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Zelda Matchup Thread // OUTDATED

Bandit

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Norfair. 100% Norfair. No ledge camping and aerial game is much more important. Zelda's air game is better.

If your ROB's use Nair everytime they come towards you in the air, airdodge or fast fall Dair. They are just using one of their best kills moves, and it decays very quickly.

Your theories about weight and kill power don't work since ROB's kill moves are difficult to land. Zelda can land one of her, what, 9 kill moves for the kill. ROB has 3. 4 if you count the full charged gyro you should not be hit with. Fsmash can kill but it has very poor range and is not too powerful.

Lastly, any ROB will tell you that you can't spike them. Their UpB meteor cancels and they make it back anyway. You can only spike them at kill percentages, so just consider it another option. I have only successfully spiked a ROB a handful of times.

===================================

Just by the way, I totally called the stage against Kirby. I told all the stage discussion was worthless since Luigi's or BF was going to be chosen anyway. It always is...
 

Sonic The Hedgedawg

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Dude... give us a better option than battlefield and we'll listen, but the only 2 stages suggested that WEREN'T battlefield are considered counterpicks AGAINST us. so what if you don't like it? it's the stage that works best.

Norfair. 100% Norfair. No ledge camping and aerial game is much more important. Zelda's air game is better.
if it's that bad for ROB, won't it consistenly be banned leaving us no "good" options. only neutral ones?

If your ROB's use Nair everytime they come towards you in the air, airdodge or fast fall Dair. They are just using one of their best kills moves, and it decays very quickly.
no they'll be recovering. I go off for the spike. Zelda's movement is not to hard to judge from. I mean. once she starts going out. it's easy to see when you need to nair to intercept. and if zelda had decent damge herself, she might be dead.

Your theories about weight and kill power don't work since ROB's kill moves are difficult to land. Zelda can land one of her, what, 9 kill moves for the kill. ROB has 3. 4 if you count the full charged gyro you should not be hit with. Fsmash can kill but it has very poor range and is not too powerful.
gyro will wreck zelda once he gets her off the edge. she'll either die from gyro or she won't make it back to the stage because she airdodged it. which is where he really gets zelda... once he gets her off the stage, if he's int he right position, he can WOP her to death and, if not, he can punish her recovery lag with fsmash really easily.... and his Fsmash also easily punishes when we whiff. Zelda is vulnerable more than the average character, so even less reliable moves can connect against us, sadly.
 

SwastikaPyle

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Everyone in this thread seems to be ignoring Rob's grab game. Of course he doesn't have much kill power, but he's fantastic at gimping, something Zelda is very susceptible to. A single laser interrupting her Farore's offstage can mean death. Zelda has one of the worst recoveries in the game, and ROB is fantastic offstage.

On a flat stage, Zelda probably has a few more options, but a ROB with good stage control is a whole other game. He can outcamp her quite well, and he's great at punishing approaches and gimping.

She has the advantage up in his face, but ROB is good at keeping his distance.

I would agree with it being at MOST a 55:45 advantage against ROB. He's a big target, but most ROBs know better than to fight up close anyways. The way you are saying 'ROB has only a couple kill moves and Zelda has a lot' doesn't mean that ROB can't kill.
 

Bandit

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ROB has only Bair and Fsmash that will send horizontally. The gyro and laser both hit that way too.

Nair, DSmash, Usmash, Dash Attack, etc hit vertically.

His Dair is so blatant that you should never be hit by it.

You should never be below the stage ever against ROB unless you put yourself there. Which means he will have to come up to get you most of the time, and you have options at that point. Gyro should never be something that hits you when off stage unless you float down to the level of the stage. It has never really been something that has been a problem for me as an air dodge would catch it anyway.

@Swastika

I train with a ROB main (JCaesar), so if there is something ROB can do, I am very aware. His grabs rack damage, but they won't kill Zelda, usually. His Uthrow just DI away from him and you will live even when it is fresh and you are at high kill percents. His Bthrow will kill on places like Castle Siege or Delfino if they get you close to the side. DI ruins ROBs kill power, but I do know first hand from all the *** whoopin's I have received (admittedly, he is much better than me) that ROB can kill.

If you are off stage, you are not using FW unless it is a must. His laser has too much start up to hit you if he just reacts to FW and air dodge if you see him rare back to fire it.

Seriously, go challenge ROB off-stage and you will win. Ever since I got over the "ROB is good off-stage" thing and took some chances, I started winning more matches. This is why Norfair works against him.

I would assume ROB is going to ban Battlefield since it is Zelda's 2nd best stage and ROB loves luigi's mansion. See, now, Zelda has to use one of those alternatives that I just started talking about in the Community Center. At this point, you are left with FD, Yoshi's, and Smashville for neutrals. He doesn't want to deal with Yoshi's, so I don't ban it here. Lylat could be a good stage to ban in this match-up. If he wants to take you Frigate or Japes, Zelda's game is not bad there.
 

