get passed over.
 

DarthEnderX

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It's the same price to buy the switch 2 version as the switch 1 version + upgrade
I mean, it would have to be would it? Otherwise it would jus but the Sw1Ver+upgrade.

In fact, they still could. But Sw1 vers with Vouchers. Then buy the upgrade. That's only $70 per game.

Throwing DBFZ in there is kind of dishonest. You can blame Arc System Works for that one. All Bamco did was market and publish the game because they're the ones with the Dragon Ball license.
It think it's EXACTLY BN's fault, because, as the license holder, ArcSys has to answer to them.

And filling the roster with 30 Gokus and balancing characters based on their in-universe strength is exactly the kind of bull**** BN does with all it's DB games.

Which is why none of that crap was there at launch. They gave ArcSys a long leash at first. But then the game blew up and BN went "Oh! This is really popular? Time to step in. Add more Gokus!"
 

dream1ng

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It makes plenty of sense when you actually engage with what I said.

I'm motivated by my personal biases wanting this kind of Smash 6 (super enhanced Ultimate DX port) but I'm just making sense of what I want to happen by explaining how I think it'd work. Saying that I'm purposefully eschewing objectivity in some pursuit backwards for a cheap confirmation bias is uncharitable and not what I'm doing at all.
But if you've advocated for Ultimate DX since before Ultimate even concluded and you will remain doing so regardless of the strength of your position, that's not reading the terrain at all to gauge what might make it likely or unlikely, that's just pursuing a single conclusion and trying to compile a reason for it happening. That isn't objective.

I mean, I will support some characters regardless of the strength of their case, but many I wouldn't claim to be particularly likely inclusions.

Yeah MK8DX and Smash Ultimate are not the same and would require different approaches but how am I the one working backwards towards a confirmation bias when you're acknowledging this extremely important example while arbitrarily declaring they somehow it also doesn't count because acknowledging MK8DX success contradicts your entire aforementioned claim of re-releases not exceeding their initial releases. I'm sorry but MK8DX does count and demonstrates why a Smash Ultimate DX with Smash 6 resources could work very well. It simply would have to be approached differently.
Because the Wii U games having such small numbers meant releasing them on a system with a massive install base was basically akin to relaunching them, as the vast majority hadn't already played them.

It's the opposite to games like Ultimate, whereby 35 million people already playing it means to a very large group of people, it's not new. Fewer people are willing to buy something they already own some version of than something totally new - this is reflected regularly in sales of ports and remakes.

I feel like you're being purposefully uncharitable towards my implementation here for your own personal grievances and while I am sympathetic towards peoples' financial situations and feel they should be much better than they are by default in a better society/world simply bellyaching about price isn't a very compelling counter argument at all especially with the direct we all watched yesterday.
I don't even know what the specific prices are; three separate charges just to have all the existing characters and any new characters doesn't make sense in a Deluxe version. It's like one cost for upgrading Forgotten Land, and then another cost to actually download the new story section.

It comes off circuitous and predatory. It's one thing to have to pay to get the new content, that's what a Deluxe version is. It's another to have to pay to then be able to pay for any new content. Why structure it with such bad optics? It's only going to dissuade people.

It's not a matter of personal grievances. It'd be great to not lose any characters. This implementation will just alienate more potential consumers than a standard Deluxe version because of all the different paywalls to the actual new content.

I'll reiterate to make it clear to what I'm proposing.

Own Smash Ultimate for Switch 1 then you pay to upgrade it to the Switch 2 version. Monetize the 35 million players. It's likely not the full price of buying the entire game again. They're literally already selling these day 1 of Switch 2 release and I don't see how anybody can sincerely claim that this release model wouldn't work for Ultimate.
And none of these ports will sell as well as the originals (not counting MP4 and Z-A). A lot of people skip games they already own, even new versions. So you're not getting all 35 million Ultimate owners. You're getting whatever fraction would be willing to buy it again for some new content.

