M15t3R E
Smash Master
Pika vs Zelda!
Let's analyze approaches first.
Let's face it, both characters have difficulty approaching one another. Pikachu's t-jolt approaches are rendered useless by an alert Zelda, and QAC may work better but can still be smash-attacked if timed right. Zelda's din fire is an amazing projectile and spacing tool, but it hardly phases a good Pikachu. Plus, Zelda's speed doesn't hold a candle to Pikachu's, so you will have trouble getting in close.
Point-blank battling- After either player safely creeps into the other's close proximity, a number of tools are at their disposal. Pikachu can use grab combos on Zelda like he can on anyone, despite Zelda's floatiness. Pikachu can also space with his d-tilt. Zelda's main offenses will be jabbing and grabbing. For this reason, an experienced Pikachu can and will try to stay within mid-range.
Mid-range wrestlin'- Pikachu's t-jolts have more power at this distance as the Zelda's ability to counter it with Nayru's is limited. This can lead to the Pikachu making many approaches with t-jolts, and even QAC. This is, without a doubt, Pikachu's best distance to be from Zelda. Zelda's best option from here would be to plan on moving in closer to Pikachu, or at least mindgame with short hops and pull off a lightning kick on the unsuspecting Pikachu.
As implied before, at long-range the battle will never progress between a good Zelda and a good Pikachu. Din's fire and t-jolts will not do anything to the other character at such a great distance.
Edgeguarding- Both characters will have to pull something outta their backside to successfully edgeguard the other. Pikachu's greatest edgeguarding tool, thunder, isn't going to be of much use due to Nayru's reflecting effect. The better Pikachus will try to edgeguard with more nairs.
Zelda edgeguarding Pikachu should do what she always does- fire off Din's fire. This will not hit a good Pikachu, because they will know the timing of the air dodge. But as the Pikachu moves in closer to the stage, go for a lightning kick.
Pikachu and Zelda are born to fight one another as they both undeniably have attacks to disrupt one another's metagame. Both players will have to be extraordinarily cautious to be the last one standing, and so will probably change up their playstyles in ways they seldom do.
This match-up is an interesting one, and one of my personal favorites. I'd have to say this is a tough call, and go with 50/50.
Let's analyze approaches first.
Let's face it, both characters have difficulty approaching one another. Pikachu's t-jolt approaches are rendered useless by an alert Zelda, and QAC may work better but can still be smash-attacked if timed right. Zelda's din fire is an amazing projectile and spacing tool, but it hardly phases a good Pikachu. Plus, Zelda's speed doesn't hold a candle to Pikachu's, so you will have trouble getting in close.
Point-blank battling- After either player safely creeps into the other's close proximity, a number of tools are at their disposal. Pikachu can use grab combos on Zelda like he can on anyone, despite Zelda's floatiness. Pikachu can also space with his d-tilt. Zelda's main offenses will be jabbing and grabbing. For this reason, an experienced Pikachu can and will try to stay within mid-range.
Mid-range wrestlin'- Pikachu's t-jolts have more power at this distance as the Zelda's ability to counter it with Nayru's is limited. This can lead to the Pikachu making many approaches with t-jolts, and even QAC. This is, without a doubt, Pikachu's best distance to be from Zelda. Zelda's best option from here would be to plan on moving in closer to Pikachu, or at least mindgame with short hops and pull off a lightning kick on the unsuspecting Pikachu.
As implied before, at long-range the battle will never progress between a good Zelda and a good Pikachu. Din's fire and t-jolts will not do anything to the other character at such a great distance.
Edgeguarding- Both characters will have to pull something outta their backside to successfully edgeguard the other. Pikachu's greatest edgeguarding tool, thunder, isn't going to be of much use due to Nayru's reflecting effect. The better Pikachus will try to edgeguard with more nairs.
Zelda edgeguarding Pikachu should do what she always does- fire off Din's fire. This will not hit a good Pikachu, because they will know the timing of the air dodge. But as the Pikachu moves in closer to the stage, go for a lightning kick.
Pikachu and Zelda are born to fight one another as they both undeniably have attacks to disrupt one another's metagame. Both players will have to be extraordinarily cautious to be the last one standing, and so will probably change up their playstyles in ways they seldom do.
This match-up is an interesting one, and one of my personal favorites. I'd have to say this is a tough call, and go with 50/50.