I AM NUMBER ONE IN THE WORLD, SON
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I wouldn't call Ganon "easy". I've had the chance to play some very strong Ganons, namely Arty, and I can say that the character in the hands of someone like that really is a totally different beast from your "typical" Ganon. For one, Ganon has many things that are safe on block when spaced properly, namely dair. He also has a very strong techchase game, a general range advantage, capability to overwhelm your weaving with quick burst movements + large moves like fair, and some other good options that can be annoying for Wario like cc jab. Not to say that Wario has an especially hard time with Ganon, but he's certainly no pushover. I think the MU is even.Ganon is easy. Ganon is the easiest thing to combo and edgeguard in the world. Everything he does is unsafe on block. Very easy to outspace.
This is true, but Shiek should have a hard time getting that grab in the first place. This is one of those MUs where air weaving is actually effective and with proper use of it you force her onto the offensive where she's a lot less scary. SideB also plows right through needles.Sheik is hard. Sheik will tech chase you to oblivion because Wario tech rolls slower than the rolls under his chin.
Olimar is basically a sword user and no sword user will ever be easy for Wario, much less one with a projectile and mechanic incentive to camp. Just looking at it on paper I don't see how this could possibly be better than even. With that said, Olimar doesn't cover himself from above while grounded as well as most sword users do, and that gives Wario opportunities to get in. He also has very poor OoS options.Olimar is easy. You have plenty of tools to stuff his Pikmin and the edgeguard is a joke. Only thing you really need to watch out for is fair.
Dtilt and bacon more. That might give you a different perspective.GnW most definitely does not win the CC war vs Wario. o_O Aerial weaving/plat camping and dash back grounded Wario both do well vs most GnW styles.
The matchup is pretty close to even (I used to think it as bad as 4-6, but now lean towards 45-55) and this is because:
1. GnW struggles to get in.
2. GnW struggles just enough trying to edgeguard Wario.
3. Wario's damage output / momentum snowballing can make deficits (which exacerbates 1/2) very difficult to come back from unless the GnW really slows the game down and stays extra patient.
I've played against basically what I believe are 4 of the stronger Wario players around (Reflex [Best or 2nd best in ATL/S], Strong Bad [Top 5 MW probably], Carls [#1 Columbus/top X Ohio], and LOE1 [Top 3 - MI]) at various points, all of which who have different styles.
Poor OOS options means Wario gets to eat.Olimar is basically a sword user and no sword user will ever be easy for Wario, much less one with a projectile and mechanic incentive to camp. Just looking at it on paper I don't see how this could possibly be better than even. With that said, Olimar doesn't cover himself from above while grounded as well as most sword users do, and that gives Wario opportunities to get in. He also has very poor OoS options.
I have to agree with SixSaw, partially. Manhole beats the finger and bacon beats the weaving (inconsistently, though).I've been playing this MU since 2.1 (originally a bit with Apples). Please, tell me more. : )
If anything, I'm probably the most experienced GnW in this MU in the world right now.
I don't see how a blocked dair can't be punished by nair/fair/bite OoS. I personally think Ganon's tech chase game is weak in comparison to melee+brawl top tiers. He just has the choke, and that doesn't cover all the bases. Ganon only appears fast if he gets in, but he's just so slow that you could just stand still and shield on reaction to anything he does, and if he gets too close nair OoS beats everything. The start up on flame choke is slow enough to jump over and dair him. A shffl'd fair is the most threatening thing he can do. If he jumps early to try to get the tipper on it, you can just waddle back have him miss and then you have your frame advantage. If he does it later, you can easily shield grab or attempt to stuff him with sh uair. If he's bold and tries to go for a close up air-choke, you can nair OoS to stuff him. Up-B OoS also works if you feel like he's got a bair spaced real well that you can't grab OoS and you think you're going to eat a ground move of his choice if you do nothing.I wouldn't call Ganon "easy". I've had the chance to play some very strong Ganons, namely Arty, and I can say that the character in the hands of someone like that really is a totally different beast from your "typical" Ganon. For one, Ganon has many things that are safe on block when spaced properly, namely dair. He also has a very strong techchase game, a general range advantage, capability to overwhelm your weaving with quick burst movements + large moves like fair, and some other good options that can be annoying for Wario like cc jab. Not to say that Wario has an especially hard time with Ganon, but he's certainly no pushover. I think the MU is even.
Needles are fast enough that I can't SB on reaction. I also prefer using platform SBs for the zero end lag and needles beat the aerial portion of that. I don't even think air weaving is the problem. It's that sheik ftilt that protects her so well...This is true, but Shiek should have a hard time getting that grab in the first place. This is one of those MUs where air weaving is actually effective and with proper use of it you force her onto the offensive where she's a lot less scary. SideB also plows right through needles.
Swords just makes attacks safer on block and win trades. Olimar doesn't get enough range off of his disjoint to actually be safe on block. Olimar actually has a really good usmash and can cover his head quite well. His diagonal is only really protected by fair, and he's pretty much forced to retreat or commit if you come in at that angle. If he commits, you can easily avoid his single option or just get in his face and eat him.Olimar is basically a sword user and no sword user will ever be easy for Wario, much less one with a projectile and mechanic incentive to camp. Just looking at it on paper I don't see how this could possibly be better than even. With that said, Olimar doesn't cover himself from above while grounded as well as most sword users do, and that gives Wario opportunities to get in. He also has very poor OoS options.
I maintain that Fox is significantly easier than Marth (for this character). I personally don't seem to have issues with either, though.Melee wins in the long run, so I would probably tell you to pick up another character to manage against the Foxes and Marths of the world. It's probably doable, but it probably won't be worth the trouble as time goes on.
Same. Link gets it done.Currently using link to handle marth. Bigger sword. Nuff said.
Also currently getting my buns handed to me by Lucas. He wins the aerial trades and gets in his grab way too easily, converting into combos and KOs.
You can tap Luigi with N-Air/F-Air offstage, forcing him to do a weak/fast Forward-B for recovery, which is easy to react to and D-Air. Much easier to predict that way; you just need to watch out for Misfire flash.Footstool does seem like a good option vs Luigi's side b.
I never thought of something like that. Nasty set up. Gonna have to work on more edgeguard sets up with Wario.You can tap Luigi with N-Air/F-Air offstage, forcing him to do a weak/fast Forward-B for recovery, which is easy to react to and D-Air. Much easier to predict that way; you just need to watch out for Misfire flash.
Otherwise, good reflexes (heh) make it pretty easy to D-Air in general, IMO. Just get used to his distances.
This is entirely my opinion. I have never played a D3 in my life, so it is left blank.Hi guys! I don't think I've posted in the Wario thread much if at all.
Across the board from people that I talk to Wario is one of the least known characters and few of the other threads have ever played the MU.
If any of you could take the time could I please get a general consensus for all of his known MUs and what direction they favor? I don't need anything in depth as this chart is meant to be plastic and change over time. Any input would be appreciated!
The colors are basic:
Red: is really bad
Orange: kind of bad
Yellow: unfavorable
Light Green: favorable
Darker Green: good
Darkest Green: free win
Thank you to anyone who takes the time to give me a general consensus on what characters are known!