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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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RealLuigisWearPink

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His abilities are still named after the namesake of his vehicle and his own moniker, however.

He isn't given some tiger themed attacks or dolphin themed attacks, for example. He throws fiery punches in the shape of a falcon.


"Blue" is also not an element, so your counterpoint makes little sense.
Aside from that, there are numerous correlations with birds and fire (the legendary phoenix that is reborn from its own ashes?), hence why the term "firebird" exists (which also coincidentally is linked to a type of classic sports car, which could come in blue) as well as the fact that blue flames are scientifically the flames that burn the hottest.

Literally nothing about Samurai Goroh, pilot of the Fire Stingray, using watery dragon-themed attacks makes any sense.
Stingrays a aquatic creatures, ergo, water. Not sure where he's getting Dragons from, though.
 

UserKev

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Personally I think that the user you were addressing there is just looking for excuses to call Smash 4 a bad game because he doesn't actually have legitimate reasons the game is "bad".
Face palm.

Damn, dude. I thought you would have been able to see the obvious flaws of the game on your own but I guess I gotta list them out for you. I never said the game was bad. Its just disappointing. The game has its pros and cons but the cons actually win.

A small rant because it gets to the point. This rant is old, originally from May 16th, 2015 with some edits because I eventually realized some other decisions were more deserving of the blame.

1 ) No Atmosphere.

I believe the Mii's destroyed Smash with the lack of historic Nintendo stages. Majority of the stages are too recent and don't make sense like Yoshi's Woolly World. This is supported with how the game wasn't even released as Smash 4 was. Yarn Yoshi's stage was so forced, its hilarious.

2 ) Lack of recognizable soundtracks.

Most of the soundtrack sound unfamiliar as if their just there like the stages. How Sakurai can just ignore classical themes like the Bowser Battle Theme from Paper Mario TTYD, Pokey Means Business from Earthbound and Ganondorf’s Battle Theme from OoT is tedious.

3 ) No Classic Mode.

To me, Classic Mode isn’t in the recent installment. It went from actually Classic to Checkers. The mode is exhausting and Its basically Allstar Mode Declined. Haven’t touched it before since I took a hiatus from the game.

4 ) A Kick in the feels

Mewtwo, If not one of the main most wanted characters ended up released after the game as DLC with no new move set or custom moves. Director logic. The Smash series went from the celebration of Nintendo history to pure advertisement.

5 ) Unorganized Unlocked

Patient unlocking is a major concept that helped made Smash what it was. What happened to the true replay value? I remember when it basically took sweat to unlock characters and stages that added to excitement and memorable moments. Smash has turned into a reflection of a regular fighting game and wouldn’t be so easily spoiled on the internet if Sakurai kept the patient style replay value like in Melee.

While the game is average great, the concepts I mentioned fell off. I only feel that “Smash” feel on certain stages at certain times. I give Mega Man’s stage credit for that. Sakurai seriously went over the limit and turned his game into an example of casualty. I don't like it.
 
D

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Stingrays a aquatic creatures, ergo, water. Not sure where he's getting Dragons from, though.
Even then, using moves with a water element doesn't really fit Goroh.
A move or two that resembles aspects of water, such as in his own words in the anime, "flowing like a stream" or striking with the rushing force of a waterfall is fine, though.

In general, I don't see Goroh having any sort of element in his strikes honestly.
 
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Kirbeh

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Face palm.

Damn, dude. I thought you would have been able to see the obvious flaws of the game on your own but I guess I gotta list them out for you. I never said the game was bad. Its just disappointing. The game has its pros and cons but the cons actually win.

A small rant because it gets to the point. This rant is old, originally from May 16th, 2015 with some edits because I eventually realized some other decisions were more deserving of the blame.

1 ) No Atmosphere.

I believe the Mii's destroyed Smash with the lack of historic Nintendo stages. Majority of the stages are too recent and don't make sense like Yoshi's Woolly World. This is supported with how the game wasn't even released as Smash 4 was. Yarn Yoshi's stage was so forced, its hilarious.

