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Np. Doc is one of those characters that a lot of people find boring to fight against. It's because both characters can't really do much to each other, but falco is just better at everything in the matchup (control, camping, priority, some combos, etc.) so it becomes kinda slow when playing it seriously. When I play with local players, they never want to play vs my doc/mario. Still, I'm gonna tell them "what are you gonna do when you face a doc/mario in tourney? Forfeit?" lol.Thanks for that Unknown. That helps some.
DL is so bad for doc. His best bet is the smaller stages and brinstar I guess, but it's still pretty bad. Also, you're right about BF being annoying.Just take doc to stages like fod/ys/dl and abuse the fact that hes a bad character lol.
FD is chaingrab destination and bf is camp under platformfield.
pretty much.Falco stomps Doc in the nuts.
I just play a really gay platform camping/priority wall game vs. him .
I think I'm doing it to quick, just figured I'd double check.Multishining
1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9
10
11
12
13 Airborne, shine, Hitlag
14 Hitlag
15 Hitlag
16 Hitlag
17 Hitlag
18
19
20 Land, Start Jump for repeat
21
22
23
24
25 Airborne, Shine, Hitlag
Pikachu's a dude and he's manly as ****, so stop saying her! Geez, wtf is wrong with you people.fox timing messes with me alot on Shine OoS as falco.
its so easy with fox anyone touch your sheild you just do a super fast shien oos but when i switch to falco i always have problems jumping out after the shine cuz im doing it too fast lol.
playing bad characters with falco is funny. I recent started playing a good bit of falco vs pika. that matchup is hilarious. Pika's tech roll is garbs and even with falco's poor ground speed you can almost tech chase her on reaction sheik style.
Pffft.Still, I'm gonna tell them "what are you gonna do when you face a doc/mario in tourney? Forfeit?" lol.
I will. You can be a witness.Pffft.
You're not actually going to say that.
man, that fox got ***** =P.drpp, you just signed off
look at 1:12 when you get back
http://www.youtube.com/watch?v=ayFC5qxoqc8&feature=channel
*shrug*I will. You can be a witness.
man, that fox got ***** =P.
Got it.Dr Pee Pee I need some advice vs Peach
http://www.ustream.tv/recorded/5790335/highlight/60505
whenever you get the chance hook me up with some pointers
i'm gonna ditto that lol. No rush either:: waiting patiently for pee pee advice but in no rush :: =)
yeah, it's better to n-air her if you have the chance to hit her out of her float. You may be able to n-air stride (repeated n-air combo), or d-air her if he goes off the stage at some percents. If she's at a low percent, then you can shine her and combo like normal, instead of risking d-air since it has less range.Try not to Dair Peach while she is airborne. Nair or her hitting the ground to Dsmash/moveset is a problem then.
Yeah that's very helpful, but what I'm looking for is sort of a philosophy of how to try to control space around fox. Like, I was recently advised in controlling space around marth: his strongest options are on the ground, so you want to laser in a way that limits his ground options and/or forces him to jump, at which point he's more vulnerable and less powerful. That sort of idea of where I want him informs my whole marth game now (and I'm starting to beat my friend who used to **** me in falco v marth, so i think it's helping a lot). I was wondering if you (or anyone, really) has a similar schemata for playing fox.I guess that helps some? Let me know if I'm leaving situations you don't know about out.