But then if you put all that new, day-one content behind a second paywall, even if it amounts to the same total price, that's going to turn some people away. It's just bad marketing. And it's completely unnecessary.

Seems like you're just upset at the thought. It almost seems to me like these Switch 2 editions were practically made with Ultimate specifically in mind.
And that's exactly what will happen when you reverse engineer arguments from the conclusion of getting Ultimate Deluxe.

This is the only version you need to play with everyone else and it's a more than fair budget option.
Well yeah, after it releases it becomes the definitive edition. But before that there was almost a decade where people were buying the other version, and not everyone is going to buy it again.

If you don't own the Switch 1 version then you have to buy the Switch 2 version because why wouldn't you have to do that?
It's not having to buy the game, it's having to buy the game, buy the new content, and buy the old DLC in a Deluxe Version. That's three separate charges for what most Deluxe versions would offer as the sole base charge. Which makes it seem exploitative.

Yeah getting into the full game just got more expensive but so what? Nintendo likes money so they don't care. If you didn't want Smash Ultimate in the first place and still don't then you're not going to buy it anyways so this also doesn't matter to you.
But they have the option to not structure it like this, and eliminate that stigma.

Whatever Fighter Pass characters from Switch 1 Ultimate you own automatically carry over to the Switch 2 upgrade. Don't want them? Don't get them then. Want them but don't have enough on release to get them? Save up and get them later whenever you want. Again doing it this way further monetizes the game, sidesteps renegotiations (the main purpose) and acknowledges and accordingly rewards players that already own these characters.
From a practical, legal perspective I get the previous DLC not being in base. From an optics perspective, I don't think you realize how bad a Deluxe Version making you buy the old DLC is. Yes, people who already own the DLC wouldn't have to. But just the fact that buying the game cold wouldn't give you a single additional character past the 2018 launch is a very bad look.

The Expansion Pack is essentially Smash 6. It's how you're gonna basically monetize everyone again. Get it or don't though. You're perfectly within your rights to stop at upgrading Ultimate to the Switch 2 version but are you gonna really act like a majority of players are going to do that? That's seriously a hill you're gonna plant the debate flag on? Making an extremely appealing and content rich expansion pack that co-exits of a vastly improved already content rich game you likely enjoy already? Wow what a tough sell to the public I don't see how anybody would be convinced to buy this hahahaha.
If the Expansion pass is Smash 6... just call it Smash 6. "Smash 6" will sell better than "Ultimate Deluxe". So past the fact that it's a second charge to even access this content, just the branding of the content is already less effective than it could be.

There's a reason despite building off Smash 4's base, but adding enough that it stands as a new game, which is apparently what this does, they didn't brand Ultimate as a better version of Smash 4. There's a reason they gave it completely original branding. New games sell better.

You show me where in any of that I forced anyone to "rebuy" all the DLC because I suggested no such thing. I think you deliberately strawmanned me because you don't want this game to exist. Just say that versus making up things I didn't say.
Rebuy as in buy a Deluxe Version but then still have to buy the vanilla version's DLC. Which would be the case if you don't upgrade.

Thinking people will cancel their NSO accounts over Smash Ultimate garbage online is naive because no matter what it wouldn't ever be enough to matter to matter to Nintendo and would be offset by monetizing their existing audience to upgrade and buy Switch 2's. People cancel their NSO for reasons such as not using it enough for it to be worth it or just feeling like the service isn't worth despite using it. I somehow doubt ditching the Switch 1 Smash Ultimate's online is gonna be the that thing hemorrhages users especially when its to the direct benefit of a vastly improved version of Ultimate.
"I am sympathetic towards peoples' financial situations"
"SHUT OFF THE ONLINE, MAKE THEM BUY THE SWITCH 2 AND ULTIMATE DELUXE"

Let's be serious here.
Ok. Marketing a new game as a port is a horrible idea. As is having all the new content behind an additional charge.