2 ) Lack of recognizable soundtracks.

Most of the soundtrack sound unfamiliar as if their just there like the stages. How Sakurai can just ignore classical themes like the Bowser Battle Theme from Paper Mario TTYD, Pokey Means Business from Earthbound and Ganondorf’s Battle Theme from OoT is tedious.

3 ) No Classic Mode.

To me, Classic Mode isn’t in the recent installment. It went from actually Classic to Checkers. The mode is exhausting and Its basically Allstar Mode Declined. Haven’t touched it before since I took a hiatus from the game.

4 ) A Kick in the feels

Mewtwo, If not one of the main most wanted characters ended up released after the game as DLC with no new move set or custom moves. Director logic. The Smash series went from the celebration of Nintendo history to pure advertisement.

5 ) Unorganized Unlocked

Patient unlocking is a major concept that helped made Smash what it was. What happened to the true replay value? I remember when it basically took sweat to unlock characters and stages that added to excitement and memorable moments. Smash has turned into a reflection of a regular fighting game and wouldn’t be so easily spoiled on the internet if Sakurai kept the patient style replay value like in Melee.

While the game is average great, the concepts I mentioned fell off. I only feel that “Smash” feel on certain stages at certain times. I give Mega Man’s stage credit for that. Sakurai seriously went over the limit and turned his game into an example of casualty. I don't like it.
Now, I disagree with Keybladesmasher calling your criticisms unfounded and claiming you were just looking for things to complain about, but just the same, everything you listed is pretty much subjective as is the idea of whether or not Smash For is bad in general. It's an argument that isn't ever going to lead anywhere as it's all opinion. And to clarify, I'm not saying you can't have the argument if you want to either. Just try to remain respectful of each others viewpoints. The last bit isn't aimed at you in particular either, just a thought.
 
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Capybara Gaming

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Face palm.

Damn, dude. I thought you would have been able to see the obvious flaws of the game on your own but I guess I gotta list them out for you. I never said the game was bad. Its just disappointing. The game has its pros and cons but the cons actually win.

A small rant because it gets to the point. This rant is old, originally from May 16th, 2015 with some edits because I eventually realized some other decisions were more deserving of the blame.

1 ) No Atmosphere.

I believe the Mii's destroyed Smash with the lack of historic Nintendo stages. Majority of the stages are too recent and don't make sense like Yoshi's Woolly World. This is supported with how the game wasn't even released as Smash 4 was. Yarn Yoshi's stage was so forced, its hilarious.

2 ) Lack of recognizable soundtracks.

Most of the soundtrack sound unfamiliar as if their just there like the stages. How Sakurai can just ignore classical themes like the Bowser Battle Theme from Paper Mario TTYD, Pokey Means Business from Earthbound and Ganondorf’s Battle Theme from OoT is tedious.

3 ) No Classic Mode.

To me, Classic Mode isn’t in the recent installment. It went from actually Classic to Checkers. The mode is exhausting and Its basically Allstar Mode Declined. Haven’t touched it before since I took a hiatus from the game.

4 ) A Kick in the feels

Mewtwo, If not one of the main most wanted characters ended up released after the game as DLC with no new move set or custom moves. Director logic. The Smash series went from the celebration of Nintendo history to pure advertisement.

5 ) Unorganized Unlocked

Patient unlocking is a major concept that helped made Smash what it was. What happened to the true replay value? I remember when it basically took sweat to unlock characters and stages that added to excitement and memorable moments. Smash has turned into a reflection of a regular fighting game and wouldn’t be so easily spoiled on the internet if Sakurai kept the patient style replay value like in Melee.

While the game is average great, the concepts I mentioned fell off. I only feel that “Smash” feel on certain stages at certain times. I give Mega Man’s stage credit for that. Sakurai seriously went over the limit and turned his game into an example of casualty. I don't like it.

