Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
gg. Totes not being sarcastic.Link.
And just tried against a Wario and it gave Wario the win.
Looking as if Bowsercide is just bugged right now.
That's how it is with fighting games. Smash is just late to the patch party. A fighting game gets a new patch and it's back to the drawing board for the competitive community and figuring out a new tier list.Is there even a point in making a tier list for this game? It's entirely possible we'd decide on rankings and Nintendo could release a major patch the next day and screw everything up.
And honestly, I don't mind keeping folks guessing like this.That's how it is with fighting games. Smash is just late to the patch party. A fighting game gets a new patch and it's back to the drawing board for the competitive community and figuring out a new tier list.
Here's the thing though. In other games, not just fighting games, they have these things called patch notes and sometimes they even release these before the patch so the community is aware of major changes ahead of time, such as input changes for specials for example.That's how it is with fighting games. Smash is just late to the patch party. A fighting game gets a new patch and it's back to the drawing board for the competitive community and figuring out a new tier list.
This is true. Patch notes explaining things would be nice. That way we'd know what's working as intended. After all, since a sudden death seems to happen sometimes with bowser losing other times, it would be nice to know what they intended and why.Here's the thing though. In other games, not just fighting games, they have these things called patch notes and sometimes they even release these before the patch so the community is aware of major changes ahead of time, such as input changes for specials for example.
I honestly wouldn't be surprised if they held off on a patch just so they could release it suddenly after a tier list is made or updated, because releasing a video of Sakurai flipping us the double bird for 30 minutes would be too classy for them.
Hahaha!!! FREE WIN!!!Hahaha, am I the only one who was chilling on the edge just letting uninformed Bowser's take me off the side of the stage not knowing that they'd die first? Probably won 3-5 matches cause of this
You........you're a monster.........Hahaha, am I the only one who was chilling on the edge just letting uninformed Bowser's take me off the side of the stage not knowing that they'd die first? Probably won 3-5 matches cause of this
Come on! It's kinda funny when you think about it.... >:]You........you're a monster.........
It's still % based, but both players have some control during the move (most % has most control)Guys i was wonderin how is the control on the bowser side-B devided?
I know that in brawl it was % based but it doesn't seem to be that way on the 3DS.
Also does it differ between costum moves?
People are gonna either data mine or throughly test to figure out the changes anyway and by now all the major ones have been found already and anything else is too insignificant to care about. So all they've accomplished is wasting everyone's time by making us figure it out for ourselves.I'm okay with the Bowsercide nerf. I've only used it to conveniently get out of battle while I was ahead to begin with.
And, Aren't we getting a little off topic from Bowsercide here?
I don't know if this is really the place to talk about Nintendo's call when it comes to posting up patch notes, but I think there's no point to hate (or praise) Sakurai for these kinds of things since I doubt it's just him making the call, and besides, it's neither a good or bad thing to have those notes up. Not for every character and the whole game it isn't.
I'm actually glad that there are no patch notes. Having been playing fighting games for a long time, I'm so sick and tired of people suddenly flocking to, and away from, certain characters on the roster just because of some changes, without even trying to see if it's still fun to play, for them, to begin with. I definitely remember that being the case for me with Sagat, Rufus, Yun, Noobcyborg.
Tier lists are okay, but can sometimes really ruin a game for me...
SSB4 has a pretty huge roster, and I don't want to have to get my daily fix in For Glory, just to see like 20+ lilmac, rosaluma, ZSS, greyninja, nes, sheik before I even meet the first Pit or Pikachu.
The reason why I played Smash Bros compared to other fighting games is because it requires me to think in the first place.
People are gonna either data mine or throughly test to figure out the changes anyway and by now all the major ones have been found already and anything else is too insignificant to care about. So all they've accomplished is wasting everyone's time by making us figure it out for ourselves.
And as I pointed out in the other topic, without patch notes, we have no way of knowing if the new bugs that resulted from their changes are indeed bugs or the game working as intended.
