JigglyZelda003
Smash Hero
i still think its 45:55 Peach
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I found the timing quite difficult.again, I don't have experience with this matchup,
just wanted to point something out that probably won't even happen: You can reflect his lighting that comes down from the sky, and it will damage him.
(sorry for not being much help )
The matchup is based on the full arsenal of both characters being used at full potential. If one said character makes most of ur approachs/Moveset useless, it obviously forces u to change how u would play the character. Makes sense right? Thats why i mentioned the Wolf/Olimar matchup. Pikmin are useless against wolf but everyone knows Pikmin are the staple of Olimars game. If they are useless then of course he'd have to change up alot nor would it be in his favor.What exactly pertains to the decision of match-up anyways? Is there some kind of direct definition from the SBR or something that we could follow because this type of issue that I am about to bring up comes up a lot in one form or another.
So NL figured out how to deal with Peach and then proceeded to win... right? Well what if the style he ended up beating Peach with happens to be the typical playing style for some Zelda's? Not all Zelda's play the same way anyways so I don't understand how having to change your style to win would constitute it being a difficult match-up for the character. I happen to have a hard time with Falco although we said it was in our favor, perhaps my play style is not suited for dealing with his moves?
So is the match-up based on under perfect conditioning what the characters arsenal have to deal with each other? Or is it based on one character fighting another using what could be considered a standard playstyle for said characters.
Consider this example: Character A when playing his typical style loses consistently to character B. The match-up decided was 80-20 in favor of character B... Later on it is discovered that through playing the complete opposite of Character A usually plays he can beat Character B consistently. Would the match-up stay 80-20 or would it be in favor of character A now that he has a play-style that, although nonconventional, allows him to win against character B consistently?
To answer that is quite simple. Everything about that thunder becomes ours when reflected by Naryu's. Pika gets hurt if he runs into Naryu's Thunder. We dont suffer from damage by Naryu's Thunder cause it becomes ours. In other words, as long as your Naryu's Pika's Thunder, you don't catch the bad end of that deal.Question: When Nayru's hits thunder does it turn the thunder ours? So if Pika did a thunder while jumping and I Nayru's through it and then for some reason Pika ran into it would he get hurt? AND if Zelda for some reason ran into it too would it hurt her as well?
Edit: Honestly sometimes I type like English is not my native language...
Yea i kinda mentioned that but not really. He still cant move until the thunder is over. Thats just momentum carrying over.Pikachu can move if his in air
haha, sorry. I didn't mean it was hard to do, I meant that it was situational. I didn't think many pikachus stay in place while using thunder.And while we are on the topic, I just want to point out that Naryu-ing his Thunder isn't hard. It's more on wither or not you want to do that and keep you safe in the end. His Dsmash can be easily DI'd out of.
It's like a match-up chart? :D If so, then but of course!! :3Completely Off-Topic post commencing: The Pit boards and some others have this cool looking pic up on their match-up threads with the characters set up like a character select screen. It shows under each character what the current percent is that has been decided by the boards. I could make one and try to get it to be more Zelda-esqe, but I don't want to waste my time if no one would want it or think it would look bad.
So simply, Character select pic w/ match-ups listed? yes or no?