Sonic The Hedgedawg

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even so. it's all he needs. rob is an absolute ***** to penetrate and he is so hard to kill. we'll take enough damage trying to get inside him that he really won't have a whole lot of trouble killing us.
 

Bandit

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Killing you with what? He has to glide toss combo to setup his Usmash, his Nair has a fair amount of startup and is predictable, and his bair can be seen coming as well. What is he killing you with?

Yes, he kills, but it takes a whole lot of effort, and an approach on his part to do it.
 

Sonic The Hedgedawg

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nair to conter my aerials is one way.
Edgeguarding/gimping is another
Gyro/Fsmash to punish vulnerability is a 3rd
just killing me with weaker moves due to zelda accruing too much damage is the final method that is common
 

Bandit

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ROB will nair from the ledge, so stay away from him there at all costs.

I almost never get gimped because his moves never put me in a situation where I am sent where I can't get back. I don't get how the threat of this is any different from any other character.

He has glide toss combos, but shield when you see him twist. You won't die. If you are in the air, NL ends the combo.

The only way ROB will kill you is if you make a mistake; he has to get close enough to you to hit you and that is where Zelda owns this match-up.
 

Brinzy

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Zelda is very light. ROB is very heavy. Zelda has more killing power, but the discrepency between their weights is larger than the discrepency in their killing power. and Zelda will be vulnerable often enough that you can ssume ROB will land kill moves before she lives to extreme damages.
Hurrah, bair, nair, and Usmash, three of his strongest attacks that can be seen coming anyway. Any other early killing move is probably a gimp/meteor. Dsmash could be decayed, Fsmash isn't even all that powerful, his throws are late killers, his specials need you to be unaware/recovering and near an edge to kill at a good %, and he has those wonderful blindspots with most of those.

Zelda has to land any aerial that isn't nair to get a very early kill on Robot. Fsmashes are about the same, his Usmash is stronger but ours is flat out better, Dsmash kills better than his does and sets up edgeguarding for his recovery that Zelda happens to have the ability to combat, utilt is strong, ftilt is strong, and anything else probably isn't worth mentioning.

It's even killing.
 

Sonic The Hedgedawg

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Before I go to bed. Counterpick stages. there are some I'm not comfortable with:

1) Ike
why the hell is it FD? he gets ***** against us if we take him to Japes in my experience.

2) Peach
mansion? really? I can't imagine why. we rely on top of the screen KOs against her normally and mansion hinders that without giving us much back in return.

3) Pikachu
is mansion. it's one of zelda's BEST stages and every pikachu agrees that it's a horrid stage for pikachu. change it if you want to remain credible <_<

4) Captain Falcon:
it seems corneria was rather arbitartily picked to me. I have no idea why this is listed as our best stage against him but I certainly can't think of any reason why it would be. Zelda does well with platforms... it has no platforms. Zelda is hard for CF to approach... the sloping ground makes it easier for him. Zelda is hard for CF to kill. the ridiculously close balst zones lets him uair kill us near edges without much trouble. if anything, it seems like a BAD stage to me and I don't remember anyone voting for it .... just RoyalBlood arbitarily putting it down.


I'd really like some support here, or some reasoning that they should stay
 

NinjaLink

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Robs aerial game straight beats out zelda. On the ground its hard to say. If u were to fight a ROB like myself who spaces with dtilt and ftilt ur gonna have a hard time gettin inside. I did fight a zelda with rob before and it was annoying but that was months ago. Anyway U always wanna fight ROB on the ground. ROBs laser is a hit or miss. Make sure u recover up high. If he aims the full laser u can reflect that or the regular one.....which i wouldnt bother NL'ing. Make sure to sweetspot the Faores all the time. Just make sure to stay on the ground. Zeldas upsmash if IRC beats his nair. All his kill moves has to be setup for. For me they all come from grabs or from a tilt. Ftilt/Dtilt to laser and/or Gyro. Maybe his Jab>Fsmash but thats it.
 

Stealth Raptor

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oh yeah it should definitly be mansion for pika. though bf is what you guys will be using most since we ban mansion if there isnt a greater need to ban another stage. if they dont ban mansion though, use it. and ****.
 

NinjaLink

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oh yeah it should definitly be mansion for pika. though bf is what you guys will be using most since we ban mansion if there isnt a greater need to ban another stage. if they dont ban mansion though, use it. and ****.
I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.
 

adumbrodeus

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I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.
It's your counterpick, then you get to pick MK too.

