Name - Wyrm and Tamm
Gender - Male (Wyrm) Female (Tamm)
Species - Oaklan (Wyrm) and Termitox (Tamm)
Origin - With the return of the Double Sigma came not only a threat from a galactic scale, but a potential threat from an ecological scale. Ever since the ship made its return, several new and exotic life invaded the galaxy, some causing untold ecological harm. Termitoxes, a species of eusocial insects, were one of the major potential threats due to their high breeding rate, causing a team of exterminators to be hired to neutralize the potential pest. One of these Termitoxes, a young queen, started her nest in what she thought was a lowly stump. Unbeknownst to her, she set up inside the body of a young Oaklan, a tree-like species that like cicadas spend many years hibernating in a deep slumber to renew their old bodies. While usually very ancient in appearance and personality, the Oaklan that awoken was comparable in to a small child. Not wanting the rest of the slumbering species to be tainted, bounty hunters, law enforcement, and poachers, all want to neutralize the young Oaklan in order to get paid. However it seems the queen, named by the young Oaklan as Tamm, is helping the boy of bark for mutual survival, using her brood to assist him. Whether this is for her own benefit, or a motherly instinct, these two beings are currently on the run for a high bounty.
Appearance - Wyrm is a rather small child-like being with the build and personality of a young toddler, with a body made out of gnarled bark and green leaves making up what looking like hair. He resembles a marionette doll, with the distinctive joints or the wooden toy and feet resembling clogs. Wyrm only has one eye, with the right eye being intact while the left is gashed, resembling a knothole. Through this hole is Tamm, a rather small, round, vaguely humanoid queen termite queen the size of a volleyball. You can see her peaks out of Wyrm's missing eye and even exits the hole to perform certain attacks or generally give encouraging signals to help Wyrm. Sewn behind Wyrm's back is a cape, something that a character like Little Red Riding Hood would wear, it is dark teal in color and is made out of a species of moss that naturally grows on Wyrm's species, it seems to be sewn, indicating that Tamm likely created it.
Archetype - Zoner/Stance Changer
Gimmick - Swarm Cloud
- Wyrm's airdodges create a cloud of insects, meaning if someone collides with this cloud they will be attacked for weak damage and hitstun.
Intended Strengths -
- Wyrm unique Neutral Special, Mother Mayfly, allows him to be very adaptable, helping him with either survivability, power, or mobility.
- Wyrm is excellent long rang, with solid zoning options and spindly limbs that act like mini-sword swings.
- Wyrm has both solid ground and air mobilty, meaning he doesn't lack in one stat.
Intended Weaknesses -
- If he is not encouraged, Wyrm's melee attacks are quite slow and laggy.
- While not a light weight, he still isn't all that durable.
- Wyrm sometimes relies too much on Mother Mayfly, meaning he can be vulnerable if he doesn't have one on standbye.
Planned Stats: (Give a letter grade from E- to A+)
Walk Speed - B-
Running Speed - A-
Traction - B+
Jump Height - B+
Air Acceleration - B-
Fall Speed - C
Weight - B-
Ground Moves:
Jab - Spindly Spinner – A spinning set of jabs that spin like a wheel, end the jab cycle to perform an uppercut.
Forward Tilt - Cedar Swing – A spindly swing with Wyrm's arms, the range is quite long, though the speed is a bit lacking.
Up Tilt - Parental Protection – Tamm comes out of Wyrm's head to give a protective flurry of punches, better used as a keepaway option.
Down Tilt - Pinwheel Kick – Spinning in a 360 degree motion, Wyrm spins a leg all around himself in a jerky motion, you can actually hold the attack to spin continuously, though the later hits are quite weak.
Back Tilt - Big Bug Bop – Tamm bellyflops her body behind Wyrm, is quite disjointed for a Back Tilt, though the lag is not great.
Dash Attack - Tripping Tackle – Wyrm trips over with some force, while the attack is quilt strong and can KO, the speed can be lacking.