Literally everything you just said is complete and utter opinion bias and are "obvious flaws" only to you. And some of those sentences don't even make sense.

You see, most people don't play Smash for Classic Mode or to unlock characters. People play Smash to have their favorite characters battle it out. Some play for the gameplay mechanics. But the biggest problem you have here is being irritated because a Nintendo game designed to be primarily casual yet still be able to be played competitively is "too casual".

Like it or not, Smash was not designed to be Marvel vs. Capcom. It was not designed to be Soul Calibur, or Stree Fighter. Smash was designed to be a fighting game that is easy to play. But I guess elitist people don't understand that.

And don't think I'm saying this as some sort of "filthy casual". I play Smash both casually and competitively. And the roster alone was able to sell me, not to mention the gorgeous visuals and stellar gameplay.
 

Swamp Sensei

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1 ) No Atmosphere.

I believe the Mii's destroyed Smash with the lack of historic Nintendo stages. Majority of the stages are too recent and don't make sense like Yoshi's Woolly World. This is supported with how the game wasn't even released as Smash 4 was. Yarn Yoshi's stage was so forced, its hilarious.
The game has atmosphere. You just don't like it.

I'm also baffled as to why you are blaming Miis for this.

And might I ask you, what is wrong with Yoshi's Wooly World? It's the most creative Yoshi stage they could make that was relevant.
recognizable soundtracks.
Bowser Battle Theme from Paper Mario
This is just laughable.

And you're just going to ignore all the recognizable tracks that did make it in then?

3 ) No Classic Mode.

To me, Classic Mode isn’t in the recent installment. It went from actually Classic to Checkers. The mode is exhausting and Its basically Allstar Mode Declined. Haven’t touched it before since I took a hiatus from the game.
3DS version exists.

Besides even if Wii U's Classic mode sucks, its still exists.

Not to mention there are other modes of play.

4 ) A Kick in the feels

Mewtwo, If not one of the main most wanted characters ended up released after the game as DLC with no new move set or custom moves. Director logic. The Smash series went from the celebration of Nintendo history to pure advertisement.
It's always been about advertisement and is still is a celebration of Nintendo History.

Just because one character was DLC doesn't make it a failure.

Honestly could you be any more melodramatic?

5 ) Unorganized Unlocked

Patient unlocking is a major concept that helped made Smash what it was. What happened to the true replay value? I remember when it basically took sweat to unlock characters and stages that added to excitement and memorable moments. Smash has turned into a reflection of a regular fighting game and wouldn’t be so easily spoiled on the internet if Sakurai kept the patient style replay value like in Melee.
Uh. That's not how that works.

The game has plenty of replay value but did you ever consider you can unlock Melee's characters in about a day as well?

It only seems like a long time because you weren't as good as games back then as you are now. Your nostalgia is blinding you here.

As for stages, I prefer them not needing 200 battles to unlock a stage. That's not a challenge, it isn't interesting and it isn't a reflection on skill. It's an arbitrary time limit.

but the cons actually win.
While the game is average great,
You're entitled to your opinion but your opinions are nonsensical and contradict themselves.

You want Smash to be just like it was in the past instead of evolving or acknowledging the new.

You go on about Nintendo history, but you're ignoring many parts of the new.

Literally everything you just said is complete and utter opinion bias and are "obvious flaws" only to you. And some of those sentences don't even make sense.

You see, most people don't play Smash for Classic Mode or to unlock characters. People play Smash to have their favorite characters battle it out. Some play for the gameplay mechanics. But the biggest problem you have here is being irritated because a Nintendo game designed to be primarily casual yet still be able to be played competitively is "too casual".

Like it or not, Smash was not designed to be Marvel vs. Capcom. It was not designed to be Soul Calibur, or Stree Fighter. Smash was designed to be a fighting game that is easy to play. But I guess elitist people don't understand that.