Realistically, if they pick MK for your counterpick that's your best option, regardless of the situation.


Unless you're a **** good snake or possibly Diddy, but somehow I doubt many Zelda mains are.
 

Kataefi

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I think we really underestimate Zelda at times. Rob having few kill moves makes him incredibly telegraphed when she gets to kill percents. With her insanely fast protective smashes and range I fail to see how he'll get the kill on her onstage unless she's unaware with his moveset and accidentally falls into his nair or whatever.

And offstage -- lasers are precise and could miss anyways. If aimed right, FW startup is slightly faster. Zelda's recovery is not that bad, it's certainly not the worst in the game.

And Rob is heavy, but not heavier than dedede, and not heavier than snake. He only lives forever because of his recovery, but if you use one LK for damage and the other for the kill, it should be effective enough to kill him at moderate percents. Zelda hits so hard. She's a professional killer.
 

RoyalBlood

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R.O.B. is floaty, so he should be dying mainly from the top unless you LK him >:l
Din's stops or destroys his Gyro. For the first distance doesn't matter, for the second you must be far from him
R.OB. in Smashville is pretty nice for me? For you? D:
 

Sonic The Hedgedawg

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I still wouldnt because then they'll pick MK and ran away from u the entire time. Have fun with that.
we can't pick every stage under the assumption that they play a character who is good there.

R.O.B. is floaty, so he should be dying mainly from the top unless you LK him >:l
Din's stops or destroys his Gyro. For the first distance doesn't matter, for the second you must be far from him
R.OB. in Smashville is pretty nice for me? For you? D:
by the time he's att kill percetnages, usmash is normally too decayed to be counted on. Utilt requires setup, and he has to be in a bad position for uair to be viable. He can die from the top, but it's not like he's gonna be EASY to kill that way as opposed to others.

his gyro moves too fast for you to be pulling pout din's to fight it. it's fine to detonate din's early to stop it if he fires it while you are using din's.... but you can't expect to pull out din's as an anti gyro move.

smashville and battlefiled seem to do nothing to hurt any one of us... which seems like it might be all we're gonna get for the matchup. someone else mentioned norfair though, I think, so I'd give it time.... it's still too early to post a matchup decision anyway
 

GameQ

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OK, well I have read some of this thread but too lazy to read it all. So sorry If i repeat anything.

Stages:

I saw a little discussion about Norfair. I will always ban that stage unless I have an extremely better option (like Corneria against Dedede extreme). ROBs dradle will almost never come back to him once in lava, and ROBs camping game is hindered. So who ever said that Norfair isn't that great of a counter pick due to ROB players banning it, I am living proof for you ;)

IDK what you guys typically want to ban, but if its not Rainbow Cruise, then you better learn to fight there. I send most of my opponents there. I have fought a Zelda there before it was almost too easy. It keeps Zelda moving which goes against everything a Zelda player does. Dins fire makes you helpless, so you cant risk using it mid jump and missing a platform. If you can ban RC go for it.

Moves:

I have seen many ROB vs Zelda vids where ROB gets juggled with Dins fire. This is not the case, it should actually never happen. A well timed Fair by ROB protects him, or even better... sideB! The ultra lame special move that ROB players hate actually has its effectiveness against Zelda Dins fire spam. If I get launch off the edge. I will use my sideB to eat you fire, and recover from below. Don't try spiking ROB, he has spike protection (upB and Uair).

You Usmash... AHHHHH! I hate this move. ROB has a blind spot directly below him and Zelda loves putting her hand up there. You can spam this move against inexperienced ROB players, and experienced players will try to go to the edge of the stage to avoid it, but if we are forced to be above you, Usmash will always do the trick.

ROBs Fair is staple move for ROB and against Zelda its no different. But I wont be pulling this out until I get you in the air. It spaces itself well against your heals and it is the ultra gimper.

Strategies:

ROB has little killing power. We thrive on getting gimps. Zelda's recovering it good but if ROB is applying the pressure when off the stage he can hit that upB during its startup lag. I believe its hard for you do anything about this, so good luck.

Stay below ROB. We have no Dair, none, notta, zilch. Abuse it. if your under us, then its a free hit. Expect ROBs to fly away to the side of the stage. follow him and throw out Uairs, or even some Dins fire.

When on the ground, this will become a camping match. Make sure all the on lookers walk away, it could get quite boring. We don't want to approach your uber smashes, and your approaching game isn't the best in the world. We are both content on throwing out projectiles across the stage. You guys do have a reflector, that's annoying. But if a ROB player is tossing his dradle and shooting his laser into it, don't get lulled into a false sense of security. I do this against Zelda's in hopes that they think they are so clever and then I mind game them once with a fully charged dradle, and blast in after the reflector.