Charge Attacks:
Side Charge - Poking Prod – Wyrm enlongates his fingers to perform a deadly fingerpoke, very long range and quick, though outside the sweetspot its qutie weak.
Up Charge - Lifting Leap - Wyrm gets tossed up by the swarm to batter the opponents from above before flopping downwards in a damaging tumble.
Down Charge - Limp Branch – Wyrm falls over like a ragdoll, damaging anyone around him with a dust cloud.
Aerials:
Neutral Air - Articulated Kick – Wyrm clumsily performs that kick a lot of framliar fighters use as a move like this. The move is weak in the beginning and end but much stronger in the middle.
Forward Air - Cobble Clog – A swinging axe kick with the heel of Wyrm's foot spiking the foe downwards, quite a safe move to use.
Up Air - Frantic Swatter – A move for juggling where Wyrm frantically swats his arms upwards, weak in power but greatly beneficial for combos.
Down Air - No Strings Attached - A spindly twin punch from below to fling opponents to the side, good range but slow speed.
Back Air - Mother's Meteor – From behind Tamm performs a surpringly familiar punch with the capability to spike. Quite strong but lacking in range due to Tamm's... stubby appendages.
Grabs:
Pummel - Scolding Slam - Tamm scolds the assailant with some harsh and rather hurtful words.
Forward Throw - Too Pushy? - Tamm shoves the opponent backwards, it doesn't launch them, but rather trips them for follow up combos.
Down Throw - Burying Beetle - Tamm ground pounds the opponent into the ground, burying them due her large girth.
Back Throw - I Can Handle This - Wyrm takes back Tamm and performs a retaliatory kick to push opponents back, his weakest throw.
Up Throw - Sonnly Slam - Wyrm performs an uppercut, impressing Tamm, this uppercut is quite a potent kill throw.
Specials:
Neutral Special - Mother Mayfly – Tamm decides to give some words of encouragement to help Wyrm, she can give these words in one of several tones:
- Caring - Wyrm is tinted yellow and gains increased speed due to a new pep in his step, though he becomes lighter due to his new carefree bliss.
- Concern - Wyrm is tinted cyan and becomes more defensive, being heavier in weight but weaker in attack.
- Assertive - Wyrm is tinted red and becomes more assertive, his attacks do increase knockback, but he loses some mobility.
This move can't be used willy nilly, Pamm's helpful advice can only go so far, you need some time between words of encouragement to try again. When you lose your current vibe you have to wait a bit before you can use this move again, though you can speed up the wait by spending some Hyper Meter, though you can't use vibes cosistantly.
Side Special - Acorn Missile – Wyrm shoots explosive acorns from his fingers that travel in a straight line but slow their acceleration in the air before exploding, can really catch people off guard.
- Side Hyper - Pinecone Missile – The pinecone doesn't explode, rather it continuously drills into the opponent for continuous damage, good for trapping opponents.
Down Special - Leaf Cape - Tamm flicks Wyrm's cape forward, this flips over opponents to the other side and can also reflect projectiles. When done in the air, Wyrm instead flies with his cape to slowly glide down torwards the stage.
- Down Hyper - Cape Trip – Wyrm's cape now trips the opponent, the attack is also faster and can instantly break shields.
Up Special - Pamm Air Flight - Tamm uses her small wings to somewhat gracefully fly Wyrm up, however, she is clearly past her prime and tires out, sending Wyrm into freefall.
- Up Hyper - First Class Flight- Tamm gains a second wind and flies Wyrm even higher than before, and the attack has armor due to her newfound motherly might.
Hypermax Attacks -
Level 1 - Root Anchor – Wyrm drags the opponent downward with a root before spiking them, this can let him boost as a recovery option.
Level 2 - Wyrmwood - Using his ancient roots, Wyrm becomes giant tree that shoots a giant explosive acorn.
Level 3 - Mother's Love – Tamm gives a very loving word of encouragement, giving him both the speed, weight and power boost from all of her pep talks.