And don't think I'm saying this as some sort of "filthy casual". I play Smash both casually and competitively. And the roster alone was able to sell me, not to mention the gorgeous visuals and stellar gameplay.
Now let me address you as well.

His complaints largely weren't casual focused. He understands its meant to be easy to play. That wasn't his point.

So get this "casual/hardcore" stuff out of hear and either directly address his points or just not bother.
 
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D

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Ladies, ladies....you're all ugly.

Let's move on to a different subject. :V
 

Kirbeh

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If we're going to talk about ugly ladies, how about this one?
 
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Opossum

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Samurai Goroh could have electric attacks, due to the "stingray" portion of his vehicle's name.

Though as far as electric samurai go, I'd say Ryoma would be a better fit. Though Goroh isn't a Fire Emblem character, so maybe that'd give him the edge. :p
 

Oddball

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Speaking of ugly ladies, am I the only one that actually like fat ugly medusa better than Sexy medusa?



The design just has more personality and looks less cliche to me.
 

Kirbeh

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Samurai Goroh could have electric attacks, due to the "stingray" portion of his vehicle's name.

Though as far as electric samurai go, I'd say Ryoma would be a better fit. Though Goroh isn't a Fire Emblem character, so maybe that'd give him the edge. :p
Maybe Goroh could have both and be like the Silver Samurai in MvC2? Fire and "stings" from electricity.

Speaking of ugly ladies, am I the only one that actually like fat ugly medusa better than Sexy medusa?



The design just has more personality and looks less cliche to me.
I'm going to have to go with modern Medusa. For the somewhat similar reason, of me just finding the old design to be kind of boring/generic while the new design combined with her personality has more, well, personality and flair to it imo.

I am fond of the cartoony snakes though, but given the direction that Uprising took, I don't think the old design would translate well either way.
 
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Swamp Sensei

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Speaking of ugly ladies, am I the only one that actually like fat ugly medusa better than Sexy medusa?



The design just has more personality and looks less cliche to me.
Less cliche perhaps, but not that good. I'd even say that design looks terrible.



New Medusa is a much more interesting villain visually.

The fact that she's sexy is a bonus. :troll:
 
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Less cliche perhaps, but not that good. I'd even say that design looks terrible.



New Medusa is a much more interesting villain visually.

The fact that she's sexy is a bonus. :troll:
You can't deny that her sideboob is perfection. :V
 
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RealLuigisWearPink

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Well, I have a few ideas for Assist Trophies if anyone's interested.

Cranky Kong

Sits on his rocking chair and rants on and on about the old days. Insults the new characters while prasing Game and Watch, Pac-Man and ROB. Similar to Mr. Resetti.

Rambi The Rhino

Moves around, ramming his horn into opponents.

Doc Louis

Rides around, running people over on a bike.

Pokemon Trainer RED

...

The Elite Beat Agents

Start dancing, and anybody too close get caught and are forced to dance too.
 

Megadoomer

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I'm honestly surprised that Rambi hasn't been made into an assist trophy yet. Donkey Kong doesn't have a single AT, and Rambi seems like he'd be a perfect fit for the concept.
 

Curious Villager

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I'm honestly surprised that Rambi hasn't been made into an assist trophy yet. Donkey Kong doesn't have a single AT, and Rambi seems like he'd be a perfect fit for the concept.
Guess they where to eager to include Gogoat as a Pokeball instead as the rideable assist that charges towards opponents.

Though then again, Palkia and Skull Kid can pretty much do the same thing too with turning the stage upside down and all (At least for one of the attacks for the latter)
 
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Oddball

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If Donkey Kong Jr or Pauline made it into the game, would they be considered Mario characters or Donkey Kong characters?
 

Kirbeh

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If Donkey Kong Jr or Pauline made it into the game, would they be considered Mario characters or Donkey Kong characters?
They'd accidentally be listed as Wario characters like Waluigi was in the direct.

