Stealth Raptor
Smash Legend
oh yeah he definitly cant momentum cancel it. it sucks so hard core.
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if it's that bad for ROB, won't it consistenly be banned leaving us no "good" options. only neutral ones?Norfair. 100% Norfair. No ledge camping and aerial game is much more important. Zelda's air game is better.
no they'll be recovering. I go off for the spike. Zelda's movement is not to hard to judge from. I mean. once she starts going out. it's easy to see when you need to nair to intercept. and if zelda had decent damge herself, she might be dead.If your ROB's use Nair everytime they come towards you in the air, airdodge or fast fall Dair. They are just using one of their best kills moves, and it decays very quickly.
gyro will wreck zelda once he gets her off the edge. she'll either die from gyro or she won't make it back to the stage because she airdodged it. which is where he really gets zelda... once he gets her off the stage, if he's int he right position, he can WOP her to death and, if not, he can punish her recovery lag with fsmash really easily.... and his Fsmash also easily punishes when we whiff. Zelda is vulnerable more than the average character, so even less reliable moves can connect against us, sadly.Your theories about weight and kill power don't work since ROB's kill moves are difficult to land. Zelda can land one of her, what, 9 kill moves for the kill. ROB has 3. 4 if you count the full charged gyro you should not be hit with. Fsmash can kill but it has very poor range and is not too powerful.
Hurrah, bair, nair, and Usmash, three of his strongest attacks that can be seen coming anyway. Any other early killing move is probably a gimp/meteor. Dsmash could be decayed, Fsmash isn't even all that powerful, his throws are late killers, his specials need you to be unaware/recovering and near an edge to kill at a good %, and he has those wonderful blindspots with most of those.Zelda is very light. ROB is very heavy. Zelda has more killing power, but the discrepency between their weights is larger than the discrepency in their killing power. and Zelda will be vulnerable often enough that you can ssume ROB will land kill moves before she lives to extreme damages.
I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.oh yeah it should definitly be mansion for pika. though bf is what you guys will be using most since we ban mansion if there isnt a greater need to ban another stage. if they dont ban mansion though, use it. and ****.
It's your counterpick, then you get to pick MK too.I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.
we can't pick every stage under the assumption that they play a character who is good there.I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.
by the time he's att kill percetnages, usmash is normally too decayed to be counted on. Utilt requires setup, and he has to be in a bad position for uair to be viable. He can die from the top, but it's not like he's gonna be EASY to kill that way as opposed to others.R.O.B. is floaty, so he should be dying mainly from the top unless you LK him >:l
Din's stops or destroys his Gyro. For the first distance doesn't matter, for the second you must be far from him
R.OB. in Smashville is pretty nice for me? For you? D:
ROB has a blind spot directly below him and Zelda loves putting her hand up there.
Snake is my secondary. I'm just as good, maybe even better, w/him as I am with Zelda. I just vastly prefer Zelda over Snake. We have a bond so to speak.Unless you're a **** good snake or possibly Diddy, but somehow I doubt many Zelda mains are.
Camping Robot can't even outcamp Zelda.Camping R.O.B. wins
Do you lose to campy anything?I dont recall losing to campy robs with zelda...or campy robs at all.
i hate campers...no respect for it.Do you lose to campy anything?
I never had a problem with battlefield. I would see why though.I must be the only ROB in the world who likes battlefield. I find the platforms to be incredibly helpful for landing my upsmash and comboing out of my dthrow.
sheik can't kill ROB to save it's gender confused life, but sheik can approach much better than zelda and can wrack up hella good damage against ROB since that's what sheik does. Sheik can transform the second a strong attack is landed. We'll probably eat a laser or Dreidle of Demise for transforming, but it's normally worth it since MOST of the time the laser is going to be their only option for punishing it.I call this a 50-50. We are both campy and hard to kill. ROB is a tank, Zelda is light but ROB has trouble killing, everything kinda counters each other. Yall could switch to shiek but I really dont think Shiek will do anything for ya. Correct me if I'm wrong, I don't fight Shiek often.
~GameQ