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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Opossum

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Brawl had the best main theme in the series, bar none. All the others pale in comparison.
 

God Robert's Cousin

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Brawl had the best main theme in the series, bar none. All the others pale in comparison.
I'll raise you one best Opening, however, in Melee's. Not just of the series, but I'd go as far as to say of any video game outright.

That's something I really wish they would go out of their way for again. A pre-rendered celebration of all things Nintendo would be the absolute best way to get players hyped for the game.
 

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While I liked all the openings overall, my only issue with Brawl's is that the actually game severely overdid the remixes, which weakened how awesome the main theme was. Made me start to find it annoying. Whereas other games have only a small amount of remixes, just enough to be epic, but not so many it feels drilled into your brain.
 

FunAtParties

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My problem with Brawl's opening was that it had Snake and Sonic. Not because of my opinions of the characters, but because you had to unlock them
I like how 64 handled the unlockable characters. First as black silhouettes, and after you unlock them they reveal them. I enjoyed speculating what they'd be.
 
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If they didn't have enough time to include Bowser Jr. in the initial roster and he wasn't added as DLC right away what do you think the chances of him beating Bayonetta in the fighter ballot would have been?
No chance really.
Bowser Jr. would have some push, but his supporters would be discouraged because of Rosalina. I know Bowser Jr. was the top pick for a Mario character, but he wasn't highly demanded as let's say King K. Rool for example.
He got lucky that he's in the game to begin with. He was about to get cut, but the perseverance of the staff had him included.

Brawl will always be the most serious, darkest Smash. I couldn't see my self going back to it due to its troubling, uneasy soundtrack and the depressing feel of the game.
I wasn't a fan of how Brawl took itself seriously and how dark and muddy the graphics were. Melee had the right balance of cartoony and "realistic" (by which I mean, they added detail to characters like Mario with his overalls).
While Brawl had some amazing remixes, they felt a little too serious at times and some tracks (like Underground from Super Mario Land) weren't fit for battle in my eyes.
I can't go back to Brawl for having some mediocre stages (stares intensely at New Pork City) and, of course, random tripping.

Brawl had the best main theme in the series, bar none. All the others pale in comparison.
Brawl's main theme is amazing and I am sad that it's not a menu theme in 4.
That being said, I prefer 4's theme more than Brawl's.

While I liked all the openings overall, my only issue with Brawl's is that the actually game severely overdid the remixes, which weakened how awesome the main theme was. Made me start to find it annoying. Whereas other games have only a small amount of remixes, just enough to be epic, but not so many it feels drilled into your brain.
The thing that annoyed me about the remixes of Brawl's main theme was that there were too many of them. It made the main theme more annoying as a result...
I prefer having new tracks over remixes of the same track.
 

_Sheik

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Smash 4 not having a "proper" opening and just including pre-existing footage from past character trailers bummed me out too.
 

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No chance really.
Bowser Jr. would have some push, but his supporters would be discouraged because of Rosalina. I know Bowser Jr. was the top pick for a Mario character, but he wasn't highly demanded as let's say King K. Rool for example.
He got lucky that he's in the game to begin with. He was about to get cut, but the perseverance of the staff had him included.


I wasn't a fan of how Brawl took itself seriously and how dark and muddy the graphics were. Melee had the right balance of cartoony and "realistic" (by which I mean, they added detail to characters like Mario with his overalls).
While Brawl had some amazing remixes, they felt a little too serious at times and some tracks (like Underground from Super Mario Land) weren't fit for battle in my eyes.
I can't go back to Brawl for having some mediocre stages (stares intensely at New Pork City) and, of course, random tripping.


Brawl's main theme is amazing and I am sad that it's not a menu theme in 4.
That being said, I prefer 4's theme more than Brawl's.