Rating:

I call this a 50-50. We are both campy and hard to kill. ROB is a tank, Zelda is light but ROB has trouble killing, everything kinda counters each other. Yall could switch to shiek but I really dont think Shiek will do anything for ya. Correct me if I'm wrong, I don't fight Shiek often.

~GameQ
 

Kataefi

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ROB has a blind spot directly below him and Zelda loves putting her hand up there.
:p

Sounds like a match made in heaven! R.O.B must love fighting Zelda!

>.>

But I believe we edgeguard more fiercely than vice versa. Din's is a pressure tool, and there are times when you could miss. What's to stop me making din's blast passed you and then explode - it's hitbox will still reach you and you would have done the fair too early.

Also, dairs don't kill you, but they damage you severely when sweetspotted, send you low, and waste your recovery fuel.
 

DarkThundah

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Unless you're a **** good snake or possibly Diddy, but somehow I doubt many Zelda mains are.
Snake is my secondary. I'm just as good, maybe even better, w/him as I am with Zelda. I just vastly prefer Zelda over Snake. We have a bond so to speak.

I greatly encourage all Zelda mainers to pick up a high or top tier secondary, comes in handy for evil matchups like Meta and G&W.
 

GodAtHand

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IMO

I don't think this is Rob's adventage. I didn't read anything because I am incredibly lazy and just got back from a tournament, but, Rob is rather easy to hit with up air. And it is a great way to kill him once he gets to around 90%. I have only played maybe 1 or 2 Robs in a tournament, but they really don't have that much against Zelda.

I say 50-50 or I would even go so far as to say Zelda has the advantage. But not by much.
 

Bandit

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Brinstar also has lava that causes gyro problems, camping problems, and glide toss problems. The bad part of this is that the stage is permeable and the short walls make his fair chain a fairly viable kill option. If you don't know how to get out of this, it could kill you early and often.

I've never known any ROBs going to Rainbow Cruise, but it is definitely his stage.

I still think he bans Battlefield unless he is confident on that stage (it screws up his camping) then he might ban Norfair. With all the counterpick stages to his name, plus the threat that we end up on Yoshi's to start, he could remain confident that we only have one or two other options and both have lava (unless you go back to Smashville which I like as a stage in general).

One more note, when ROB puts his gyro on the stage, get it between you and him. FSmash extended hitbox when you Fsmash it. I have used this a lot.

55-45 Zelda
 

SwastikaPyle

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I must be the only ROB in the world who likes battlefield. I find the platforms to be incredibly helpful for landing my upsmash and comboing out of my dthrow.
 

Brinzy

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Yeah, I think it should be stressed again that campy Robot is putting himself at a disadvantage against Zelda. Campy Robot will never win unless it gains the lead and maintains it.
 

Sonic The Hedgedawg

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I lose to campy ROBs almost 100% of the time... of course that's probably because almost 100% of the time I'm PLAYING against a campy ROB, it's my roommate Omnigamer and we're playing a FFA.... honestly camping in free for alls is gay, but it's so ridiculously effective when the other people ignore the fact that you're camping <_<
I call this a 50-50. We are both campy and hard to kill. ROB is a tank, Zelda is light but ROB has trouble killing, everything kinda counters each other. Yall could switch to shiek but I really dont think Shiek will do anything for ya. Correct me if I'm wrong, I don't fight Shiek often.

~GameQ
sheik can't kill ROB to save it's gender confused life, but sheik can approach much better than zelda and can wrack up hella good damage against ROB since that's what sheik does. Sheik can transform the second a strong attack is landed. We'll probably eat a laser or Dreidle of Demise for transforming, but it's normally worth it since MOST of the time the laser is going to be their only option for punishing it.

if Zelda uses sheik to wrack up damage, I'd say the matchup could be 55:45 or even 60:40 Zelda... but without sheik it's either 50:50 or 55:45 ROB... that's just my opinion though, and I do have a rather good sheik as a know a lot of zeldas do not.



so for stage recaps here. it looks like Norfair is our best bet followed by battlefield and then brinstar.

against us, ROBs have Rainbow Cruise, Lylat Cruise, Halberd and Delfino?
 

Kataefi

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I do also think it's her advantage! =D But only because she outclasses him in all but weight. But his ability to live until forever is what makes him great!
 

-Mars-

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I remember OS saying that Zelda was one of ROBs worst matchups a couple months back.
 

MdrnDayMercutio

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I started reading this page(40 posts per) and I'm so glad Ninjalink and GameQ pointed out how good ROB is in the air.

I'd worry more about Fair than Nair when you try to edgeguard him in the air. I mean, Fair comes out so ludicrously quick. Just making sure that isn't overlooked. Rob's fair is too good.
 
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