You're making it as close to Ultimate as possible to the point it can be literally just vanilla, base Ultimate. But Ultimate being Ultimate isn't more compelling to consumers than a brand new Smash, so you're leading with the exact quality that would hinder its market potential and putting the thing people would care most about behind an additional charge. Unless these two charges would amount to less than a normal game (it's Smash - they wouldn't), this structure is backwards. You should be emphasizing what's new, making that immediately accessible, and, if this game can literally be Smash 6, distancing itself from the concept that it's a game you already own.

There's a reason no company structures deluxe versions like this.
 

smashkirby

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Also something to add is that the people in that message mentioned to be part of Studio 2 have also worked on a racing game series, Ridge Racer. That solidifies it for me.
So... I guess we should probably expect Reiko Nagase and/or Ai Fukami as race queens for Kirby Air Riders, huh?
namcotumblr_mlcc6tzFbc1s99uvdo2_1280.jpg namcotumblr_o4jb28WNmJ1sgpajbo6_1280.jpg

Is it bad that I’m already feeling a 3D Wario game would go so well in this Odyssey/Bananza style?
You know, given WarioWare constantly referencing Wario's treasure-hunting roots as of late, I actually would like to see Wario take a crack combining the best of Wario Land, Wario World, and Mario Odyssey into one game.

Maybe even involve Mona in the game, either as a playable character or she could operate a hub area for Wario. Heck, Captain Syrup could show up as a Fujiko Mine-styled rival for Wario who occasionally hinders Wario and Mona's progress through the game.
 

TheFirstPoppyBro

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You know, given WarioWare constantly referencing Wario's treasure-hunting roots as of late, I actually would like to see Wario take a crack combining the best of Wario Land, Wario World, and Mario Odyssey into one game.
I have been thinking about this lately with Cractus in Move It and Wario potentially trying to use Puffy Wario (last seen in Wario Land 4 in 2001 unless you count Wario's appearance in Starfy 3 in 2004 lol) in the ending to get out of the seat he gets stuck in, would love to see Wario Land come back with all these revivals flying around lately.

And considering Mona's theme in Mega Party Games is a remix of the Item Shop from Wario Land 4 and in DIY she went and explored an ancient temple, I'd be down for Mona joining in in either role you mentioned.
 

DarthEnderX

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These are my thoughts on how a Smash Ultimate DX given the resources of a Smash 6 could actually work well. If you read thanks for your time and feel free to share your thoughts if you wish.
Here's what I want for Smash Ultimate S2E:

Gameplay Features
-Improved resolution and framerate.
-Rollback netcode.
-Make Hazardless versions of stages selectable from stage select the same way Omega and Battlefield versions are.
-Remember my last color selection for each character. Smash 3DS did this. No idea why Wii U and Ultimate don't.
-Actually balance FS Meter FSes so that people will actually use them in competitive play.
-Kirby style Boss Rush mode.
-Bring back the Smash Run map as a Battle Royal. (64 players teleport in. Players run around killing creeps and collecting upgrades. Map shrinks over time. Last 4 surviving players have a Smash match.)

Additional Content
-Bring back any missing Stages and Assist Trophies that didn't already return.
-Add more Echoes and Bosses.
-Add a 3rd map to WoL, where Tabuu has absobed the Spirits released by Galeem and Dharkon's defeat.
-Over the next several years, release 3 additional Fighters Passes containing 6 Fighters each. Bringing us to 100 unique Fighters.
 

BrawlX10

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Honestly, Ultimate is pretty much a near perfect game, you can't really blame people for wanting a N2E of it over a Smash 6.
Even though i have not much interest in a N2E of Ultimate and i want a Smash 6, i'm not blaming anyone who doesn't want or care for a sequel, i think it's perfectly justificable, even if i'm on the other "side" i can see that.
My veredict is: If you want a N2E edition? Cool! If you want a Smash 6? Cool! If you're fine wih either? Cool! That's just how i see it, it's just a preference and i don't think people need to explain themselves for it.
If N2E happens i'll be disapointed, but you can't always get what you want, i'll still have fun with the character reveals and the game regardless, even if i prefered a sequel.
 
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