chocolatejr9
Smash Hero
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So what we're saying is, Donkey Kong got dealt a rough hand as early as the third game? Dang...
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We never discussed the one with Stanley, but yeah I'd argue that one counts too.So what we're saying is, Donkey Kong got dealt a rough hand as early as the third game? Dang...
I have said a lot and still have a lot to say about Rare fandom and its relationships with both modern Nintendo fandom and Rare itself, but one thing that always sticks out to me is just how much Rare fandom is built on assumptions and speculaiton, both in a meta sense and in terms of the games themselves. Every time I research anything even adjacent to Rare, I find evidence that debunks some famous long-standing myth without even trying, that in any other fandom would've just become meme and fanfiction fodder like Marty the Thwomp or Pikablu and ended there - the amount of blatantly untrue myths about Rare and its games is utterly staggering - from miniscule things like "Rareware" having been the company name or as elaborate as deep multi-game character arcs for Donkey Kong characters - even a lot of the true stuff comes from relatively dubious and likely forgotten sources like foreign marketing materials or game manuals - and they all seem to originate from within the fandom, not from outside. Bubsy has a lot of misconceptions, but most of them come from outside the fandom and are intended to disparage him, (Bubsy being intended as a cool Sonic-type character, Rob Paulson regretting voicing him) while a lot of Rare myths seem to have a more positive slant, and born from a belief that the devs think the way fans do, and Big Bad Bill is getting in the way, that kinda places a Santa element onto them where it's impossible to debunk them without being the heel, even if it's the right thing to do or when those myths are being used maliciously (There's a reason I'll sometimes call Banjo "the mascot of console wars"). I guess it makes sense since these games primarily came out in the late 90s, when internet fandom existed, but we didn't exactly have clear terms like "fan theory" or "headcanon" to distinguish and it was (speaking from experience in the 2000s) very easy to stumble across fan ideas and mistake them for being official.I just think this is the result of Gregg Mayles clearly not being someone who ever wanted to be stuck in one genre for too long. Like many people know him mainly as "the Banjo and maybe DKC1/2 guy" but the reality is that he's been involved with many different genres and IPs before and after those: he designed the NES and Arcade Battletoads games and also Grabbed by the Ghoulies, Viva Pinata, and in more recent times, Sea of Thieves. He's also been brought on to salvage Everwild as its new creative director.
His tenure on Banjo and DK both have a similar trajectory, when you think about it: worked on the first game, worked on its direct follow up and then decided it was time to move on to greener pastures with a new IP, after DKC2 it was Dream (later Banjo-Kazooie), and after Tooie it was...Grabbed by the Ghoulies, originally planned for the GCN (and not a proper third Banjo platformer, like so many believed).
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To me, Nuts & Bolts always felt like a game initially made out of obligation to me. Like after Ghoulies bombed on Xbox it was clear him and the Banjo team crawled back to the latter and tried to come up new ideas for a new Banjo platformer, like an enhanced remake of the first or even competing against an computer controlled Grunty or something along those lines, but nothing really stuck until they finally came up with the whole vehicle mechanic. This will give you the overall run down on that game's development if you don't know the whole story by now.
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iirc people made fun of rare for always making 3D platformers and that’s was one of the factors in them wanting to do something different with the games. I think that also played a factor in the reinventing conker as an adult game. although I don’t recall the sources on this so you’ll forgive me if I’m wrongThere's something subtly sad about Nuts & Bolts in that Mayles and company seemed to perceive a staleness to the series which they earnestly tried to address with innovative ideas in the aforementioned game only to not have it really land because the audience most willing to buy a Banjo Kazooie game wasn't interested in a title that wasn't Threeie. In that sense, it's almost ironic that Nintendo didn't buy Rare because after 2001 the mentality of trying out new and bold experiments (fan demand be damned) was something they both had in common.
I haven't really got a horse in the "where's the Kremlings?" race anymore, I'd rather they just be on-and-off depending on a game's needs, but Boom Boom is a character who was dormant for the entire rest of the Strikers series, and his distinctive trait is his giant hands, not unlike the giant gloves goalies have to wear, he was gonna replace the Kritters no matter what.The one thing that still tends to baffle me is why the Kremling Krew is being treated as retired characters by Nintendo. I mean, Nintendo has the full rights to King K. Rool and his followers, and yet when you look at Mario Strikers Battle League, it got rid of the Kritter goalkeepers, and replaced them with Boom Booms.
It's almost like Nintendo doesn't want anything to do with the Kremling Krew anymore if their only recent appearances were in the Super Smash Bros. series.