The thing that annoyed me about the remixes of Brawl's main theme was that there were too many of them. It made the main theme more annoying as a result...
I prefer having new tracks over remixes of the same track.
I'll have to disagree with you about Melee's graphics. They look atrocious to me. Brawl's gritty style may have looked utterly disgusting for say, Yoshi, but still looks fine for the most part. If I see Melee's models and art style, I'd sooner throw up than think, "That looks good".
And Brawl had some fun stages. Still pissed Frigate Orpheon was cut in favour of the godawful Pyrosphere
 
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I'll have to disagree with you about Melee's graphics. They look atrocious to me. Brawl's gritty style may have looked utterly disgusting for say, Yoshi, but still looks fine for the most part. If I see Melee's models and art style, I'd sooner throw up than think, "That looks good".
And Brawl had some fun stages. Still pissed Frigate Orpheon was cut in favour of the godawful Pyrosphere
I shouldn't have said graphics and more so "art style." The graphics in Melee just look OK to me, but I think Melee had a better art style than Brawl. I will not defend Yoshi though; he looks bad in Melee.
Brawl had some fun stages, but there were some pretty bad ones like New Pork City, Mario Bros., and 75m.
 

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Melee also did something like that with teases, like Ganondorf's hand. Would love seeing that back too
Melee's intro was a work of art. Quickly yet eloquently introducing the player to all the universes involved, perfectly blending individual series themes along with Melee's, it's something that I feel like is way too underappreciated among Nintendo fans these days. I think it's by far the best Smash Bros intro.
 

lordvaati

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So with no e3 reveal, I'm now getting the feeling 2019 will be the year Smash comes out on the Switch..only to line up with the series's 20th Birthday, kinda like How Smash 3D/U came out the year of Nintendo's 125th birthday.
 

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I like how 64 handled the unlockable characters. First as black silhouettes, and after you unlock them they reveal them. I enjoyed speculating what they'd be.
God, yes. I miss that incredibly. I just miss how character unlocking wasn't as simple as now. I don't know what happened. This was something Smash did magically right and to see it suddenly taken away?
 

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God, yes. I miss that incredibly. I just miss how character unlocking wasn't as simple as now. I don't know what happened. This was something Smash did magically right and to see it suddenly taken away?
Simple really. Like that people get to play the characters quicker, which in turn may feel less satisfying, but it's also less of a hassle. For example, 1000 VS matches to unlock a character sounds like an absolute chore to the average casual fan
 

UserKev

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Simple really. Like that people get to play the characters quicker, which in turn may feel less satisfying, but it's also less of a hassle. For example, 1000 VS matches to unlock a character sounds like an absolute chore to the average casual fan
I don't agree with the 1000 VA matches to unlock a character but still, the casual fans can go play Street Fighter.
 

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I don't agree with the 1000 VA matches to unlock a character but still, the casual fans can go play Street Fighter.
But Street Fighter doesn't have nearly as much casual appeal as Smash. Not to mention the fact Smash is primarily meant as a party game, AKA aimed at a casual audience unlike Street Fighter, THE fighting game genre's dad
 

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I think the character unlocking in WiiU was mainly because of it being a second version of the same roster rather than a precedent for a fully unlocked roster at the start.

3DS version had more unlocks iirc.
 
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I'm glad they didn't keep the old way of unlocking characters. I wouldn't have the time to do it anymore, with how many newcomers there are. They would need to either make a lot more of the characters unlocked at the start, or introduce less newcomers. I can't imagine trying to unlock all the Sm4sh newcomers multiple times because of a broken console or something like that.
 

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I'm glad they didn't keep the old way of unlocking characters. I wouldn't have the time to do it anymore, with how many newcomers there are. They would need to either make a lot more of the characters unlocked at the start, or introduce less newcomers. I can't imagine trying to unlock all the Sm4sh newcomers multiple times because of a broken console or something like that.
I'm not saying Smash should have kept Melee's style of character unlock but the simplicity of Smash 64's character unlock was sick. That can easily be accomplished again.

Just one classic mode, 3 lives on hard to unlock Ganondorf or complete all current break the target to unlock Palutena for example. Bring that back.
 

Cutie Gwen

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I'm not saying Smash should have kept Melee's style of character unlock but the simplicity of Smash 64's character unlock was sick. That can easily be accomplished again.

Just one classic mode, 3 lives on hard to unlock Ganondorf or complete all current break the target to unlock Palutena for example. Bring that back.
...Isn't that how to unlock Ganondorf? Doing hard mode on classic?
 

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...Isn't that how to unlock Ganondorf? Doing hard mode on classic?
They gave you options in Smash 4.
Either complete a certain amount of matches (10, 20, 30, 40, 50, 60, 80, 100) or meet another requirement like beating 100 man Smash or beat Classic on 5.5 intensity.

