CapitaineCrash
Smash Champion
Yeah I'm in the same boat. Sure SSE has cool cutscenes and interactions, but the platforming really doesn't do it for me (and I'm a huge fan of platformers, more than fighting game actually) and fighting just random mobs and robots get really boring fast compared to fighting the actual roster in World of light. My only gripes with World of light is that it kind of overstayed it's welcome, like at some point you're pretty much maxed out everywhere and you're just using the same 3 spirits depending of the matchup. Speaking of, I think the Rock-Paper-Scissors triangle was kind of dumb, I get that the team probably wanted a way for players to try different spirits instead of just using the one with the biggest numbers, but I don't know it just doesn't do a lot for me.WoL has been my favorite Story Mode so far.
I wouldn't mind seeing it return, but with mare variety to the Spirit Events.
Speaking of other single content, I kind of wish they expand on the Crazy orders from Smash 4. For those who haven't played it, basically each turn you get too choose between 3 random matches with different rules and rewards. The goal was to do as many match as you can before the time limits or until you felt your character has taken enough damage to then beat Crazy hand. I feel like a mode like that could be expand with Rogue lites elements. Instead of wining rewards like trophies or music, each match will give you upgrades, items or healing and the goal would be to fight Crazy hand at the end.