Expanding on this, the idea of Nintendo Kart, to me, analogous to movies like The Emoji Movie, Ready Player One, Ralph Breaks the Internet, and Space Jam 2: pieces of media that care more about showing off things they have the rights to then they do about providing an engaging experience.I’ve had trouble putting into words why I don’t want a Nintendo Kart, but I think I’ve finally found a succinct way to put it: the crossover aspect of Smash isn’t something you can just replicate. Hence, I think it would be more worth the effort to create a Mario Kart game that properly celebrates the history of Mario and the adjacent franchises like Luigi’s Mansion and Donkey Kong.
I agree with this point, but that is also literally all Smash is. Smash isn't inately better than a theoretical Nintendo Kart or vice versa, I would say Nintendo Kart is mostly just a bad idea because it's thematically incoherent for some of these characters to be in a kart racer, as opposed to just being juxtaposed into comical situations while fighting, and clearly intended for die-hard Nintendo fans at expense of the regular family audience. Nintendo is not Disney, it's never had a house style or winning formula, and the balance between IP awareness in mainstream for Nintendo's major IPs is wildly lopsided, it's a weird crossover idea - even if maybe not as much so as "Warner Bros. crossover" - that Smash got away with because it was originally supposed to be somewhat niche and built its reputation relatively slowly.Expanding on this, the idea of Nintendo Kart, to me, analogous to movies like The Emoji Movie, Ready Player One, Ralph Breaks the Internet, and Space Jam 2: pieces of media that care more about showing off things they have the rights to then they do about providing an engaging experience.
I'm gonna springboard off this and say that no Mario spinoff has so much as touched Odyssey beyond Pauline and New Donk City continues to puzzle me and others. Not even Cappy in Mario Party?We don't really need Samus and Zebes stages popping up in Mario Kart when something from Odyssey, Paper Mario, Wario Land, or Diddy's Kong Quest could be just as interesting to incorporate in the franchise.
captain toad had odyssey levels in the switch and 3ds versionsI'm gonna springboard off this and say that no Mario spinoff has so much as touched Odyssey beyond Pauline and New Donk City continues to puzzle me and others. Not even Cappy in Mario Party?
At this point, I'm starting to wonder if there's some weird rights issues that are stopping it from happening. Or is somebody gonna have to buy a whole stake in the company just to ask about that at the next shareholders meeting, like that one guy who asked about a new F-Zero?I'm aware that this is extraordinarily petty, but I think my biggest problem with Nintendo Kart would be that it would feel like an admission by the developers that there's nothing else they can do character/track/item wise with what they have, which would be immensely frustrating. Even just looking at Mario adjacent series like Yoshi/DK/Wario, there's so much untapped potential there for future games, potential that could be lost if they just go all in on throwing every first party IP in. That's not even getting into what stuff like the Mario RPG's, Luigi's Mansion, or even newer stuff like Peach's recent release could offer.
We don't really need Samus and Zebes stages popping up in Mario Kart when something from Odyssey, Paper Mario, Wario Land, or Diddy's Kong Quest could be just as interesting to incorporate in the franchise.
I think the bigger problem is that people treat pragmatism and "goodwill" as mutually exclusive black-and-white.Nintendo has found a path/method that works for them and it's good for the general creativity of the industry that they're here, but you don't get to be a 130-year-old plus company in a highly competitive country without being ruthlessly pragmatic, even if that's in long term thinking.
I think you're completely ignoring a few factors hereLooking at a possible ‘Nintendo Kart’, or more likely, a ‘Mario Kart + more guests’, I think the concept gets too much hate.
If we’re only covering first parties, that’s still a lot of depth with inclusions. Zelda, Splatoon, and Animal Crossing all returning from 8, Pikmin is the clear newcomer, Xenoblade makes sense too now Monolith is 100% owned by Nintendo (and also not having both ‘anime swordie’ series as DLC candidates).
That’s not even talking about currently ‘dormant’ series such as Star Fox and F-Zero, both of which I can see getting in.
I think the reason many are opposed to Nintendo Kart is that Mario Kart already does not a great job of representing the wider Mario universe, such as Wario, Yoshi, Donkey Kong, etc.
But if I’m choosing between the likes of Ganondorf, Rex, or Samus in a go-kart, or Baby Dr. Tanooki Fire Rosalina, I think the choice is clear.