 

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That's honestly the best way imo, but I'm certain Ganon was also locked behind an intensity requirement
He was available from the start in the Wii U version.
In the 3ds version either complete 80 vs matches or beat classic on 5.0 or higher with Link or Zelda.

I wouldn't know. That feature is so badly implanted now.
It's implemented perfectly fine. If you want the tougher conditions then go ahead. But they have conditions that are better for the casual fans too.

 

UserKev

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It's implemented perfectly fine. If you want the tougher conditions then go ahead. But they have conditions that are better for the casual fans too.

Its not that simple. I strongly dislike the new classic mode. With how majority of the characters are already there, I don't bother with other modes anymore. The casual appeal screwed it up for me.

How is it badly implemented?
I said that because you described the same way to unlock Ganondorf as in the Wii U version, only with a life counter.
Because when you first played Smash ever since Brawl, you don't go straight to classic mode anymore. You know Sakurai already screwed up as soon as you start the game. The magic isn't there anymore like the N64 and Gamecube days when the urge was strong.

Some people don't understand Smash 4 could have been better then it was. Even Special Smash could have been more specific. Like, letting you fight against a metal CPU or bro at your choosing. Not both players being forced to play metal, giant versions of the characters at the same time. The opportunity being ignored in Brawl was the exception. Now its continual absence should be obsolete.
 

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Its not that simple. I strongly dislike the new classic mode. With how majority of the characters are already there, I don't bother with other modes anymore. The casual appeal screwed it up for me.



Because when you first played Smash ever since Brawl, you don't go straight to classic mode anymore. You know Sakurai already screwed up as soon as you start the game. The magic isn't there anymore like the N64 and Gamecube days when the urge was strong.

Some people don't understand Smash 4 could have been better then it was. Even Special Smash could have been more specific. Like, letting you fight against a metal CPU or bro at your choosing. Not both players being forced to play metal, giant versions of the characters at the same time. The opportunity being ignored in Brawl was the exception. Now its continual absence should be obsolete.
Ah yes, the N64 magic were there was nearly nothing to do in comparison
I wouldn't go to Classic Mode when I first played Brawl, nor for Melee, Adventure Modes were both more appealing for me to start out on.
Also the point of Special Smash is that both players do something they normally shouldn't be able to do. Not to mention you're saying you want Event matches. Which are in the game. Sm4sh could have had a LOT more content and they clearly didn't try to push the Wii U either, but you're coming across as someone who's whining just for the sake of whining
 
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Not to mention you're saying you want Event matches. Which are in the game.
That's not exactly what he's getting at.
He's saying he wants the option to select effects for characters individually as opposed to strictly everyone is Metal, everyone has Bunny Hat, etc.
 

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The thing that annoyed me about the remixes of Brawl's main theme was that there were too many of them. It made the main theme more annoying as a result...
I prefer having new tracks over remixes of the same track.
If I recall correctly, Smash 3DS and Smash Wii U practically did the same thing as Brawl; both games also use multiple remixes of the main theme.
 
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Smash 4's theme song was a child banging on a bongo in comparison to Brawl's theme.
 

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It's nowhere near as much as Brawl's. But yeah, that's what made the great song lose some luster, the extreme amount of remixes.

As for unlockables, I think characters are done just right. Both are good options(unique unlock or VS matches).

I do agree the Special Smash could use way more options, though. Also, I miss Melee's version of Handicap mode. Felt really neat. The new one is... too simplistic and less interesting as a result. Not that it isn't a proper Handicap in all sense of the term. Also, am I the only one here who misses Bonuses?
 

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That's not even the part I flubbed up on
I don't know where you get the me wanting Event Matches from then. I do miss them in Melee but I understand that its too intense to keep them creative so I can sympathize with Sakurai on that topic.
 

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I don't know where you get the me wanting Event Matches from then. I do miss them in Melee but I understand that its too intense to keep them creative so I can sympathize with Sakurai on that topic.
I saw fighting a Metal enemy and interpretted as something you'd see in an event match.
And there's still creativity, like the Gamer stage one and the one with Pyrosphere and the gross mess that is Sakurai's vision of Ridley
 
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