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Gimping Pit is actually viable with Zelda. If he's recovering high and he glides, you actually get a hit with Dins Fire.......wow. That pretty much eliminates his best option from the start. If he's recovering low and he's forced to use his up b, he can glide underneath most stages to escape safely. Every now and then you can hit him with something out of his up b, but it's not as simple as it soundsyou don't even have to strong dair him. Actually, I've gimped pit multiple times with sourspotted fairs or bairs.
oh and Zelda's Fsmash > Pit's Fsmash... that's REALLY important
at least its not like Fox. Zelda doesn't have a matchup called LOL:embarrassAnother disadvantage? Jesus christ.
Yes, I know I keep *****ing.
I wouldn't say zelda is any better at gimping pit than pit is at edgeguarding Zelda...Ground game = Zelda's
Air game = Pits
Killing % = Zelda's
Camping = Pit's
Gimping = Zelda's
I would say 45-55 Zelda's favor at least. I definitely don't think this is a disadvantage. IMO.
But you people have seen the pit I play so......... I have played others that are much better just mostly him.
if you've used your double jump you can't.Doesn't farore's stop the arrows? I think I remember a few times when my friend tried that and the arrow just kinda stopped after it hit the opening farore's hit box. And after you get hit by the first arrow just lovejump and you are back on stage.
If Pit uses Angel ring recklessly, then yes, he will get burned. However, if it's used for example when Zelda is coming from air, it usually beats everything she can throw out. Pit also can stop it when he thinks Zelda will get out of it, giving him some protection. (but not too much)In response to angel ring: If a Pit EVER uses angel ring Zelda can pretty much get in a free Dins. Just block, roll away and start Din's and aim it so it will only hit his feet and you get a free extra 10 - 15% damage on him. I usually do this by aiming toward the ground where only the very very edge of din's will hit.
And forward smash may be strong, but for Pit its one of the few moves that has a small chance of outranging Zelda's forward smash so its usually very decayed. I have survived forward smashes from Pit's up to 160%.
Stages:
Luigi's mansion limits his aerial game and his projectile game as well. you force HIM to approach on mansion, but pit doesn't tend to get many vertical KOs, so the ceilings don't hurt him at all in that sense, while they DO hurt you. Still, this is obviously a good zelda stage.
Battlefield is also good, you can get vertical KOs like normal and the platforms do a lot to block pit's air-to-ground game and limits the versitility of his arrow game.
Pit does not not hate platforms at all. You'd make Pits very happy if you counterpicked Battlefield as it is one of his best stages. Luigi's mansion isn't all that good of a counterpick either as even though it prevents Pit from fully abusing his recovery it doesn't do much else for you. Pit can pin you against the pillars with his multihit moves and can easily refresh his smash attacks against them. The mansion itself also stops one of the main advantages Zelda has over Pit and that is killing him at a lower percentage than he kills you.Zelda loves platforms, pit hates them. Zelda loves pillars, pit hates them. This matchup is more dependent on which stage you pick than anything else as the advantage shifts depending on stage.
By this time Pit would have already recovered from using Angel Ring. The only way you're going to hit Pit with a Dins Fire after an Angel Ring is if he extends the Angel Ring, which isn't very likely.In response to angel ring: If a Pit EVER uses angel ring Zelda can pretty much get in a free Dins. Just block, roll away and start Din's and aim it so it will only hit his feet
Keep in mind Pit can fly under most stages if he is forced to recover from a low angle and even if he can't fly under the stage then 3 jumps accompanied by air dodges surely means he won't be an easy target to hit.And once he has to recover from a low angle.. he is pretty much
dead.
I'll correct you hereGround game = Zelda's
Air game = Pits
Killing % = Zelda's
Camping = Pit's
Gimping = Zelda's
I would say 45-55 Zelda's favor at least. I definitely don't think this is a disadvantage. IMO.