Well that and Mario Kart is full of made-up locations for its racetracks, something people believe would go away if they had to devote resources to giving many Nintendo games their own tracks.I think the reason many are opposed to Nintendo Kart is that Mario Kart already does not a great job of representing the wider Mario universe, such as Wario, Yoshi, Donkey Kong, etc
that's a lot of charactersDue to this Nintendo Kart discussion, I just thought of an insane character pick for the next Mario Kart, if it still has Animal Crossing content.
What if they had “Animal Villager” as a character but it features every “generic” animal villager present in New Horizons as skins? They have different proportions, yes, but they share the same animations regardless, plus high quality models and textures for them already exist in NH. (The different villagers would obviously have different stats, but MK8DX already has a few instances of characters with different stats sharing a slot.)
Also, I'd be able to play as my current Dr. Robotnik's Ring Racers main in Mario Kart.
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I don't think this is particularly likely, but it would be neat, and would give us a TON of character options!
I think the notion of a more heroic (or at worst anti-hero type) Ganondorf variation existing and the struggle of resisting a push into villainy via Demise's curse and/or other nefarious forces could be interesting. Start him out as an ally or friendly rival to Link/Zelda with an eventual tragedy of them becoming enemies over the course of the game? There's potential pathos there if done right.Thinking about Zelda again, and I've thought of a quest that weighs on my mind.
Do you think there's anything left to do with Ganondorf, in terms of writing?
See this is what I thought Skyward Sword was gonna be. Ganondorf showing up as a benevolent ruler only to be pushed to evil from jealousy of Hyrule's prosperity could've slappedStart him out as an ally or friendly rival to Link/Zelda with an eventual tragedy of them becoming enemies over the course of the game? There's potential pathos there if done right.
not really. ganon's never been a terribly complicated and it's unlikely to changeThinking about Zelda again, and I've thought of a quest that weighs on my mind.
Do you think there's anything left to do with Ganondorf, in terms of writing?
that's not how it works. ganon's evil is still his own choiceI think the notion of a more heroic (or at worst anti-hero type) Ganondorf variation existing and the struggle of resisting a push into villainy via Demise's curse and/or other nefarious forces could be interesting. Start him out as an ally or friendly rival to Link/Zelda with an eventual tragedy of them becoming enemies over the course of the game? There's potential pathos there if done right.
Thinking about Zelda again, and I've thought of a quest that weighs on my mind.
Do you think there's anything left to do with Ganondorf, in terms of writing?
Ganondorf is still his own person. Denise's curse wasn't just a promise of Ganon. It was a promise that demons, villains and monsters would follow Link and Zelda wherever they go.I think the notion of a more heroic (or at worst anti-hero type) Ganondorf variation existing and the struggle of resisting a push into villainy via Demise's curse and/or other nefarious forces could be interesting. Start him out as an ally or friendly rival to Link/Zelda with an eventual tragedy of them becoming enemies over the course of the game? There's potential pathos there if done right.
There might be a certain redundancy here, but I've been intrigued at the notion of Link/Zelda vs Ganondorf vs (a potentially time displaced?) Ganon. Basically, you have the cunning Gerudo King that while, fiendish wants a world to rule not a world in ruin vs. the more single-minded chaotic beast that is more than willing to plunge Hyrule into flames for the sake of his own vengeance. It could even manifest with both having different sets of enemy troops with the only common one being Moblins (the more civilized belong to Ganondorf and brutish following Ganon).Ganondorf is still his own person. Denise's curse wasn't just a promise of Ganon. It was a promise that demons, villains and monsters would follow Link and Zelda wherever they go.
Denise's curse promised Majora, Bellum, Yuga, Malladus, and Zant. The true nature of the curse is that they can never escape evil. Ganondorf is still a part of it, but much like the other villains made their choices, Ganondorf still made his. He never had his agency robbed.
As for interesting things to do with Ganondorf, I'd love to play more into the schemer aspect. I'd love for there to be a three way battle for Hyrule. Link and Zelda vs Ganon and his forces vs some third force. We've had Ganon mastermind other villains but I'd love to see how he interacts with a group that isn't Hyrule, Link or Zelda.
I can imagine at the end having a full-on Ganon vs Ganon fightThere might be a certain redundancy here, but I've been intrigued at the notion of Link/Zelda vs Ganondorf vs (a potentially time displaced?) Ganon. Basically, you have the cunning Gerudo King that while, fiendish wants a world to rule not a world in ruin vs. the more single-minded chaotic beast that is more than willing to plunge Hyrule into flames for the sake of his own vengeance. It could even manifest with both having different sets of enemy troops with the only common one being Moblins (the more civilized belong to Ganondorf and brutish following Ganon).