It made 0 sense in Brawl, but now that it actually hits other players, there IS cause to try to drop it on others.Buggy Bowsercide needs to be fixed for v1.0.5 or later patch. Or just remove the ability of either player to steer the move in the air and just have Bowser jump straight up and come straight down. I don't know why the move was made controllable in the first place.
Your snobby attitude is misplaced.The reason why I played Smash Bros compared to other fighting games is because it requires me to think in the first place.
And there are fewer Bowser players (who are probably better players) as opposed to the hordes of LM players who are awful but play him as a FOTM...It's an attempt at balancing, but not a smart one. What is it that made Bowsercide, or Bowser himself for that matter, so OP that it needed to punish Bowser players? This is why I stand by the idea of just forcing Sudden Death as a nerf rather than just killing Bowser first.
It's a nerf for nerf's sake and does nothing more than needlessly hinder a character more than necessary. Bowser was perfectly fine. They probably just took For Glory results of Bowser players winning vs scrubs and saying "herp derp bowser super OP and must be stopped!"
Well, you had to be losing to get to that point. Who's the unskilled person again?I'm personally okay with it. Yeah, competitively, it was good, but hey. It's a game. Games are meant to be played for fun. And what ruined the fun? Some unskilled Bowser who probably doesn't even know what a forward smash is jumping off the stage when you have one stock.
Who's more unskilled in that scenario; the Bowser player that uses it, or the victim that got grabbed and failed to avoid getting kamikaze'd?I'm personally okay with it. Yeah, competitively, it was good, but hey. It's a game. Games are meant to be played for fun. And what ruined the fun? Some unskilled Bowser who probably doesn't even know what a forward smash is jumping off the stage when you have one stock.
Then we have to start calling it "Koopinasia"...Bowsercide isn't gone, it's just in favor of the opponent now.
I love you.Then we have to start calling it "Koopinasia"...
Who's more unskilled in that scenario; the Bowser player that uses it, or the victim that got grabbed and failed to avoid getting kamikaze'd?
Clearly the Bowser. There's a difference between having fun and not having fun, and I'm not about to stand in the middle of a stage spamming whatever just to win, so we're getting nothing out of some overly competitive Bowser who all he wants to do is win and spends three minutes spamming one move just to bring up his raaaaaaaaaaaaaaankiiiiiiiiings...Well, you had to be losing to get to that point. Who's the unskilled person again?
So the Bowser is the lesser player because YOU failed to hold the other direction and avoid getting bodied?Clearly the Bowser. There's a difference between having fun and not having fun, and I'm not about to stand in the middle of a stage spamming whatever just to win, so we're getting nothing out of some overly competitive Bowser who all he wants to do is win and spends three minutes spamming one move just to bring up his raaaaaaaaaaaaaaankiiiiiiiiings...
Oh, by the way, I don't know how long it's been, but Bowser's influence is based on the weight. Now Bowser has full control over a heavily damaged Jigglypuff.So the Bowser is the lesser player because YOU failed to hold the other direction and avoid getting bodied?
My scrub-sense is tingling
Wait, so what was the point in complaining about people complaining about a nerf that's old and moldy by now? Most Bowsers active here on this side of the forum don't go to For Glory for ranking, but to practice match up strategies. The only time any of us use klaw to the exclusion of other options is during friendlies where learning takes a back seat to shenanigans, nerf or no nerf. Otherwise, the only time we care about rankings is in actual tournaments.Oh, by the way, I don't know how long it's been, but Bowser's influence is based on the weight. Now Bowser has full control over a heavily damaged Jigglypuff.
Call me a scrub if you will, I take pride in my indestructible self-esteem, and I'm not breaking any walls over controllable pixels on a screen. Good day.
If our ability to kill at as low as 52% does not make us scary, non-Bowserciding-reliant players will.Klaw only really good on a punish for shield abusers, but in most cases Fortress is the go to move for punishers. Punishs pretty much everything, especially rolls. If anything the nerf is just going to make Bowser players play smarter. Which only serves to make us Bowser players even more scary.