Jokes aside, probably DK characters like CuriousVillager said.
 
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N3ON

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Ladies, ladies....you're all ugly.

Let's move on to a different subject. :V
I may be an ugly lady but you'll never silence me!

UserKev UserKev , your opinions are wrong. Which is weird because I always thought opinions were subjective.

You may now carry on with your discussion of sideboobs.
 
D

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Guys, help.

Why does Luffy feel too natural in a Smash setting? In comparison to the three other animoo characters in SSF2, Luffy feels the most like he belongs.
Much more than even the memetic Goku.
 

Megadoomer

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Guys, help.

Why does Luffy feel too natural in a Smash setting? In comparison to the three other animoo characters in SSF2, Luffy feels the most like he belongs.
Much more than even the memetic Goku.
It might help that he's goofier/less serious than the others? I haven't tried playing Smash Flash 2 yet, but him being made out of rubber would probably help to make him more interesting, while the other three are either fist fighters or sword fighters with a few quirks (mostly beams).
 

Guybrush20X6

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Just wish Medusa was more than a bait and switch. You think Sakurai played a lot of Kingdom Hearts and loved the Hercules levels?
 
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D

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It might help that he's goofier/less serious than the others? I haven't tried playing Smash Flash 2 yet, but him being made out of rubber would probably help to make him more interesting, while the other three are either fist fighters or sword fighters with a few quirks (mostly beams).
I'm not sure being goofier/less serious it, since Smash had it's share of more serious characters than any of the four like Snake or Bayonetta (and even then, their franchises have their share of over the top-ness). Though he does have a charm to him that the other three lack IMO.

The "uniqueness" in comparison to the others may help, but I don't think that's why I feel he seems more "natural". There's just something about how he works, his animations, his moves, his style, etc. that feels right that I don't feel from the other three, even as someone who is more of a DB/Naruto fan than a One Piece fan.


EDIT: I dunno, maybe the fact this happened plays a part of it? But I completely forgot about it until after I was already getting the "vibe" I was feeling...so probably not.
 
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Guybrush20X6

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Guys, help.

Why does Luffy feel too natural in a Smash setting? In comparison to the three other animoo characters in SSF2, Luffy feels the most like he belongs.
Much more than even the memetic Goku.
Ironically enough, One Piece got off to a rocky start in the west because it felt too western. That and the 4kids dub...
 

Verde Coeden Scalesworth

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Speaking of ugly ladies, am I the only one that actually like fat ugly medusa better than Sexy medusa?



The design just has more personality and looks less cliche to me.
I'm okay with this design. I can't stand her Captain N design. But to be fair, I don't mind every design in it(Mother Brain looks like she could battle well). BTW, is that Eggplant Wizard's mom? :troll:

Anyway, I don't mind her new design and do like it better overall.
 

RealLuigisWearPink

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I'm okay with this design. I can't stand her Captain N design. But to be fair, I don't mind every design in it(Mother Brain looks like she could battle well). BTW, is that Eggplant Wizard's mom? :troll:

Anyway, I don't mind her new design and do like it better overall.
Absolutely zero characters in Captain N look good. WTF did they do to Simon?!
 

Roberto zampari

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Check this video:


Possible E3 2017 predictions...

Smash Bros for switch is in the Honourable Mentions.
 

Mario & Sonic Guy

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I did see a video from WatchMojo.com earlier, which showed the top 10 features that were removed from game sequels. Smash 3DS / Wii U got ranked #9, all because WatchMojo.com despises Sakurai's reasons for removing the cutscenes from those two games.
 

Roberto zampari

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I did see a video from WatchMojo.com earlier, which showed the top 10 features that were removed from game sequels. Smash 3DS / Wii U got ranked #9, all because WatchMojo.com despises Sakurai's reasons for removing the cutscenes from those two games.
Yeah, if they include the Adventure mode for the Smash Bros 4 port for Switch, the console will sell too much that would pierced the heavens.
 
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